Purpose of DaJAngband:
To add flavor and character to vanilla Angband. This is done mostly through redoing the monster list and adding a few new classes and races. Other changes are mainly to complement the changes in the monster list. Also implements my idea that permanent see invisible should be much rarer and that less monsters should be invisible. (notably the qulythulgs and the imp-related minor demons are no longer invisible.) See the DaJAngband Readme.txt for a more detailed list of changes.
Downloads are at the link in my sig.
changes since last release:
.txt file changes:
A bunch of mostly-very-minor monster tweaks.
Monster descriptions are finally finished- there is now an in-game description for every monster in the game.
There is a small (though significant in the very beginning) exp penatly for killing most of the town monsters who don't actually do anything to you.
Added Maia race (mostly the same as OAngband's) for the players of very low skill level (like me). Their (quite useful) special racial ability is resist disenchantment.
There is now alternate character classes for most of the original classes: (excluding priest and mage) Barbarian-warrior class with even higher strength and hit die than warrior, slightly worse skills, and very hard to get more than one attack. Holy Rogue- Rogue with prayers and penalty for sharp weapons, can get multiple attacks as easy as the warrior. Stealth Ranger was already there in the last release. Paladin Marshal- My view of a paladin (largely influenced by The Deed of Paksenarrion book), not a whole lot different from original. The original versions of the classes are still available of course. Note: the new races and classes have not been very well tested, but I tried to keep them roughly balanced. I think I've only played with the Barbarian class once, and it probably needs more testing than the others just to see if the concept works.
code tweaks:
The ability to sell to shops is now a birth option (defaults to off). The same option also affects the amount of gold found. If you can sell to shops, you find the normall vanilla amount of gold, if you chose not to be able to sell to shops, then gold drops are significantly increased (as in Eddie's patch -actually the old and only released version of Eddie's patch (so far) has a multiplier of 4 and I changed it to 3 cause I seemed like I was finding quite a lot of gold).
added spear of light and starlight as a priest-type spell, I always thought spear of light fit better as a priest-type spell. Currently only the Paladin Marshall can use them though.
added a couple new types of monster nests which I won't give away.
fixed town messiness caused by me trying to add a new shop and failing.
To add flavor and character to vanilla Angband. This is done mostly through redoing the monster list and adding a few new classes and races. Other changes are mainly to complement the changes in the monster list. Also implements my idea that permanent see invisible should be much rarer and that less monsters should be invisible. (notably the qulythulgs and the imp-related minor demons are no longer invisible.) See the DaJAngband Readme.txt for a more detailed list of changes.
Downloads are at the link in my sig.
changes since last release:
.txt file changes:
A bunch of mostly-very-minor monster tweaks.
Monster descriptions are finally finished- there is now an in-game description for every monster in the game.
There is a small (though significant in the very beginning) exp penatly for killing most of the town monsters who don't actually do anything to you.
Added Maia race (mostly the same as OAngband's) for the players of very low skill level (like me). Their (quite useful) special racial ability is resist disenchantment.
There is now alternate character classes for most of the original classes: (excluding priest and mage) Barbarian-warrior class with even higher strength and hit die than warrior, slightly worse skills, and very hard to get more than one attack. Holy Rogue- Rogue with prayers and penalty for sharp weapons, can get multiple attacks as easy as the warrior. Stealth Ranger was already there in the last release. Paladin Marshal- My view of a paladin (largely influenced by The Deed of Paksenarrion book), not a whole lot different from original. The original versions of the classes are still available of course. Note: the new races and classes have not been very well tested, but I tried to keep them roughly balanced. I think I've only played with the Barbarian class once, and it probably needs more testing than the others just to see if the concept works.
code tweaks:
The ability to sell to shops is now a birth option (defaults to off). The same option also affects the amount of gold found. If you can sell to shops, you find the normall vanilla amount of gold, if you chose not to be able to sell to shops, then gold drops are significantly increased (as in Eddie's patch -actually the old and only released version of Eddie's patch (so far) has a multiplier of 4 and I changed it to 3 cause I seemed like I was finding quite a lot of gold).
added spear of light and starlight as a priest-type spell, I always thought spear of light fit better as a priest-type spell. Currently only the Paladin Marshall can use them though.
added a couple new types of monster nests which I won't give away.
fixed town messiness caused by me trying to add a new shop and failing.
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