Sounds excellently flavourful. Will change in SVN.
Originally posted by Big Al
Pete the Knife is ingenious.
So be it. BTW., have you found your shop Big Al? I also wonder about takkaria, but maintainers don't have time to play games, so I guess not...
Originally posted by pav
Wanderer is of course an homage to Timo Pietila’s venerable string of characters from the newsgroup. [...] It was fun designing what a Dunada– excuse me — Westman ranger would look like. [...] So that answers the race, too
Originally posted by Pete Mack
Ask an easy question: Dwarf Priest.
So, a Temple shopkeeper Timo the Wanderer. But a Dunadan, Man of Gondor, or a Dwarf?
Originally posted by Rizwan
I did the same and wow there I am, Rizwan the Silent. NICE Me like. Who said playing video games was a waste of time. Thanks for the include. Now I am going to have to put some serious time in the game just to buy from my namesake. and show my wife and kids that playing *band is rewarding in more ways than one.
Keep up the good works guys and the ego stroking
You are welcome. IIRC, that was Rizwan the Dog, originally, because I've given you a shop nobody else wanted to run. Then I said to myself, I'd rather not post 'The most hated variant' poll next and see us win, so I changed it to Rizwan the Hunt, along with some other nicks. Then to Rizwan the Hunter, then I remembered why you got the worst shop --- because you were shy about explaining your race and shop choices and perhaps even didn't specify your preferred shop initially. So much about ego stroking.
What do you mean, my shop? Is it some kind of ploy to make me start playing Unangband?
Ok I cheated, just downloaded the sources and looking at shop_own.txt. I recognize some names (rawuest, anne, arendil, nick, will, pete, rizwan) but I don't think I recognize my incarnation...
Also it's funny how source tarball contains nocompile.txt ..
I did the same and wow there I am, Rizwan the Silent. NICE Me like. Who said playing video games was a waste of time. Thanks for the include. Now I am going to have to put some serious time in the game just to buy from my namesake. and show my wife and kids that playing *band is rewarding in more ways than one.
Sounds excellently flavourful, but I don't get the pun. I was torn between Pete the Delicate and Pete the Intricate, but then I worked with awe with Pete's all-encompassing knowledge menus so I've finally chosen the rather tongue-twisting nick. Anyway, Pete, would you prefer to be known in the shopkeeper milieu as 'the Knife'? If so, I'd gladly change that.
I don't get the pun either, but I like it better than knowledgeable. Knowledgeable doesn't really work as a cognomen. (It doesn't sound archaic enough.) There are plenty of synonyms in the thesaurus like learned or cognizant that sound better. And yeah, I was pretty happy with how the portable knowledge menus turned out. After that and the menu code, though, I was seriously burnt out on Angband.
Sounds great and we have one more shopkeeper this way. But why Wanderer for Timo? (Hey that was to be Wonderer after the splendid wilderness implementation and the ages you spent travelling through it in the early versions! Did I write it down wrongly for Nick?) And what shop and race to choose for Timo? He does not ever wonder close enough to the forum...
Sounds great and we have one more shopkeeper this way. But why Wanderer for Timo? [..] And what shop and race to choose for Timo? He does not ever wonder close enough to the forum...
Craig: Wanderer is of course an homage to Timo Pietila’s venerable string of characters from the newsgroup. This character is based on an early character dump Timo put up just before he started posting his amazing ironman wins. It was fun designing what a Dunada– excuse me — Westman ranger would look like. I believe you designed his cape, J.D.
No way. Not until I'm banned. The forum name has to be slipped in somewhere, even with one 'o' less...
Originally posted by andrewdoull
And Pete the Knife... but that's just a terrible pun.
Sounds excellently flavourful, but I don't get the pun. I was torn between Pete the Delicate and Pete the Intricate, but then I worked with awe with the Pete's all-encompassing knowledge menus so I've finally chosen the rather tongue-twisting nick. Anyway, Pete, would you prefer to be known in the shopkeeper milieu as 'the Knife'? If so, I'd gladly change that.
Originally posted by andrewdoull
Nick the Thrall might be better. Angband tradition reserves 'Wanderer' for a certain Timo.
Sounds great and we have one more shopkeeper this way. But why Wanderer for Timo? (Hey that was to be Wonderer after the splendid wilderness implementation and the ages you spent travelling through it in the early versions! Did I write it down wrongly for Nick?) And what shop and race to choose for Timo? He does not ever wonder close enough to the forum...
