FuryBand Gold Beta Release

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  • The GP Fury
    Apprentice
    • May 2007
    • 66

    FuryBand Gold Beta Release

    EDIT: Correct download link now....

    Well, I'm working on a gold/final release of FuryBand. A lot of the major bugs have been fixed (special thanks to Zop for all the C changes that were beyond me), a lot of things have been rebalanced, and a new game mode for those who want a bigger challenge.

    You can download it here: http://www.furytech.net/furybandgold.zip

    Please leave comments, suggestions, and bugs....

    Here is the changelog


    Class/race changes

    Increased the level at which Jedi get AutoID and Precognition
    Increased the level at which Berserkers get AutoID
    Decreased the level at which Berserkers get Berserkers Recall
    Jedi cannot have gods or pray
    Dragons get -200 to sneakiness modifier
    Berserkers now Aggravate
    Jedi can ONLY wield lightsabers now as weapons
    Non-jedi characters can't wear jedi robes or lightsabers
    Mutants get -2 to speed at start
    Mutants now have 4 ring slots
    Easterlings start with antimagic
    Berserkers get stunning blows skill

    Skill Changes

    Increased the Basilisk Kill power level to 40, and Kill Monsters power to 50
    Jedi-Dodge now increases the Jedi skill
    Jedi no longer given by FF
    Glowing Orb o' Light increased to Level 25, since it's pretty devestating a level 1 power

    Object Changes

    Most of the objects now have a description
    Staffs of Wings of the Winds and Wands of the Essence of Speed no longer give bonuses to speed when wielded
    Removed the map of forodwaith

    Bug Fixes

    Battle Scarred Veteran and Mean Looking Mercenary now have proper hitpoints. No more UBERnasty Town monsters
    Most monsters now give the correct experience, no more mega xp from killing simple monsters (Thanks to Zop)
    Various other bugs and nuisances fixed by Zop
    Chiokovos no longer have : in front of the name

    Engine Fixes

    ALL weapons now attack for multiarmed characters (Thanks to Zop)
    New Module "The Gauntlet", one dungeon (with monsters leveled to twice the player level), uber-classes, no way up, no towns, how deep can you go?
    The ADJUST_LEVEL_PLAYER flag for dungeons works now. Makes all monsters Player Level * 2.
    Last edited by The GP Fury; November 18, 2007, 16:47.
    Photography ~ Tech Blog
  • AnonymousHero
    Veteran
    • Jun 2007
    • 1393

    #2
    A bug: It still uses the ToME save directory of ~/.tome/2.3. See config.h (PRIVATE_USER_PATH) and defines.h (USER_PATH_VERSION).

    Comment

    • The GP Fury
      Apprentice
      • May 2007
      • 66

      #3
      Alright, it's fixed locally, I'll upload when I have more stuff fixed.

      Thanks,
      Photography ~ Tech Blog

      Comment

      • The GP Fury
        Apprentice
        • May 2007
        • 66

        #4
        Another update, same link as above

        Changelog

        Class/race changes

        Increased the level at which Jedi get AutoID and Precognition
        Increased the level at which Berserkers get AutoID
        Decreased the level at which Berserkers get Berserkers Recall
        Jedi cannot have gods or pray
        Dragons get -200 to sneakiness modifier
        Berserkers now Aggravate
        Jedi can ONLY wield lightsabers now as weapons
        Non-jedi characters can't wear jedi robes or lightsabers
        Mutants get -2 to speed at start
        Mutants now have 4 ring slots
        Easterlings start with antimagic
        Berserkers get stunning blows skill
        Jedi get to pick their choice of lightsaber at start
        Phase-warriors get Wraith at level 15 instead of level 25

        Skill Changes

        Increased the Basilisk Kill power level to 40, and Kill Monsters power to 50
        Jedi-Dodge now increases the Jedi skill
        Jedi no longer given by FF
        Glowing Orb o' Light increased to Level 25, since it's pretty devestating a level 1 power
        Increased the mana usage and failrate for the Basilisk kill monsters power
        Jedi Lightening bolt has a chance to fire a beam
        Force Push and Pull now to BALL instead of BOLT
        Decreased the fail rate of Force Kill

        Object Changes

        Most of the objects now have a description
        Staffs of Wings of the Winds and Wands of the Essence of Speed no longer give bonuses to speed when wielded
        Removed the map of forodwaith
        Greatly increased the rarity and depth of Deathly, Light, and Chargeable items
        Increased the depths of some of the randart powers
        Jedi items are now found much deeper and are rarer
        Increased the depth of Psychoactive skins

        Bug Fixes

        Battle Scarred Veteran and Mean Looking Mercenary now have proper hitpoints. No more UBERnasty Town monsters
        Most monsters now give the correct experience, no more mega xp from killing simple monsters (Thanks to Zop)
        Various other bugs and nuisances fixed by Zop
        Chiokovos no longer have : in front of the name

        Engine Fixes

        ALL weapons now attack for multiarmed characters (Thanks to Zop)
        New Module "Furyband G", one dungeon, uber-classes, no towns, how deep can you go?
        The ADJUST_LEVEL_PLAYER flag for dungeons works now. Makes all monsters Player Level * 2.
        No longer uses tome as the path internally
        Photography ~ Tech Blog

        Comment

        • AnonymousHero
          Veteran
          • Jun 2007
          • 1393

          #5
          Hum... the source which you include doesn't seem to be up to date at all :/.

