Sangband 1.0.2 bug

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  • Malak Darkhunter
    Knight
    • May 2007
    • 730

    Sangband 1.0.2 bug

    Just noticed a bug in 1.0.2, browsing through the book shop in town, I noticed words of wisdom was selling for 320gp, *but* holy of holies sold for 370gp!? no discount listed. the other 3rd tiers spellbooks listed correct prices.
  • Malak Darkhunter
    Knight
    • May 2007
    • 730

    #2
    a couple of other possible bugs-

    1. wooden torch of shadows still give stealth/infravision bonuses even when the fuel for the torch has expired.

    2. Saw an empty room by itself on the DL a square room several squares away from the main dungeon, magic mapping revealed no corridors to it. Phased door into it, the room was empty.

    3. Also have a helm of serenity that grants confusion resistance, yet Nar mind blasted me and still caused confusion.
    Last edited by Malak Darkhunter; August 1, 2012, 01:45.

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    • RogerN
      Swordsman
      • Jul 2008
      • 308

      #3
      Originally posted by Malak Darkhunter
      2. Saw an empty room by itself on the DL a square room several squares away from the main dungeon, magic mapping revealed no corridors to it. Phased door into it, the room was empty.
      Most Angband variants do not guarantee dungeon connectivity. The dungeon-generating algorithm attempts to connect each room to at least one other room, but due to the random nature of the tunneling code it sometimes fails to find a legal path.

      IIRC Sangband's tunneling algorithm is pretty much identical to those used by other popular variants, but some of the rooms that Sangband generates (especially on lower levels) make it a little harder for the tunneling code to find a legal path between rooms.

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      • Patashu
        Knight
        • Jan 2008
        • 528

        #4
        Originally posted by RogerN
        Most Angband variants do not guarantee dungeon connectivity. The dungeon-generating algorithm attempts to connect each room to at least one other room, but due to the random nature of the tunneling code it sometimes fails to find a legal path.

        IIRC Sangband's tunneling algorithm is pretty much identical to those used by other popular variants, but some of the rooms that Sangband generates (especially on lower levels) make it a little harder for the tunneling code to find a legal path between rooms.
        You'd think you could make a last pass to remove rooms unconnected from the rest of the dungeon..

        (Nice avatar btw!)
        My Chiptune music, made in Famitracker: http://soundcloud.com/patashu

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        • Derakon
          Prophet
          • Dec 2009
          • 9022

          #5
          Originally posted by Patashu
          You'd think you could make a last pass to remove rooms unconnected from the rest of the dungeon..
          That would require determining map connectivity, which is something the dungeon generator doesn't do. I'd imagine when the game was written such a thing would have been fairly expensive...though at the same time I'm not entirely clear on why the generator wasn't written in a way that guarantees connectivity to begin with.

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          • Mikko Lehtinen
            Veteran
            • Sep 2010
            • 1246

            #6
            Originally posted by Derakon
            That would require determining map connectivity, which is something the dungeon generator doesn't do. I'd imagine when the game was written such a thing would have been fairly expensive...though at the same time I'm not entirely clear on why the generator wasn't written in a way that guarantees connectivity to begin with.
            I had to wrestle with this in the dev version of my variant (Fay -> Halls of Mist). After I tweaked the dungeon generation, unconnected rooms became much more common. I had to create a super-hackish connectivity test (I'm not a coder really). It seems to work alright, but it would be cool to see a cleaner implementation in Vanilla.

            BTW, some of my rooms are generated after placing stairs and most tunnels. That way I can have properly locked doors. If you fail your lock picking skill check, you might have no other way to get in the treasure room.

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            • Patashu
              Knight
              • Jan 2008
              • 528

              #7
              Originally posted by Derakon
              That would require determining map connectivity, which is something the dungeon generator doesn't do. I'd imagine when the game was written such a thing would have been fairly expensive...
              Yes, and now it's 2012, where even your microwave could probably solve it
              My Chiptune music, made in Famitracker: http://soundcloud.com/patashu

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              • Magnate
                Angband Devteam member
                • May 2007
                • 5110

                #8
                Originally posted by Malak Darkhunter
                3. Also have a helm of serenity that grants confusion resistance, yet Nar mind blasted me and still caused confusion.
                I think this is WAD - IIRC mind blasting can penetrate rconf as well as FA (and rblind too, possibly).
                "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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                • camlost
                  Sangband 1.x Maintainer
                  • Apr 2007
                  • 523

                  #9
                  Originally posted by Magnate
                  I think this is WAD - IIRC mind blasting can penetrate rconf as well as FA (and rblind too, possibly).
                  Yep, all true. WAD since before my time. There's worse out there, though, that gets through resistances. You have been warned.
                  a chunk of Bronze {These look tastier than they are. !E}
                  3 blank Parchments (Vellum) {No french novels please.}

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                  • NotMorgoth
                    Adept
                    • Feb 2008
                    • 234

                    #10
                    There are at least two monsters in the game who can paralyze you through Free Action. Probably quite a few more than two, but two I know of for certain.

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