Wow, thanks a lot. I'm just looking at the files and double-checking using my insider knowledge. I will not start modifying the files, until I let you know about my comments and hear back from you. Here I begin:
> The following options are missing descriptions:
You mean in neither the V nor the Un files?
> These are also missing descriptions
> (if descriptions are indeed planned for them:
> Load a user pref file
> Append options to a file
> Reset all options to defaults
> Interact with macros (advanced)
> Interact with visuals (advanced)
> Interact with colours (advanced)
A word about each would be nice. The last three are, or should be, described in details in other files.
>For <disturb_detect> the description from the old <verify_safe> option was copied in.
Great.
>Both <room_names> and <room_description> specifies that the effect works when variant_room_info is enabled. That option no longer appears on the options screen, so I've removed that part from the description on the assumption that it's probably now built into the game or at least is no longer a factor.
Seems to be the case.
>Changed "Disturbance options" category to "Warning and disturbance options" since that's the way it now appears onscreen.
OK.
>On <disturb_near> I've removed 'See also the "view_reduce_view" option.' from the description since we no longer have that option.
I think the V docs editors would benefit from your work...
>Changed "Window Settings" category to "Subwindow display settings" as that's how it now appears onscreen.
OK.
>Changed "Display map view" to "Display dungeon map" - I'm assuming that's the current name for the same option, but I may be mistaken.
I don't use subwindows, but a quick look confirms your version.
>Under the "Subwindow" options, I removed the ones that do not currently appear, but I have the feeling that some of those descriptions might apply under new names. I've included those that were removed below, for that reason.
I have no clue, but they seem out of date, anyway, so let's leave writing a new version for somebody else, perhaps when the subwindows menu at last has a context sensitive help, so assigning help to subwindows will be permanent. Better no than misleading documentation...
>Note: Other than the above, I fixed a few typos. Also, for everything else that appears on the options screen beneath the "other info", I added a line to indicate its title, since I don't know whether you plan to include a description for those at some point.
Great.
>The following are the options that I removed from the option help file because they no longer appear. I include them here on the chance that some of those options may still exist in the current game, but under a new name that I don't recognize.
Nope. All are dead.
Edit:
>The following options are missing descriptions:
> pickup_always - under Interface options
I think this is described jointly with <pickup_inven>
in Vanilla (mentioned in consecutive lines)
and I guess this is a good idea.
> birth_haggle - under Birth options
I've found a description in an old version of V
***** <auto_haggle>
Auto-haggle in stores [auto_haggle]
Disable "haggling" in stores, resulting in a ten percent sales tax
on items which you would have otherwise been forced to haggle for.
When this option is on, all prices listed in stores will be the
actual price that you pay for an item, as opposed to the price
that the shop-keeper will suggest.
Here are also the S and the O descriptions,
but the V one is probably what actually happens
in Un (though not necessarily the best written,
in particular I don't like quote marks in "haggling".
Never haggle in stores [never_haggle] (off) :
You never haggle in stores, regardless of the markup the shopkeeper asks
(which is very little or nothing on inexpensive stuff, but can be as great as
33% on extremely valuable items).
Auto-haggle in stores [auto_haggle]
Disable haggling in stores, resulting in a ten percent sales tax on items
which you would have otherwise been forced to haggle for. When this option
is on, all prices listed in stores will be the actual price that you pay
for an item, as opposed to shop-keeper's initial offer.
> The following options are missing descriptions:
You mean in neither the V nor the Un files?
> These are also missing descriptions
> (if descriptions are indeed planned for them:
> Load a user pref file
> Append options to a file
> Reset all options to defaults
> Interact with macros (advanced)
> Interact with visuals (advanced)
> Interact with colours (advanced)
A word about each would be nice. The last three are, or should be, described in details in other files.
>For <disturb_detect> the description from the old <verify_safe> option was copied in.
Great.
>Both <room_names> and <room_description> specifies that the effect works when variant_room_info is enabled. That option no longer appears on the options screen, so I've removed that part from the description on the assumption that it's probably now built into the game or at least is no longer a factor.
Seems to be the case.
>Changed "Disturbance options" category to "Warning and disturbance options" since that's the way it now appears onscreen.
OK.
>On <disturb_near> I've removed 'See also the "view_reduce_view" option.' from the description since we no longer have that option.
I think the V docs editors would benefit from your work...
>Changed "Window Settings" category to "Subwindow display settings" as that's how it now appears onscreen.
OK.
>Changed "Display map view" to "Display dungeon map" - I'm assuming that's the current name for the same option, but I may be mistaken.
I don't use subwindows, but a quick look confirms your version.
>Under the "Subwindow" options, I removed the ones that do not currently appear, but I have the feeling that some of those descriptions might apply under new names. I've included those that were removed below, for that reason.
I have no clue, but they seem out of date, anyway, so let's leave writing a new version for somebody else, perhaps when the subwindows menu at last has a context sensitive help, so assigning help to subwindows will be permanent. Better no than misleading documentation...
>Note: Other than the above, I fixed a few typos. Also, for everything else that appears on the options screen beneath the "other info", I added a line to indicate its title, since I don't know whether you plan to include a description for those at some point.
Great.
>The following are the options that I removed from the option help file because they no longer appear. I include them here on the chance that some of those options may still exist in the current game, but under a new name that I don't recognize.
Nope. All are dead.
Edit:
>The following options are missing descriptions:
> pickup_always - under Interface options
I think this is described jointly with <pickup_inven>
in Vanilla (mentioned in consecutive lines)
and I guess this is a good idea.
> birth_haggle - under Birth options
I've found a description in an old version of V
***** <auto_haggle>
Auto-haggle in stores [auto_haggle]
Disable "haggling" in stores, resulting in a ten percent sales tax
on items which you would have otherwise been forced to haggle for.
When this option is on, all prices listed in stores will be the
actual price that you pay for an item, as opposed to the price
that the shop-keeper will suggest.
Here are also the S and the O descriptions,
but the V one is probably what actually happens
in Un (though not necessarily the best written,
in particular I don't like quote marks in "haggling".
Never haggle in stores [never_haggle] (off) :
You never haggle in stores, regardless of the markup the shopkeeper asks
(which is very little or nothing on inexpensive stuff, but can be as great as
33% on extremely valuable items).
Auto-haggle in stores [auto_haggle]
Disable haggling in stores, resulting in a ten percent sales tax on items
which you would have otherwise been forced to haggle for. When this option
is on, all prices listed in stores will be the actual price that you pay
for an item, as opposed to shop-keeper's initial offer.
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