This needs revision. This is a first draft of what's scheduled for Zaiband 3.0.8 alpha (which is in AI freeze for preparing to release because truly fixing the pathfinding code is just too painful right now.) It goes between "the Town level" and "Townspeople".
Code:
Human ################################################################## Rookie #................................................................# Warrior #................................................................# LEVEL 1 #................................................#8######........# NXT 10 #....................................#####.......########........# AU 367 #.......##########....#####2.........#####.......########........# #.......##########....######.........#####.......########........# STR: 16 #.......##########....######.........#3###.......########........# INT: 10 #.......1#########....######.....................########........# WIS: 12 #................................................................# DEX: 18 #................................................................# CON: 14 #................................................>...............# CHR: 8 #................................................................# #......................#########..................########7......# Cur AC 2 #........#####.........#########......#6######....#########......# HP 19/ 19 #........#####.........#########......########....#########......# #........5####.........########4......########....#########......# Energy 10 #.....................................########...................# [**********] #.....................................########...................# 2 1/1 #.......................................t.......@................# #................................................................# ################################################################## Town === The Sidebar === To the left of the main dungeon/town display, is a status panel containing usually-present information of some importance. The first three lines are: race, class title, class. LEVEL is the character level. It may range from 1 to 50 before defeating Morgoth. NXT is how much more combat experience you need to attain the next character level. Should you attain level 50 in your class, this will be replaced by EXP, which lists your total combat experience. STR, INT, WIS, DEX, CON, and CHR are the typical abbreviations for Strength, Intelligence, Wisdom, Dexterity, Constitution, and Charisma. Cur AC is your current (known) armor class. Higher is better. Note that a high AC will reduce merely physical damage, up to a maximum of 60% reduction for an AC of 150. This is in addition to the reduced chance of having a hit get though in the first place. HP lists both current and maximum hit points, as a ratio. Spellcasters (which a warrior is not) have an SP listing for current and maximum mana energy stored. It goes between the HP and Energy lines. The Energy line (specific to Zaiband, for now) lists your "energy" recovery (which controls how fast your character takes turns). It is currently an internal statistic that monsters do not directly see. Slow monsters have substantially less energy recovery than 10; fast monsters have substantially more energy recovery. The next line is the monster health bar, which provides a colored bar graph of the relative health of the monster. In Zaiband, the monsters are shown your health bar. The next line is: maximum monster hit points, then a move ratio of the monster's moves to your moves. * 1/1 means that the monster should get one move to your move. * 2/1 means that the monster should get a double-move after you move. * 1/2 means that you have a double-move on the monster; it should not move after your next move, and the move ratio should read 1/1 after you move.[ Monsters do know your maximum hitpoints just like you know theirs. Discerning whether they know how to use the move ratio information is difficult at this time.
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