[PosChengband] Quylthulg Evolution Tree?

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  • darkdrone
    Apprentice
    • Apr 2007
    • 72

    [PosChengband] Quylthulg Evolution Tree?

    I had a fantastic time playing the Quylthulg in the Comp.

    Was just wondering, is there anyway I can NOT evolve into a Rotting Quylthulg from a Nexus Quylthulg? apologies if this has been answered before somewhere.....

    Is there an evolution path/tree ?
    I was summoning Ancient Dragons and then i evolve, blamm.... only rotting corpses and disembodied hands and undead jellies.

    also, i never managed to call Dark Elves at all... orcs,hounds,elementals,Giants,yes. but no elves.
    "When you look into an abyss, the abyss also looks into you." - Friedrich Nietzsche.
    (does this mean the RNG learns my worst fears, mummy?)
  • chris
    PosChengband Maintainer
    • Jan 2008
    • 702

    #2
    Originally posted by darkdrone
    I had a fantastic time playing the Quylthulg in the Comp.

    Was just wondering, is there anyway I can NOT evolve into a Rotting Quylthulg from a Nexus Quylthulg? apologies if this has been answered before somewhere.....

    Is there an evolution path/tree ?
    I was summoning Ancient Dragons and then i evolve, blamm.... only rotting corpses and disembodied hands and undead jellies.

    also, i never managed to call Dark Elves at all... orcs,hounds,elementals,Giants,yes. but no elves.
    Evolution after the Nexus Q is random, so you have a 1 in 3 shot of evolving into a Rotting Q. The other options are Draconic Q and Demonic Q ... Is Rotting really that much worse than the other two? (BTW, each of these branches has another evolution to the corresponding greater Q form at CL40, until they all finally merge back on the Master Q at CL50).

    For Dark Elves, check your alignment (or better yet, turn off the birth option for the virtue system next time!). If you are of good alignment, then you will be unable to summon evil monsters, and vice versa. Perhaps Demonic/Rotting forms should be forced evil, but, alas, I'm not near my development machine at the moment.

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    • darkdrone
      Apprentice
      • Apr 2007
      • 72

      #3
      Originally posted by chris
      Evolution after the Nexus Q is random, so you have a 1 in 3 shot of evolving into a Rotting Q. The other options are Draconic Q and Demonic Q ... Is Rotting really that much worse than the other two? (BTW, each of these branches has another evolution to the corresponding greater Q form at CL40, until they all finally merge back on the Master Q at CL50).

      For Dark Elves, check your alignment (or better yet, turn off the birth option for the virtue system next time!). If you are of good alignment, then you will be unable to summon evil monsters, and vice versa. Perhaps Demonic/Rotting forms should be forced evil, but, alas, I'm not near my development machine at the moment.
      Thanks Chris for clearing that up.... hmm guess the "Good" alignment must be causing the summons to fail with "Nobody answers your call for help".

      Rotting Q isnt really bad ... just that the Dragon/Giant/golem summons of Nexus Q made me overconfident i guess...
      "When you look into an abyss, the abyss also looks into you." - Friedrich Nietzsche.
      (does this mean the RNG learns my worst fears, mummy?)

      Comment

      • chris
        PosChengband Maintainer
        • Jan 2008
        • 702

        #4
        Originally posted by darkdrone
        Rotting Q isnt really bad ... just that the Dragon/Giant/golem summons of Nexus Q made me overconfident i guess...
        I have a hunch the early summons are too strong. At some point, I will probably cap these abilities. For example, summon dragon should never pull ancient dragons. Summon giant should never pull anything higher then Fire/Frost Giants (i.e., no titans, hrus or elder giants). And so forth.

        As for alignment, I think the best change would be to remove the alignment restrictions on summons for the quylthulg. As you noticed, a "good" rotting Q just can't summon anything useful, which is devastating as summoning is all they have.

        But I am planning a long break from playing/coding, so I'm not sure when I might get around to this ...

        Comment

        • ThunderToads
          Scout
          • Jun 2008
          • 46

          #5
          I think there should be a monster called a Quylthulg Evolution Tree

          Comment

          • HugoVirtuoso
            Veteran
            • Jan 2012
            • 1237

            #6
            Originally posted by ThunderToads
            I think there should be a monster called a Quylthulg Evolution Tree
            It should be a *special* Quylthulg that rapidly eveovles perhaps into *multiple* stronger forms every time the initial form gets killed...similar to what happens with Iketa the Brave.
            My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
            https://www.youtube.com/watch?v=rwAR0WOphUA

            If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

            As of February 18th, 2022, my YouTube username is MidgardVirtuoso

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