Making assumptions about display size was probably OK in the 1970's and 1980's but is now extremely poor practice. Ideally, all code would query the display size at run time and offer facilities for handling more choices than can be fit on the screen. Making design decisions (Pack size is 23 because displays at the time where 24 lines) is idiotic beyond words.
I could come up with cleaner display code I guess, but it's a rather low priority for me at the moment. The current code is a mess ...
Anyway, a few other things: lite town and vanilla town both seem to have problems, lite crashes randomly and vanilla crashes after character creation.
We've ran out of space in v_info! Or so it seems? When I just added mine to the end the game complained about 'out of memory' something or other.
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