I am proud to announce the first release of Neopolitan Angband, aka Neoband:
It's based on Vanilla 3.2.0. Changes are currently as follows...
Classes
- Added a new bookless spellcasting class, the Pyromancer. Pyromancers have stats similar to a Paladin, with exclusively fire-based offensive spells and a few utility spells. Their main strength should be in crowd control. Pyromancer powers (and other bookless powers) are accessed with the 'p' key.
Dungeon
- Lit floor traps are visible by default. This makes traps mostly a flavor thing, though they're still somewhat hazardous in vaults.
- A "normal" level now has ~50 monsters on it, as opposed to 14. I have a hypothesis that this will make the game more entertaining; we'll see how it works...
- Allocation for floor gold and items has been significantly increased. I recommend picking stuff up as you walk around, you might miss something useful otherwise!
And last but not least, Known Bugs and Misfeatures
- Pure bookless caster classes start with their SP depleted. I'm not sure why this is, but I intend to fix it before adding anything new in the next release.
- Repetition through 'n' does not work with bookless powers. I will try to fix this in the next few releases.
- Bookless spells don't use the standard menu system. I probably will not fix this, because the menu API gives me a headache.
P.S. I realize this is not much of a variant yet, but I'm working on it. Expect more in the bookless class department.
It's based on Vanilla 3.2.0. Changes are currently as follows...
Classes
- Added a new bookless spellcasting class, the Pyromancer. Pyromancers have stats similar to a Paladin, with exclusively fire-based offensive spells and a few utility spells. Their main strength should be in crowd control. Pyromancer powers (and other bookless powers) are accessed with the 'p' key.
Dungeon
- Lit floor traps are visible by default. This makes traps mostly a flavor thing, though they're still somewhat hazardous in vaults.
- A "normal" level now has ~50 monsters on it, as opposed to 14. I have a hypothesis that this will make the game more entertaining; we'll see how it works...
- Allocation for floor gold and items has been significantly increased. I recommend picking stuff up as you walk around, you might miss something useful otherwise!
And last but not least, Known Bugs and Misfeatures
- Pure bookless caster classes start with their SP depleted. I'm not sure why this is, but I intend to fix it before adding anything new in the next release.
- Repetition through 'n' does not work with bookless powers. I will try to fix this in the next few releases.
- Bookless spells don't use the standard menu system. I probably will not fix this, because the menu API gives me a headache.
P.S. I realize this is not much of a variant yet, but I'm working on it. Expect more in the bookless class department.
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