Small Levels

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  • bonzo
    Scout
    • Sep 2007
    • 43

    Small Levels

    I usually play NPP and recently started playing with the "All Levels Will Be Generates As Small" option On. I guess I thought before if I played with small levels, I would be getting a "Junior" version of the game or something. Now I realize that was incorrect as it does seems a bit harder...at least to me.

    The NPP options.txt help file says: "All levels will be generated as small levels, giving you less space to which you can run..."

    I'm seeing that most of the players on the ladder (from various variants) turn this option on. Just wondering why this is so?

    Do small levels really make the game more challenging? Or does it make for a quicker game? Or something else?
    NPP(0.5.0-BETA6) D "Daith" KoRo L:36 DL:50 A+ R+ Sp w:The Two-Handed Sword of Cutur (3d6) (+18,+16) (+2)
    En/NPP(Un/Cr/Do) L H- D c-- f PV+ !s d P++ M+
    C-- S- I-- !So B-- ac GHB- SQ+ RQ V

    The Angband Code
  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    #2
    Once you get accustomed to small levels, the game is quicker, not harder. You are always near the stairs, monsters have less time to wake up, you need less sources of detection to cover the level. You can't run away, and teleportation is noticeably more dangerous, but there are other ways to avoid monsters.

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    • pav
      Administrator
      • Apr 2007
      • 793

      #3
      I do also play my NPP games with 'always small levels' option enabled.

      The main advantage is it reduces the tedium of a game for us, insane people, who just have to fully explore each level.

      The main disadvantage, especially in the end game, is that it seriously limits number of vaults you will see. They just don't fit.
      See the elves and everything! http://angband.oook.cz

      Comment

      • Djabanete
        Knight
        • Apr 2007
        • 576

        #4
        Originally posted by Pete Mack
        Once you get accustomed to small levels, the game is quicker, not harder.
        Really? I always play small levels because it's quicker, and it sure seems harder to me. I rely on ?Teleportation a lot and I often wind up in a position just as bad as the one I'm escaping from.

        Comment

        • pav
          Administrator
          • Apr 2007
          • 793

          #5
          I'd say it's harder in the meaning of missed opportunities, not in the density of enemies. But it certainly makes quest levels much harder, as the same amount of baddies is packed in smaller place.
          See the elves and everything! http://angband.oook.cz

          Comment

          • Pete Mack
            Prophet
            • Apr 2007
            • 6883

            #6
            Originally posted by Djabanete
            Really? I always play small levels because it's quicker, and it sure seems harder to me. I rely on ?Teleportation a lot and I often wind up in a position just as bad as the one I'm escaping from.
            Well, I did say you can't run away or rely much on teleportation. Clearing levels is a lot harder, but I don't clear levels. I do duck down stairs often, if the level looks too hairy. It helps to carry arrows and/or some kind of area device to wake up monsters, and let them come to you. And I don't do quests past dl 1...

            Comment

            • Djabanete
              Knight
              • Apr 2007
              • 576

              #7
              Originally posted by Pete Mack
              Well, I did say you can't run away or rely much on teleportation. Clearing levels is a lot harder, but I don't clear levels. I do duck down stairs often, if the level looks too hairy.
              Your ways are mysterious to me

              I try not to clear levels either, and use down staircases in preference to up staircases when I need to get away. But this playstyle leads to increased dependence on running away and teleportation. So that is why small levels are hard for me.

              Then again I don't play NPP, I was referring to my experience in Entro.

              Your idea about deliberately aggravating monsters is interesting. Do you mean something like an uncursed =oAggravate which would enable you to toggle your aggravation to bait monsters?

              EDIT: Heh, I never thought about using Calris as a swap just for the aggravation. ^ ^

              Comment

              • Pete Mack
                Prophet
                • Apr 2007
                • 6883

                #8
                I just don't rely that much on Teleport Self no matter what. Teleport Level or Teleport Other is a lot safer, and with guaranteed successful recharge in the shops, the wands last a long time. (Don't fight monsters with electricity attacks, including those nasty blue molds.)

                And I tend to play high-stealth classes like Kobold Rogue. Also, I prefer Lanterns of Stealth over artifact light sources until pretty late in the game.

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