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  • darkdrone
    Apprentice
    • Apr 2007
    • 72

    #31
    Originally posted by Nick
    OK, I may well have that wrong - I'm basing it on discussion at TONPPAFS over a year ago... Other quivers (eg O/FA) have that you can fire or throw cursed quivered ammo and weapons, so maybe that's how it works. Or maybe I should wait for someone who actually knows something to answer, but why start now?


    re Cursed Missile Ammo ... i only got it the one time , although i have had LOADS of "you feel the <armor/weapon> you are carrying is good! you wield the <armor/weapon> .oops it feels deathly cold"

    thats why i said i had to check back ... that occurred on a Dead Ironband char and i have played about 8 chars since ....
    "When you look into an abyss, the abyss also looks into you." - Friedrich Nietzsche.
    (does this mean the RNG learns my worst fears, mummy?)

    Comment

    • darkdrone
      Apprentice
      • Apr 2007
      • 72

      #32
      Antoine:

      will you be adding the functionality to reuse the last played character's stats ?

      or is this an Ironband (or NPP, not having played the latest one ) feature ?
      "When you look into an abyss, the abyss also looks into you." - Friedrich Nietzsche.
      (does this mean the RNG learns my worst fears, mummy?)

      Comment

      • darkdrone
        Apprentice
        • Apr 2007
        • 72

        #33
        Originally posted by Nick
        OK, I may well have that wrong - I'm basing it on discussion at TONPPAFS over a year ago... Other quivers (eg O/FA) have that you can fire or throw cursed quivered ammo and weapons, so maybe that's how it works. Or maybe I should wait for someone who actually knows something to answer, but why start now?

        Nick:

        after i started up IronBand again i have run into cursed arrows ,
        the way it works is that you can fire the cursed ammo, but ONLY the cursed ammo... trying to fire any other ammo from the quiver brings up "Your Quiver is cursed"....

        i think thats what you meant by FA/O implementing fire/throw cursed quivered ammo ...
        "When you look into an abyss, the abyss also looks into you." - Friedrich Nietzsche.
        (does this mean the RNG learns my worst fears, mummy?)

        Comment

        • camlost
          Sangband 1.x Maintainer
          • Apr 2007
          • 523

          #34
          Thanks for clarifying regarding the ammo. It makes sense to only be able to fire the cursed ammo, which mostly just means that you should pay attention if you equip ammo that you can't fire. You could be a bit more generous and require that the ammo be of the type you can shoot for the curse to be active. Question: can you throw cursed ammo from the quiver?
          a chunk of Bronze {These look tastier than they are. !E}
          3 blank Parchments (Vellum) {No french novels please.}

          Comment

          • Antoine
            Ironband/Quickband Maintainer
            • Nov 2007
            • 1010

            #35
            Originally posted by darkdrone
            Nick:

            after i started up IronBand again i have run into cursed arrows ,
            the way it works is that you can fire the cursed ammo, but ONLY the cursed ammo... trying to fire any other ammo from the quiver brings up "Your Quiver is cursed"....

            i think thats what you meant by FA/O implementing fire/throw cursed quivered ammo ...
            I do plan to reassess ammo cursing. Not sure what the best implementation is. Any suggestions appreciated...

            A.
            Ironband - http://angband.oook.cz/ironband/

            Comment

            • Antoine
              Ironband/Quickband Maintainer
              • Nov 2007
              • 1010

              #36
              Originally posted by darkdrone
              Antoine:

              will you be adding the functionality to reuse the last played character's stats ?

              or is this an Ironband (or NPP, not having played the latest one ) feature ?
              I hadn't planned to add this - But could, I guess. Is it something you want? Which other variants is it in?

              A.
              Ironband - http://angband.oook.cz/ironband/

              Comment

              • darkdrone
                Apprentice
                • Apr 2007
                • 72

                #37
                Originally posted by Antoine
                I hadn't planned to add this - But could, I guess. Is it something you want? Which other variants is it in?

                A.
                Andrew's UnAngband - the opening screen has an option "Quick Start the game using the same choices as the last character".
                with a YES / NO
                "When you look into an abyss, the abyss also looks into you." - Friedrich Nietzsche.
                (does this mean the RNG learns my worst fears, mummy?)

                Comment

                • Matthias
                  Adept
                  • Apr 2007
                  • 201

                  #38
                  Also in available in Hengband

                  Comment

                  • takkaria
                    Veteran
                    • Apr 2007
                    • 1951

                    #39
                    Originally posted by Antoine
                    I hadn't planned to add this - But could, I guess. Is it something you want? Which other variants is it in?

