FuryBand 5.0/Gold Released!!!

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • The GP Fury
    Apprentice
    • May 2007
    • 66

    FuryBand 5.0/Gold Released!!!

    Alright, it's released. You can download it here:


    Eleventh Release (5.0/Gold)

    Class/race changes

    Increased the level at which Jedi get AutoID and Precognition
    Increased the level at which Berserkers get AutoID
    Decreased the level at which Berserkers get Berserkers Recall
    Jedi cannot have gods or pray
    Dragons get -200 to sneakiness modifier
    Berserkers now Aggravate
    Jedi can ONLY wield lightsabers now as weapons
    Non-jedi characters can't wear jedi robes or lightsabers
    Mutants get -2 to speed at start
    Mutants now have 4 ring slots
    Easterlings start with antimagic
    Berserkers get stunning blows skill
    Jedi get to pick their choice of lightsaber at start
    Phase-warriors get Wraith at level 15 instead of level 25
    Nightwalkers get a a little more intelligence and wisdom at start
    Ettins only have 2 arms, not 4
    Gugs get boulder throwing
    Nagas have 1 set of arms, 2 heads, and only -2 to speed
    2 Headed Hydras now have Hydra-combat as their melee rather than barehand
    War Mages don't get flags now...
    Priests get the god amulet for their respective gods.
    Fixed problem with Udun and Death Warriors
    Archers can worship gods


    Skill Changes

    Increased the Basilisk Kill power level to 40, and Kill Monsters power to 50
    Jedi-Dodge now increases the Jedi skill
    Jedi no longer given by FF
    Glowing Orb o' Light increased to Level 25, since it's pretty devestating a level 1 power
    Increased the mana usage and failrate for the Basilisk kill monsters power
    Jedi Lightening bolt has a chance to fire a beam
    Force Push and Pull now to BALL instead of BOLT
    Decreased the fail rate of Force Kill
    Minor adjustment to spider-combat
    Constructer Dismantle Trap no longer has a beam mode
    Removed Manastorm and Glowing Orb of Light for the time being
    Various other minor adjustments to the Jedi powers


    Object Changes

    Most of the objects now have a description
    Staffs of Wings of the Winds and Wands of the Essence of Speed no longer give bonuses to speed when wielded
    Removed the Map of Forodwaith
    Greatly increased the rarity and depth of Deathly, Light, and Chargeable items
    Increased the depths of some of the randart powers
    Jedi items are now found much deeper and are rarer
    Increased the depth of Psychoactive skins
    Chargeable items have been temporarily disabled
    Removed the mithril/yew/magic bows and crossbows
    Reduced weapon damage dice to original value, except for a few artifacts
    God amulets are now never generated.
    Fixed bug with Staff of Radagast
    Loknare is now a Balance Dragon Mail not a Power Dragon Mail


    Bug Fixes

    Battle Scarred Veteran and Mean Looking Mercenary now have proper hitpoints. No more UBERnasty Town monsters
    Most monsters now give the correct experience, no more mega xp from killing simple monsters (Thanks to Zop)
    Various other bugs and nuisances fixed by Zop

    Engine Fixes

    ALL weapons now attack for multiarmed characters (Thanks to Zop)
    New Module "Furyband G", one dungeon, uber-classes, no towns, how deep can you go?
    The ADJUST_LEVEL_PLAYER flag for dungeons works now. Makes all monsters Player Level * 2.
    No longer uses tome as the path internally
    Furyband G can now load saved games
    Fixed crash with hyrda-combat
    Damages for weapons now show up correctly in the character sheet and the compare weapons screens
    Leveling to level 75 should work correctly now (thanks to Zop)

    Monster Fixes

    Chiokovos no longer have : in front of the name
    Only one Utgard-Loke now
    Giant Tan Bats are now Tan
    Fundin Bluecoat is now Royal Blue
    Ancient Obese Dragon is now Ancient Vile Dragon
    Removed duplicate Improv
    Heckblade now is called Doomblade
    Photography ~ Tech Blog
  • pav
    Administrator
    • Apr 2007
    • 793

    #2
    So is this the final version of the final release, or are there going to be new version tomorrow?

    Also, I'd suggest putting a version number into the name of the download. Less confusing that way.
    See the elves and everything! http://angband.oook.cz

    Comment

    • The GP Fury
      Apprentice
      • May 2007
      • 66

      #3
      This is the final release. No more betas for a while. :-) The only reason that there'd be a release tomorrow would be if I REALLY messed up and had a game-breaking bug. I think all of those have been squished.

      This should be the last release for a while, not sure if I'll do anything more yet...but who knows?
      Photography ~ Tech Blog

      Comment

      • DaveMan
        Rookie
        • Nov 2007
        • 11

        #4
        (Sorry, now it is fixed. Will go compiling it right away for the zaurus (debian armel, sid)).

        Comment

        • The GP Fury
          Apprentice
          • May 2007
          • 66

          #5
          Hi,

          it should be in the root directory of the zip called "src"...
          Photography ~ Tech Blog

          Comment

          • DaveMan
            Rookie
            • Nov 2007
            • 11

            #6
            Thanks, i just overlooked it, because unzipped src is not within the furybandgold directory.

            Comment

            • Skelwing
              Rookie
              • Jun 2008
              • 14

              #7
              I'm just trying FuryBand for the first time, and so far it looks great.

              A couple of things I noticed, though:
              -Joke monsters are showing up even when the option is turned off; is this intended behavior?
              -Level 10 of the Orc cave have white &'s running up and down the screen. Moving onto produced the message "You see." Unfortunately, I didn't think to take a screenshot, and re-entering the level fixed the problem. Seems like a bug.

              Comment

              • The GP Fury
                Apprentice
                • May 2007
                • 66

                #8
                Joke monsters are always on.

                The orc caves is a known bug, just go up and down the stairs and it goes back to normal. Soon as I have some free time, I'll go back and fix the rest of the bugs.

                Glad you're liking it.
                Photography ~ Tech Blog

                Comment

                Working...
                😀
                😂
                🥰
                😘
                🤢
                😎
                😞
                😡
                👍
                👎