PWMAngband 1.1.10 released

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  • PowerWyrm
    Prophet
    • Apr 2008
    • 2986

    PWMAngband 1.1.10 released

    For those unfamiliar with PWMAngband, it's a multiplayer real-time variant of Angband based on MAngband 1.1.2 with additions from ToME (features from the time it was still called PernAngband, but without the Pern references) and a few personal additions: new races, classes, monsters and items.

    This release mainly consists of porting the features from Angband 3.5 and tweaking a few things: monster race affinity for Shapechangers, martial arts for Monks, non-elemental high level spells for spellcasters, circular wilderness. A big thanks to the Angband devteam for their awesome work!

    See http://www.mangband.org/forum/viewtopic.php?f=9&t=2146 for the full story (and downloads).

    To play on a PWMAngband server, download the client and unzip the files. To start your own server, download the server. And enjoy!
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
  • ChexMix
    Rookie
    • Apr 2014
    • 3

    #2
    Hi I was just wondering is it possible to enable some graphics on your game.

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    • PowerWyrm
      Prophet
      • Apr 2008
      • 2986

      #3
      Originally posted by ChexMix
      Hi I was just wondering is it possible to enable some graphics on your game.
      It's like regular Angband, but reversed: in Angband, you cannot change graphics when you launch the game and you can change them when your character is ready. In PWMAngband you can change graphics when you launch the game but not after your character is ready. So if you want to enable any of the tile sets, do it immediately after you launch the client.
      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

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