          Comment

          • The GP Fury
            Apprentice
            • May 2007
            • 66

            #6
            Oh my...I'm an idiot.



            Gave the wrong link all along....sorry about that....
            Photography ~ Tech Blog

            Comment

            • AnonymousHero
              Veteran
              • Jun 2007
              • 1393

              #7
              Thanks. Btw, I think you might be interested in this post:



              for an almost trivial solution to some of the 64-bit problems.

              Comment

              • AnonymousHero
                Veteran
                • Jun 2007
                • 1393

                #8
                EDIT: Removed bogus bug report. I had just forgotten to remove the *.raw files after recompiling for 32-bit. Sorry.
                Last edited by AnonymousHero; November 18, 2007, 17:47.

                Comment

                • The GP Fury
                  Apprentice
                  • May 2007
                  • 66

                  #9
                  Another update...fixes some more bugs and balances and stuff.



                  Class/race changes

                  Increased the level at which Jedi get AutoID and Precognition
                  Increased the level at which Berserkers get AutoID
                  Decreased the level at which Berserkers get Berserkers Recall
                  Jedi cannot have gods or pray
                  Dragons get -200 to sneakiness modifier
                  Berserkers now Aggravate
                  Jedi can ONLY wield lightsabers now as weapons
                  Non-jedi characters can't wear jedi robes or lightsabers
                  Mutants get -2 to speed at start
                  Mutants now have 4 ring slots
                  Easterlings start with antimagic
                  Berserkers get stunning blows skill
                  Jedi get to pick their choice of lightsaber at start
                  Phase-warriors get Wraith at level 15 instead of level 25
                  Nightwalkers get a a little more intelligence and wisdom at start
                  Ettins only have 2 arms, not 4
                  Gugs get boulder throwing
                  Nagas have 1 set of arms, 2 heads, and only -2 to speed
                  2 Headed Hydras now have Hydra-combat as their melee rather than barehand


                  Skill Changes

                  Increased the Basilisk Kill power level to 40, and Kill Monsters power to 50
                  Jedi-Dodge now increases the Jedi skill
                  Jedi no longer given by FF
                  Glowing Orb o' Light increased to Level 25, since it's pretty devestating a level 1 power
                  Increased the mana usage and failrate for the Basilisk kill monsters power
                  Jedi Lightening bolt has a chance to fire a beam
                  Force Push and Pull now to BALL instead of BOLT
                  Decreased the fail rate of Force Kill
                  Minor adjustment to spider-combat

                  Object Changes

                  Most of the objects now have a description
                  Staffs of Wings of the Winds and Wands of the Essence of Speed no longer give bonuses to speed when wielded
                  Removed the Map of Forodwaith
                  Greatly increased the rarity and depth of Deathly, Light, and Chargeable items
                  Increased the depths of some of the randart powers
                  Jedi items are now found much deeper and are rarer
                  Increased the depth of Psychoactive skins

                  Bug Fixes

                  Battle Scarred Veteran and Mean Looking Mercenary now have proper hitpoints. No more UBERnasty Town monsters
                  Most monsters now give the correct experience, no more mega xp from killing simple monsters (Thanks to Zop)
                  Various other bugs and nuisances fixed by Zop
                  Chiokovos no longer have : in front of the name

                  Engine Fixes

                  ALL weapons now attack for multiarmed characters (Thanks to Zop)
                  New Module "Furyband G", one dungeon, uber-classes, no towns, how deep can you go?
                  The ADJUST_LEVEL_PLAYER flag for dungeons works now. Makes all monsters Player Level * 2.
                  No longer uses tome as the path internally
                  Furyband G can now load saved games
                  Photography ~ Tech Blog

                  Comment

                  • The GP Fury
                    Apprentice
                    • May 2007
                    • 66

                    #10
                    Another new bugfix release....

                    Fixes Hydra combat, levelling to 75 should work correctly now, some more random balance adjustments, and damages show up correctly in the char sheet and compare weapons screens.

                    Photography ~ Tech Blog

                    Comment

                    • The GP Fury
                      Apprentice
                      • May 2007
                      • 66

                      #11
                      Yet another release...major weapon, priest, and such balance changes.



