[Announce] Poschengband 3.0.0 Released
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Hi first off I'm new to the game (both Poschengband and Rogues in general) and am trying the Merle comp for fun. I got the ability to teleport at will but the A command says I have no abilities. Help please... just got surrounded and don't want t die :/ to a horde of Novice warriors.
EDIT: Figured it out, U. Seems obvious now but it is awesome to haveLast edited by Aethel27; March 15, 2014, 18:25.Leave a comment:
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EDIT: also, is there some "monster list" and/or "item list" command a la [ and ] in the V roguelike keyset? I'm assuming not, since I looked at the help files and found zilch, but I'd like to be able to, e.g., check more easily if there's a space monster, blinking dot, or other physically-hard-to-notice monster without being punished for not taking ages with every command.Leave a comment:
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The Chengband Scout spoilers say that the ninja shield penalty should not apply. Ninja's aren't allowed to use shields at all no matter what their armor weight is. But scouts should be allowed to use shields. However, they are still subject to the overall weight constraint (that increases with level). Their armor restrictions are the same as monks (if that helps).
To start a Hobbit Scout (one of the best races for the scout, IMO), simply make sure you buy as much ammo as possible for your crossbow and then go shoot stuff. Try to buy a good crossbow from the armory (if you are lucky, and once you have enough gold). And once you can get to any of the other towns, spend your gold enchanting your bow at the archers shop.
If you would rather use melee, this is OK, but then the Hobbit becomes a bad choice. Instead, choose a strong melee race and be sure to start with 17 Str and 17 Dex. Plow your early stat boosts into your fighting stats until you have enough attacks to stand your ground toe to toe. But I think this approach is suboptimal. With Strafing, you will be able to Shoot and Scoot like nobody's business! And wilderness is great for this ... Plus, with a hobbit, you can roll a high starting Wisdom to make spells easier to cast. Ignore Con in the early game and try for the highest Str/Wis/Dex you can manage, maximizing based on which approach you plan to take.Leave a comment:
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The Chengband Scout spoilers say that the ninja shield penalty should not apply. Ninja's aren't allowed to use shields at all no matter what their armor weight is. But scouts should be allowed to use shields. However, they are still subject to the overall weight constraint (that increases with level). Their armor restrictions are the same as monks (if that helps).
To start a Hobbit Scout (one of the best races for the scout, IMO), simply make sure you buy as much ammo as possible for your crossbow and then go shoot stuff. Try to buy a good crossbow from the armory (if you are lucky, and once you have enough gold). And once you can get to any of the other towns, spend your gold enchanting your bow at the archers shop.
If you would rather use melee, this is OK, but then the Hobbit becomes a bad choice. Instead, choose a strong melee race and be sure to start with 17 Str and 17 Dex. Plow your early stat boosts into your fighting stats until you have enough attacks to stand your ground toe to toe. But I think this approach is suboptimal. With Strafing, you will be able to Shoot and Scoot like nobody's business! And wilderness is great for this ... Plus, with a hobbit, you can roll a high starting Wisdom to make spells easier to cast. Ignore Con in the early game and try for the highest Str/Wis/Dex you can manage, maximizing based on which approach you plan to take.Leave a comment:
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Might be because of the total weight of your armor going too high. Try it without other armor on.Last edited by Arjen; March 15, 2014, 12:41.Leave a comment:
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Yeah, that Chengband spoiler claims that shields shouldn't encumber a scout, but that's definitely not the case in PosChengband...at least, I still get the disruption-from-armor message when equipping a shield, so I assume that it's not lying to me.Leave a comment:
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Cool, thanks. I hope PosChengband didn't change it from Chengband.
Also, I finally got through the freaking Thieves Quest. Whoo!
EDIT: this documentation doesn't explain why adjacent rubble doesn't modify my AC in the same way that walls do. Assuming I understood that I was observing correctly...Leave a comment:
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Getting my Scout off the ground is proving to be incredibly obnoxious. I've died a load of ties before/during the Thieves Quest! I feel like I'm forced to just keep re-clearing Camelot 1 because fighting e.g. Freisa (spelling?) in a hallway is instant death and I don't have the starting money for the ammo/recall/healing nor the melee capability to take on several thieves in the open or one thief in a tight corridor. Plus the wilderness is way too dangerous for leveling. I'm just going to get to level 8 or so in the most boring way possible this time. AUGHHHH.
Really frustrating and unfun, but I guess that's part of why I play this stupid genre.
Aside: I really hate being unable to see the spellbooks/powers of various classes. I used Sorcerer to look at all non-hex starter books, but I've been reduced to skimming through ladder dumps to see the spell lists (and not most abilities, sadly) of characters, which is incomplete because the ladder has far fewer casters than fighters submitted. After my most recent Scout death, I hunted through the code to see the scout activated abilities (which I didn't realize they even had any of, based on the class description!). I'm interested in getting a Scout to at least the midgame based on what I saw, but I wish I could more easily check these things through the game or some documentation. It took way too long for me to understand how my AC responded to how much space I had...it's only vaguely hinted at in the description.
I'm running a Demigod(Hermes) Scout now, but earlier my Hobbit Scout was failing horribly. Is the race descriptor that says hobbits are terribad in melee just referring to their modifiers to base stats, or is there some DCSS-style "learning rate" they they suck at? I've seen the huge list of skills so I've been assuming the latter.
EDIT: also, is there some "monster list" and/or "item list" command a la [ and ] in the V roguelike keyset? I'm assuming not, since I looked at the help files and found zilch, but I'd like to be able to, e.g., check more easily if there's a space monster, blinking dot, or other physically-hard-to-notice monster without being punished for not taking ages with every command.Last edited by krazyhades; March 15, 2014, 06:51.Leave a comment:
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Has anyone played one of these Monster->Demon->Tanar'ri things? It sounds awesome (eventually you get 6 arms), but you're basically a normal dude at the beginning and my hit rate against even 20AC was 5%???? I guess you're supposed to device dudes until you can actually hit something?Leave a comment:
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Is there a list anywhere which explains what these powers do? I took evasion in my last game which gave immunity (or near immunity) to breath attacks and earthquacks. Some of the powers are fairly self-explanatory such as tread-softly, but some of the powers such as fell sorcery are a mystery to me. Can anyone suggest a good one for a Rage-mage?
Also, can these mutations be "cured" normally by New Life or other methods, or are they permanent?
I would have gone for Infernal Deal because this would give 10 SP for each kill (assuming this works for the Rage-Mage).
What do these "mutations" really do?
There you go.
-HugoLeave a comment:
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Poschengband Human 30th Level Mutations?
Is there a list anywhere which explains what these powers do? I took evasion in my last game which gave immunity (or near immunity) to breath attacks and earthquacks. Some of the powers are fairly self-explanatory such as tread-softly, but some of the powers such as fell sorcery are a mystery to me. Can anyone suggest a good one for a Rage-mage?
Also, can these mutations be "cured" normally by New Life or other methods, or are they permanent?Leave a comment:
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I like it because of all the hilarious broken English things and all the Japanese things and rockets.Leave a comment:
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