Neoband v0.7.0 tagged

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  • Therem Harth
    Knight
    • Jan 2008
    • 926

    Neoband v0.7.0 tagged



    Changes:
    - Removal of a bunch of obsolete code (mostly mine).
    - Removal of most of the old Vanilla magic system.
    - Fixes for a couple crashes. Please tell me if you find any more!
    - Slight damage tweaks for some offensive spells.
    - Monster and item density have been reset to old Angband 3.2.0 values, while dungeon level size has been drastically reduced. This change may not be permanent.
    - Two new classes:

    Shieldmaidens use a kind of earthly magic. They can raise stone walls around themselves, shield themselves from the elements, and damage foes by sheer vocal power. They're also good in melee, and can wear heavy armor... But they have few utility spells.

    Snipers are psychic sharpshooters. They're weak in melee, have bad saving throws, and have no offensive spells. However, they have unsurpassed stealth and ranged accuracy; and several spells that enhance their efficacy as archers, all of which are available at level 1.

    Enjoy!
  • HugoVirtuoso
    Veteran
    • Jan 2012
    • 1237

    #2
    Is there any way you can provide a Windows-compiled build of this? Thanks.
    My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
    https://www.youtube.com/watch?v=rwAR0WOphUA

    If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

    As of February 18th, 2022, my YouTube username is MidgardVirtuoso

    Comment

    • Therem Harth
      Knight
      • Jan 2008
      • 926

      #3
      It might be possible to cross-compile from Linux using MinGW, I may look into that if I have the time. But between work, books, friends, and more work, don't expect too much...

      Comment

      • debo
        Veteran
        • Oct 2011
        • 2402

        #4
        Originally posted by Therem Harth
        Shieldmaidens use a kind of earthly magic. They can raise stone walls around themselves, shield themselves from the elements, and damage foes by sheer vocal power. They're also good in melee, and can wear heavy armor... But they have few utility spells.
        This sounds fun! Incoming comp character?
        Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

        Comment

        • Therem Harth
          Knight
          • Jan 2008
          • 926

          #5
          Yes please, that'd be awesome.

          Comment

          • jevansau
            Adept
            • Jan 2009
            • 200

            #6
            I've played through a Shieldmaiden and a sniper (although I have tried several modifications with this).

            Shieldmaidens are powerful - great melee, useful defensive spells and potent and rarely resisted offensive spells. The stunning from sound is incredibly useful combined with the melee power. Being able to break line of sight or opt out of fights entirely is also powerful.

            Snipers start very easily. The limitation of 3 attacks per round doesn't effect early characters and being able to be permanently hasted, heroic and shielded makes the early game pretty trivial. Having great detection and stealth makes play style that of a rogue.
            Post statgain is much less pretty due to the lack of any good ways to deal damage quickly. You really need to get lucky with a great heavy weapon or launcher.
            I'd suggest adding the rangers EXTRA_SHOTS and/or an ammo branding spell to make them more competitive with the other classes.

            The small levels mean almost no vaults and getting consumables is very difficult. It also means that detection spells cover the whole level, and destruction takes out most of the level. They do have their attraction, but I think I prefer your previous scheme.

            Comment

            • mewmew
              Apprentice
              • Jul 2014
              • 83

              #7
              shieldmaidens sound as valkyries from nethack (good at melee, get resistances, the same theme too) especially if they are gender restricted

              also is it really hard to compile it for windows

              Comment

              • Therem Harth
                Knight
                • Jan 2008
                • 926

                #8
                @javensau: yeah, Snipers will probably need some work. Thank you for the suggestions.

                @mewmew: to compile on Windows you probably need MinGW and MSys:



                I really have no idea how to compile it with Visual C++, but for MinGW it's the same as Linux:

                - Open an MSys terminal
                - cd to the game directory
                - ./configure; make

                Though it would be cool of anyone could come up with a way to compile in VC++. Actually I should probably add this stuff to the description on Gitorious.

                Re Shieldmaidens, yeah, similar idea. No gender restriction though.

                Comment

                • mewmew
                  Apprentice
                  • Jul 2014
                  • 83

                  #9
                  Hm, I have MinGW somewhere I think, let me try...

                  So, I have this mistake:
                  Attached Files

                  Comment

                  • takkaria
                    Veteran
                    • Apr 2007
                    • 1951

                    #10
                    Originally posted by mewmew
                    Hm, I have MinGW somewhere I think, let me try...

                    So, I have this mistake:
                    You should use Makefile.win instead of configure. Try using 'make -f Makefile.win MINGW=yes' and see what happens.
                    takkaria whispers something about options. -more-

                    Comment

                    • mewmew
                      Apprentice
                      • Jul 2014
                      • 83

                      #11
                      no rule to make target makefile.win

                      probably the source should be modified to be compiled on win or something? i googled it seems those who compile vanilla on win use a specific win version

                      Comment

                      • takkaria
                        Veteran
                        • Apr 2007
                        • 1951

                        #12
                        Originally posted by mewmew
                        no rule to make target makefile.win

                        probably the source should be modified to be compiled on win or something? i googled it seems those who compile vanilla on win use a specific win version
                        Did you type 'make Makefile.win' or 'make -f Makefile.win'? Missing out the -f flag will cause that error message. You don't have to modify the source to compile on mingw, it's fine as is.
                        takkaria whispers something about options. -more-

                        Comment

                        • mrrstark
                          Adept
                          • Aug 2013
                          • 101

                          #13
                          You have to run
                          make -f Makefile.win MINGW=yes

                          from the neoband-neoband/src directory where the Makefile.win resides.

                          I just tried it on Mingw and it worked

                          Comment

                          • mrrstark
                            Adept
                            • Aug 2013
                            • 101

                            #14
                            I've never played Neoband, and looks like there's no variant specific help text.

                            Therem, is there any doc I can read to know what's different vs. vanilla?

                            Comment

                            • Therem Harth
                              Knight
                              • Jan 2008
                              • 926

                              #15
                              There is no variant-specific help, sorry. It's mostly a matter of documentation being boring and time-consuming to write. I may include some in-game race and class descriptions at some point though.

                              Comment

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