You'll be able to replicate that in Pyrel using the "allocations" member of each object's definition.
I've cut and pasted my stream of consciousness to http://bitbucket.org/derakon/pyrel/w...m%20generation where it now precedes the more low-level code-related stuff. I was of course intending to write a 'proper' wiki entry on item generation when Pyrel 'went public' on rephial or its own site or wherever. Glad it was helpful.
@Derakon: I assume you'll be copying the instructional parts of previous dev log entries to said wiki at some point?
I've cut and pasted my stream of consciousness to http://bitbucket.org/derakon/pyrel/w...m%20generation where it now precedes the more low-level code-related stuff. I was of course intending to write a 'proper' wiki entry on item generation when Pyrel 'went public' on rephial or its own site or wherever. Glad it was helpful.
@Derakon: I assume you'll be copying the instructional parts of previous dev log entries to said wiki at some point?
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