                      Class/race changes

                      Increased the level at which Jedi get AutoID and Precognition
                      Increased the level at which Berserkers get AutoID
                      Decreased the level at which Berserkers get Berserkers Recall
                      Jedi cannot have gods or pray
                      Dragons get -200 to sneakiness modifier
                      Berserkers now Aggravate
                      Jedi can ONLY wield lightsabers now as weapons
                      Non-jedi characters can't wear jedi robes or lightsabers
                      Mutants get -2 to speed at start
                      Mutants now have 4 ring slots
                      Easterlings start with antimagic
                      Berserkers get stunning blows skill
                      Jedi get to pick their choice of lightsaber at start
                      Phase-warriors get Wraith at level 15 instead of level 25
                      Nightwalkers get a a little more intelligence and wisdom at start
                      Ettins only have 2 arms, not 4
                      Gugs get boulder throwing
                      Nagas have 1 set of arms, 2 heads, and only -2 to speed
                      2 Headed Hydras now have Hydra-combat as their melee rather than barehand
                      War Mages don't get flags now...
                      Priests get the god amulet for their respective gods.


                      Skill Changes

                      Increased the Basilisk Kill power level to 40, and Kill Monsters power to 50
                      Jedi-Dodge now increases the Jedi skill
                      Jedi no longer given by FF
                      Glowing Orb o' Light increased to Level 25, since it's pretty devestating a level 1 power
                      Increased the mana usage and failrate for the Basilisk kill monsters power
                      Jedi Lightening bolt has a chance to fire a beam
                      Force Push and Pull now to BALL instead of BOLT
                      Decreased the fail rate of Force Kill
                      Minor adjustment to spider-combat
                      Constructer Dismantle Trap no longer has a beam mode
                      Removed Manastorm and Glowing Orb of Light for the time being
                      Various other minor adjustments to the Jedi powers


                      Object Changes

                      Most of the objects now have a description
                      Staffs of Wings of the Winds and Wands of the Essence of Speed no longer give bonuses to speed when wielded
                      Removed the Map of Forodwaith
                      Greatly increased the rarity and depth of Deathly, Light, and Chargeable items
                      Increased the depths of some of the randart powers
                      Jedi items are now found much deeper and are rarer
                      Increased the depth of Psychoactive skins
                      Chargeable items have been temporarily disabled
                      Removed the mithril/yew/magic bows and crossbows
                      Reduced weapon damage dice to original value, except for a few artifacts
                      God amulets are now never generated.

                      Bug Fixes

                      Battle Scarred Veteran and Mean Looking Mercenary now have proper hitpoints. No more UBERnasty Town monsters
                      Most monsters now give the correct experience, no more mega xp from killing simple monsters (Thanks to Zop)
                      Various other bugs and nuisances fixed by Zop

                      Engine Fixes

                      ALL weapons now attack for multiarmed characters (Thanks to Zop)
                      New Module "Furyband G", one dungeon, uber-classes, no towns, how deep can you go?
                      The ADJUST_LEVEL_PLAYER flag for dungeons works now. Makes all monsters Player Level * 2.
                      No longer uses tome as the path internally
                      Furyband G can now load saved games
                      Fixed crash with hyrda-combat
                      Damages for weapons now show up correctly in the character sheet and the compare weapons screens
                      Leveling to level 75 should work correctly now (thanks to Zop)

                      Monster Fixes

                      Chiokovos no longer have : in front of the name
                      Only one Utgard-Loke now
                      Giant Tan Bats are now Tan
                      Fundin Bluecoat is now Royal Blue
                      Ancient Obese Dragon is now Ancient Vile Dragon
                      Photography ~ Tech Blog

                      Comment

                      • DaveMan
                        Rookie
                        • Nov 2007
                        • 11

                        #12
                        Nice! I'm testing my x11 build under debian eabi on Sharp Zaurus. It compiles without any issue, although I need to change the default x11 font in config.h from 9x15 to 8x16 to accommodate the small 640x480 display (the 9x15 font will leave 1 tile off the right edge). The game runs very smoothly. Will keep playing with it these days (with a newbie Jedi ).

                        A small question: how to activate sound? I launch the game with -v option but there is no sound. Or is sound limited to certain modes (other than x11) only?

                        Thanks.

                        Dave

                        Comment

                        • The GP Fury
                          Apprentice
                          • May 2007
                          • 66

                          #13
                          Hi,

                          There's no sound support at the moment...besides that, any other bugs?

                          Running it on a Zaurus? Nice.....
                          Photography ~ Tech Blog

                          Comment

                          • DaveMan
                            Rookie
                            • Nov 2007
                            • 11

                            #14
                            Just start playing for an hour. Will report any bug here for sure.
                            The in-game guidance is really nice. Overall the game feels very polished and thoughtful. Will keep on playing it from now on.
                            And many thanks again for your archive!

                            Dave
                            PS. my zaurus is now running debian (sid, armel).

                            Comment

                            • The GP Fury
                              Apprentice
                              • May 2007
                              • 66

                              #15
                              That's great, glad you like it.

                              What other *bands do you enjoy?

                              The help files are slightly out of date, but they should be updated by the time of the final release.
                              Photography ~ Tech Blog

                              Comment

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