Halls of Mist is here!
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if somebody got the windows binary for this game could they upload it somewhere because the original link on the variants page has died...Leave a comment:
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Did you ever consider giving monsters a save vs. detection. I'm talking about something small, maybe (monster depth - character level) % chance (min 1%). Maybe once a monster successfully saves, it always successfully saves, making spamming of detect monsters on any given level progressively less effective. Detect monsters is a ridiculously cheap and effective spell (at least for casters).Leave a comment:
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Did you ever consider giving monsters a save vs. detection. I'm talking about something small, maybe (monster depth - character level) % chance (min 1%). Maybe once a monster successfully saves, it always successfully saves, making spamming of detect monsters on any given level progressively less effective. Detect monsters is a ridiculously cheap and effective spell (at least for casters).Leave a comment:
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Actually it works the way you suggest, except that it's smarter! The detection area is about the size of the traditional (small) map panel. When you cast detection somewhere in the middle of the dungeon map, it is centered on you. When you cast it near dungeon walls, the area moves so that it's borders touch the dungeon walls.Leave a comment:
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The Detect Monsters spell operates on the current "map panel" - isn't that a rather archaic concept, especially with Mist's smaller maps? Why not just do a square of detection about the player?Leave a comment:
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Once more, with feeling.
Whiskers the Rebel
Some citizens of Lew still remember their swashbucking hero and protector. Womanizer and drunkard, he had his faults even back then, before he got bitten by the King of Rats. Nowadays most rumour mongers talk only of the thefts, murders, and forbidden acts of witchcraft committed under moonlight.Leave a comment:
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Whiskers the Lawless. A former sheriff of Lew who got bitten by a wererat. He still wears his uniform, and sometimes likes to play a hero, but usually the rumour mongers talk about the murders committed in moonlight.Last edited by Mikko Lehtinen; October 12, 2012, 15:14.Leave a comment:
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Perfect. Now we just need a name...Leave a comment:
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I would argue that increasing stealth in tunnels actually causes more fights to occur in rooms.
If think the way this could be done is decreasing baseline stealth for everyone by 2-3 and then giving you +1 stealth for every surrounding wall square.
Another suggestion - I remember you wanted to change all the unique to non-tolkein ones. If so, maybe make wormtongue into a wererat.Leave a comment:
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ADOM actually has a full-on prayer/sacrifice system revolving around altars to law/neutrality/chaos. And the most common way to gain favor in that system is to lure a monster onto an altar, then sacrifice it with a keypress -- it disappears in a WHOOSH of flame, and you get no XP or loot.
The other downside is that speaking monsters can sacrifice YOU. This is a big problem if you stumble onto an altar while blind or confused....
In most roguelikes you have to sacrifice lots and lots of stuff and/or monsters at altars. I find that boring. It's much like carrying loot back to town to sell it. Kamband -- which inspired me with its flavour -- had a similar system. I wanted to design something different.Leave a comment:
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ADOM actually has a full-on prayer/sacrifice system revolving around altars to law/neutrality/chaos. And the most common way to gain favor in that system is to lure a monster onto an altar, then sacrifice it with a keypress -- it disappears in a WHOOSH of flame, and you get no XP or loot.
The other downside is that speaking monsters can sacrifice YOU. This is a big problem if you stumble onto an altar while blind or confused....Leave a comment:
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