It has been pointed out in other posts on here that gnomes currently have a lot of overlap with dark-elves in their stats and aptitudes, so maybe it would be a good idea to make changes to differentiate them. Gnomes are also the least popular race going by the ladder (aside from the new races,) so maybe they also need to be made more interesting.
At the same time, they could be made to have more of a Tolkien flavour by changing the name to Petty-Dwarves. Although not much is known about this race from the source material, we do know that they were related to the dwarves, but smaller and probably weaker, and that they had something of a reputation for trickery and mischief - ie not altogether dissimilar to the way we might think of gnomes.
My suggestion is that they should be a bit tougher and more warlike than gnomes currently are, have no particular aptitude for magic (but not be terrible either,) while retaining gnomes' affinity for magic devices, extended to devices of all kinds including traps and crossbows.
Suggested Stat Adjustments:
Str 0
Int +1
Wis -1
Dex +2
Con 0
Chr -2
Hit Dice 11
Infravision 3
(Compared to current gnomes, this is +1 Str, -1 Int & Wis, and slightly better hit dice.)
Suggested Racial Abilities:
Disarm 8
Device 10
Save 5
Stealth 6
Percep 6
Melee 4
Missile 6
Throw 5
(Compared to current gnomes, this is a small increase in melee and missile aptitude, everything else is the same.)
Suggested Skill Difficulties:
Sword 11
Hafted 10
Polearm 9
Crossbow 9
Bow 10
Sling 10
Throw 10
Wrestle 12
Karate 10
Spell Level 10
Mana 10
Wizardry 10
Piety 11
Nature 12
Dominion 10
Device 8
Burglary 9
Perception 9
Stealth 10
Disarming 9
Dodging 10
Saving Throw 10
Forge Weapon 10
Forge Armor 10
Alchemy 8
Infusion 9
Shapechange 10
(Compared to current gnomes, this is an improvement (lower difficulty) in melee and forging skills, and a few other things, and a reduction (increased difficulty) in magical skills.
Special Abilities:
They would retain the Free Action of gnomes (no real reason, but it seems as likely as dwarves resisting blindness.)
All of the above is largely guesswork as I don't have any experience in balancing races: maybe someone else could comment on whether they would be overpowered, underpowered, not interesting enough, or still too similar to other races.
At the same time, they could be made to have more of a Tolkien flavour by changing the name to Petty-Dwarves. Although not much is known about this race from the source material, we do know that they were related to the dwarves, but smaller and probably weaker, and that they had something of a reputation for trickery and mischief - ie not altogether dissimilar to the way we might think of gnomes.
My suggestion is that they should be a bit tougher and more warlike than gnomes currently are, have no particular aptitude for magic (but not be terrible either,) while retaining gnomes' affinity for magic devices, extended to devices of all kinds including traps and crossbows.
Suggested Stat Adjustments:
Str 0
Int +1
Wis -1
Dex +2
Con 0
Chr -2
Hit Dice 11
Infravision 3
(Compared to current gnomes, this is +1 Str, -1 Int & Wis, and slightly better hit dice.)
Suggested Racial Abilities:
Disarm 8
Device 10
Save 5
Stealth 6
Percep 6
Melee 4
Missile 6
Throw 5
(Compared to current gnomes, this is a small increase in melee and missile aptitude, everything else is the same.)
Suggested Skill Difficulties:
Sword 11
Hafted 10
Polearm 9
Crossbow 9
Bow 10
Sling 10
Throw 10
Wrestle 12
Karate 10
Spell Level 10
Mana 10
Wizardry 10
Piety 11
Nature 12
Dominion 10
Device 8
Burglary 9
Perception 9
Stealth 10
Disarming 9
Dodging 10
Saving Throw 10
Forge Weapon 10
Forge Armor 10
Alchemy 8
Infusion 9
Shapechange 10
(Compared to current gnomes, this is an improvement (lower difficulty) in melee and forging skills, and a few other things, and a reduction (increased difficulty) in magical skills.
Special Abilities:
They would retain the Free Action of gnomes (no real reason, but it seems as likely as dwarves resisting blindness.)
All of the above is largely guesswork as I don't have any experience in balancing races: maybe someone else could comment on whether they would be overpowered, underpowered, not interesting enough, or still too similar to other races.
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