Oh, thanks a lot. I can't log in to Berlios to file a bug report (they have some broken certificates for some time now), so I had to fix it on the spot.
Berlios always has cert problems - your web browser is just better at stopping you from accepting them now.
Oh, thanks a lot. I can't log in to Berlios to file a bug report (they have some broken certificates for some time now), so I had to fix it on the spot.
I'm not telling. Does the shop and race agree? And just theoretically, do you thing Cook would be a better nick for a heroic fantasy setting shopkeeper? Does the name sound elvish enough (I had some trouble with that, despite both halves coming from real elvish names, assuming the Paur* gauntlets are elvish, that is...)?
I was expecting Librarian rather than Crook.
And Pete the Knife... but that's just a terrible pun.
Nick the Thrall might be better. Angband tradition reserves 'Wanderer' for a certain Timo.
You have no idea how loud icky things slurp! Heavily bleeding monsters are not that silent, either.
Let's say, I'll wait for V and steal it. But I'm sure UnAndrew will earlier come up with something totally wild that solves this problem and 3 more, while introducing 10 new features...
I kind of like it. It is information leakage, but there's a lot of elegant code to handle the fact you don't have separation of what the dungeon is, from what you think it is.
It was an icky thing. You hear the door slamming. I don't believe you can hear an icky thing being icky on the floor in a room next door.
You have no idea how loud icky things slurp! Heavily bleeding monsters are not that silent, either.
Originally posted by pav
Might consider separating the real state from the player's idea of the dungeon.
Let's say, I'll wait for V and steal it. But I'm sure UnAndrew will earlier come up with something totally wild that solves this problem and 3 more, while introducing 10 new features...
Originally posted by pav
I thought everything in Angband is typedefed to u32b, so it is 64-bit safe..? But do use a single 'int' variable and you find yourself suddenly coding Hellband...
Wow. That was a stupid joke out of envy for 64-bit processors owners and it seems I might have nailed the bug. I add int variables all over the place each day...
It must be bleeding, salivating at your scent, oozing or something. Really, I'm not kidding. The fact that you see this from afar is a common Angband weirdness --- in the same way you see opening doors at the other end of the dungeon.
It was an icky thing. You hear the door slamming. I don't believe you can hear an icky thing being icky on the floor in a room next door. Might consider separating the real state from the player's idea of the dungeon.
I leaks through the other 32 bits I bet.
I thought everything in Angband is typedefed to u32b, so it is 64-bit safe..? But do use a single 'int' variable and you find yourself suddenly coding Hellband...
FreeBSD! Way cool.
Yeah, that's also what this website happens to be powered by. I eat my own dogfood here, being a FreeBSD developer.
So while you're at the bug fixing, another weirdness I noticed: when a unknown unseen monster is moving in a room I previously visited, it's trail is changed from dots (open floor) to grey 'x'es (undetected area). Not only it looks odd, it also spoils presence of a monster.
It must be bleeding, salivating at your scent, oozing or something. Really, I'm not kidding. The fact that you see this from afar is a common Angband weirdness --- in the same way you see opening doors at the other end of the dungeon. But Unangband is more secret --- you don't see the new terrain, you only see a visual representation of your lack of the terrain knowledge. Really no kidding.
Originally posted by pav
I think it's a certain match then. Whee, look ma, I'm in a videogame now!
Just don't give away you are a black character, actually. (The same as Narvious.)
Originally posted by pav
64-bit FreeBSD, yes. I was looking at some terrain features, the moment I hit right arrow to look at a 'locked gate' thing it went poof. Non-reproducible. Might be memory corruption.
I leaks through the other 32 bits I bet.
FreeBSD! Way cool. Pretty please report if it happens again. (And save often.)
Oh, thanks a lot. I can't log in to Berlios to file a bug report (they have some broken certificates for some time now), so I had to fix it on the spot.
So while you're at the bug fixing, another weirdness I noticed: when a unknown unseen monster is moving in a room I previously visited, it's trail is changed from dots (open floor) to grey 'x'es (undetected area). Not only it looks odd, it also spoils presence of a monster.
I'm not telling. Does the shop and race agree?
I think it's a certain match then. Whee, look ma, I'm in a videogame now!
And just theoretically, do you thing Cook would be a better nick for a heroic fantasy setting shopkeeper?
I don't believe it would
*Sigh*. Vista? Could you reproduce? That's not happening...
64-bit FreeBSD, yes. I was looking at some terrain features, the moment I hit right arrow to look at a 'locked gate' thing it went poof. Non-reproducible. Might be memory corruption.
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