                    A.
                    V-development has it, taken from Ey.
                    takkaria whispers something about options. -more-

                    Comment

                    • Bandobras
                      Knight
                      • Apr 2007
                      • 726

                      #40
                      Originally posted by Antoine
                      I do plan to reassess ammo cursing. Not sure what the best implementation is. Any suggestions appreciated...
                      I like the implementation (no clue which variant it is) where cursed ammo backfires (perhaps only one is several shots). Lots of fun. However, firing every single piece of ammo to get rid of it is tedious and is an advantage for the boring practice of wielding only one piece as a test. Either already the first backfiring shot should move all the stack to backpack or something else should be devised.

                      Comment

                      • konijn_
                        Hellband maintainer
                        • Jul 2007
                        • 367

                        #41
                        Originally posted by Bandobras
                        I like the implementation (no clue which variant it is) where cursed ammo backfires (perhaps only one is several shots). Lots of fun. However, firing every single piece of ammo to get rid of it is tedious and is an advantage for the boring practice of wielding only one piece as a test. Either already the first backfiring shot should move all the stack to backpack or something else should be devised.
                        Hmmm... Cursed Ammo
                        I think I would just curse the bow with bad to/hit to/dam maluses if you use cursed ammo. Like you ruin your bow by using cursed ammo...

                        ( Pav, I could no see Bandobras' post on the forum, only from the main news screen of oook. )
                        * Are you ready for something else ? Hellband 0.8.8 is out! *

                        Comment

                        • Antoine
                          Ironband/Quickband Maintainer
                          • Nov 2007
                          • 1010

                          #42
                          Originally posted by Bandobras
                          I like the implementation (no clue which variant it is) where cursed ammo backfires (perhaps only one is several shots). Lots of fun. However, firing every single piece of ammo to get rid of it is tedious and is an advantage for the boring practice of wielding only one piece as a test. Either already the first backfiring shot should move all the stack to backpack or something else should be devised.
                          I think I've got it!

                          In the new implementation, cursed ammo has to-hit penalties but moderate to-dam _bonuses_. Thus, you are tempted to use it (but may regret it).

                          However there is nothing to stop you from unwielding it if you so choose.

                          A.
                          Ironband - http://angband.oook.cz/ironband/

                          Comment

                          • flight2q
                            Rookie
                            • Jun 2007
                            • 7

                            #43
                            (From other thread: requesting restore options for (1) easy floor (2) stop running when reach a door (3) suppress flavor text in inventory.)

                            I'd like to see the player get the wand spell cost/failrate even if they do their casting from a magic book. Allows most casting to be done with the same keystrokes. Perhaps also, when browsing the book, display the wand's cost/failrate, maybe highlighted. Also, a question, the wand descriptions say that failrate due to wand is better than otherwise, but is this ever actually true?

                            Would like trap effects in the monster memory. (Want this for all *bands.) Yeah, I know what a luminous spot does, but I still want it.

                            WRT tele-away, I like the idea of taking away action points from a monster that resists it.

                            The lowly wood spiders are fast, deal out serious poison, and are smart around doors. When you are a step from the doorway, there are none in LOS for a ranged attack, but whenever you are at the door there are 3 on your case? Freakin smart alien spiders.

                            Comment

                            • Antoine
                              Ironband/Quickband Maintainer
                              • Nov 2007
                              • 1010

                              #44
                              Originally posted by flight2q
                              (From other thread: requesting restore options for (1) easy floor (2) stop running when reach a door (3) suppress flavor text in inventory.)

                              I'd like to see the player get the wand spell cost/failrate even if they do their casting from a magic book. Allows most casting to be done with the same keystrokes. Perhaps also, when browsing the book, display the wand's cost/failrate, maybe highlighted. Also, a question, the wand descriptions say that failrate due to wand is better than otherwise, but is this ever actually true?

                              Would like trap effects in the monster memory. (Want this for all *bands.) Yeah, I know what a luminous spot does, but I still want it.

                              WRT tele-away, I like the idea of taking away action points from a monster that resists it.

                              The lowly wood spiders are fast, deal out serious poison, and are smart around doors. When you are a step from the doorway, there are none in LOS for a ranged attack, but whenever you are at the door there are 3 on your case? Freakin smart alien spiders.
                              Thanks, got all that, will see what I can do

                              A.
                              Ironband - http://angband.oook.cz/ironband/

                              Comment

                              • flight2q
                                Rookie
                                • Jun 2007
                                • 7

                                #45
                                I didn't see the pre-release version, but from the comments and changes you've done such a fine job. I hope more people find Ironband. It reminds me why I've so often been nostalgic for rogue.. with all the collecting and shopping and such we ordinarily do in *band. Very nice contribution to the community to make something planned to be balanced for ironman.

                                Comment

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