Ladder policy re code tweaks

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  • Therem Harth
    Knight
    • Jan 2008
    • 926

    Ladder policy re code tweaks

    I have a question that hopefully won't open a giant can of worms.

    I dislike floor traps and their associated "press X regularly or die" tedium. And I really dislike them in variants such as ToME 2, where one arrow trap can hit you for 1000+ HP. I think floor traps are annoying at best, and completely unbalanced at worst.

    To that end I've actually expunged them from my copy of ToME, by making place_trap() a no-op. And I'd say this makes the game a lot more enjoyable (from my perspective). OTOH, it makes the game easier, insofar as it makes characters somewhat less likely to die.

    What's the ladder policy on gameplay tweaks like this, especially ones that may reduce difficulty? Is it considered polite to put e.g. a trapless character on the ladder, as long as all code changes are mentioned? Or is that frowned upon?
  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #2
    I don't have a problem with it. Mentioning that you're playing an altered game would be polite, though. You might also consider altering the version string attached to the dump (assuming ToME has those; should be the first line of the dump). That would help make it clear you're running a nonstandard version.

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    • Therem Harth
      Knight
      • Jan 2008
      • 926

      #3
      Thanks, I hadn't thought of the version string; I'll change that as well.

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