I actually feel my own variant, Fay, works well for coffee-breaks. That's when I often play it really. I tend to think of every dungeon level (they're small) as a separate challenge, and you're supposed to try clearing every level in Fay. Usually there's enough challenge to keep you interested in the level (or enough to kill you, ha!).
EDIT: I'd like to add that one of my design ideas for Fay was that it should be a perfect game for a player who only likes to clear two or three dungeon levels a day. I like to keep certain limits in my *band playing because I don't usually like the results after I spend a whole day playing.


Leave a comment: