The future of Oangband?
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Almost certainly not - I've never found another player who enjoys haggling. Even Derakon (who appears to be my long-lost twin and have precisely the same views on almost everything Angband-related) doesn't enjoy haggling, IIRC.
But I don't see why retaining a haggling option would mean being stuck with an old store interface ... ?"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Weird. Have you looked at V's store.c? It's quite clean and pretty much self-contained (other than obvious deps on object handling functions). Is the problem that the UI and gameplay are not cleanly separated? takkaria and others did a lot of work on that in 3.1.0, which might be why V's is cleaner."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Well, the problem is that O's store.c is quite complicated and there are a lot of differences compared to V.Weird. Have you looked at V's store.c? It's quite clean and pretty much self-contained (other than obvious deps on object handling functions). Is the problem that the UI and gameplay are not cleanly separated? takkaria and others did a lot of work on that in 3.1.0, which might be why V's is cleaner.Comment
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