Whiff, Parry, Block, and Clang sound awesome.
Bam! Pow! Zap! Batman the roguelike!
I'll have to think about the messages a bit more before doing anything. There should maybe be an option for a bit longer messages for people who play without the visible monsters subwindow.
There are probably other options besides flooding the message line.
Halls of Mist is here!
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"Ouch. Ouch. Whiff. Whiff. Ouch."
Alternatives to "whiff" (for the breeze created by a strong swing and a miss) could be:
"You parry."
"You block."
"Clang!" for the blow hitting your armor or shield.
For that matter, I'd be very okay with a slightly more verbose monster attack line, that includes the monster name once - since I don't generally bother with subwindows and dislike the tedium of <l>ooking at every monster: "The <monsterName> hits, hits, misses, hits." Or even "The <monsterName> hits twice, misses twice."Leave a comment:
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Also, feature request: in the abbreviated combat messages, can we get some kind of indicator of when a monster swings and misses? It would be helpful in knowing how many attacks a monster gets, or knowing when a monster is faster than you (and happens to be swinging and missing while you run).Leave a comment:
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I don't play with subwindows, and have lost a couple of promising characters to the 'death sword.' Ugh. That thing is way, WAY too harsh. I had one take a character from full-hp to death, through his last two wounds, without me getting to act.
All because I thought I walking up to an item on the floor. Could it at least be a different color or something?Leave a comment:
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"x" is the mix potions key.
Would be nice if you could use mushrooms as ingredients, too... kind of hard to mix two mushrooms, but a mushroom and a potion should be reasonable!Leave a comment:
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How do you mix potions? I saw some reference to that in the patch notes but don't know how it's done.
Also, feature request: in the abbreviated combat messages, can we get some kind of indicator of when a monster swings and misses? It would be helpful in knowing how many attacks a monster gets, or knowing when a monster is faster than you (and happens to be swinging and missing while you run).Leave a comment:
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Death Sword is a level 7 monster.
The attack pattern looks like this:
Code:B:HIT:HURT:5d5 B:HIT:HURT:5d5 B:HIT:HURT:5d5 B:HIT:HURT:5d5
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Works for me. Also, what level are they supposed to start spawning at? I just had one pop up on DL5 and take another character from full hp, through two wounds and dead before I got a chance to act.Leave a comment:
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Yes, good idea. Maybe red for death sword, purple for doom sword?Leave a comment:
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All because I thought I walking up to an item on the floor. Could it at least be a different color or something?Leave a comment:
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I was browsing the class help, and noticed that Spellswords are described as having Intelligence for their spell stat. Shouldn't that be Memory?Leave a comment:
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Playing today with a gnome mage I was blasted to the point of recieving a wound at range before I could even reach the first shop. On running down the stairs I recieved another wound trying to pick-up the pile of coins next to me (creeping silver coins). While it sounds like your aiming for a challenging game, perhaps that's still a little too unforgiving.
Anyway, using the look command I noticed I could see all the piles of coins in the room were mimics. It's kind of amusing that I could of prevented the wound just by looking. Not sure that it's the best game mechanic for mimics though. A perception roll when next to mimics perhaps?
If you want to make your life easier, play with the visible monsters subwindow open!
I'll look into the "open door on a table" bug.
Thanks for your comments and the bug report!Leave a comment:
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Playing today with a gnome mage I was blasted to the point of recieving a wound at range before I could even reach the first shop. On running down the stairs I recieved another wound trying to pick-up the pile of coins next to me (creeping silver coins). While it sounds like your aiming for a challenging game, perhaps that's still a little too unforgiving.
Anyway, using the look command I noticed I could see all the piles of coins in the room were mimics. It's kind of amusing that I could of prevented the wound just by looking. Not sure that it's the best game mechanic for mimics though. A perception roll when next to mimics perhaps?Leave a comment:
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Noticed a small bug today, an invisible monster hopped onto a table & the square displayed as open door.Leave a comment:
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