I am writing a roguelike currently focusing on map generator, now with paths, so example of map
and source (run, press 'M', scroll with number keys, press any other key, it will exit and save 1000x1000 map in map.bmp)
It can generate chunks of map which are consistent, so overlapping chunks have same tiles at the same coordinates.
and source (run, press 'M', scroll with number keys, press any other key, it will exit and save 1000x1000 map in map.bmp)
It can generate chunks of map which are consistent, so overlapping chunks have same tiles at the same coordinates.