Announce NPPAngband 0.5.2 (final) released

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  • nppangband
    NPPAngband Maintainer
    • Dec 2008
    • 926

    #31
    Originally posted by buzzkill

    Is there a disconnected stairs option?
    I just added a disconnected stairs option, and the store-no-selling option as well. It will be available when I post the next commit.
    NPPAngband current home page: http://nppangband.bitshepherd.net/
    Source code repository:
    https://github.com/nppangband/NPPAngband_QT
    Downloads:
    https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

    Comment

    • nppangband
      NPPAngband Maintainer
      • Dec 2008
      • 926

      #32
      Originally posted by buzzkill
      NPP 0.5.2 thoughts and comments (as they come to me).

      I've said it before (in this thread) and here it is again, the clusters of stairs really do seem very buggy. I get why it's happening, but I stand firm that it needs to be fixed. I'd rather have the V behavior of a staircase in the middle of a room, than have 3 tucked consecutively into a dead end, or wandering a would level in search of any staircase just to finally find seven in one room within 50' of one another. It happens far to frequently to be justified as an aberration.
      I made some changes in generate.c so this should amost never happen now.

      Originally posted by buzzkill
      The in game description of the rogue (in the help files) erroneously states that rogues can set traps using 'p' and modify traps using '+'. As with the brigand, 'o' is the correct keystroke in both cases.
      Fixed, thanks.

      Originally posted by buzzkill
      I'm fully against rogues being able to cast CLW.
      I took that away.


      Originally posted by buzzkill
      I want to be able to run through a combination of consecutive grids of the same type of non-native terrain and normal dungeon floor.
      I added the run flag to most of the harmless floor terrains.
      NPPAngband current home page: http://nppangband.bitshepherd.net/
      Source code repository:
      https://github.com/nppangband/NPPAngband_QT
      Downloads:
      https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

      Comment

      • nppangband
        NPPAngband Maintainer
        • Dec 2008
        • 926

        #33
        I just uploaded the latest commit of NPP 0.5.3, which is mostly bugfixes, but also a couple new requested game options (store_no_selling, and disconnected stairs. They are available at:


        The source code can be downloaded here:

        GitHub is where people build software. More than 100 million people use GitHub to discover, fork, and contribute to over 420 million projects.


        A windows binary can be downloaded here:



        The complete list of changes for this commit are:

        Added birth_connected_stairs option for people who don't want connected stairs.
        Added store_no_selling option where allitems purchased by stores are for 0 gold.
        Rogues no longer have the cure light wounds spell.
        Allows the player to run through more types of terrains without being interrupted.
        Monsters waking up from sleep are also cleared of hasting, slowing, confusion, stunning, and fear.
        Themed levels are limited to 3 uniques per level.
        Added the run command to several more floor terrains.
        Bugfix: birth_no_store_services and birth_no_quests weren't working.
        Bugfix: The flag that marked a quest as active wasn't working properly.
        Bugfix: Some deep pit and nest quests were using easy room themes for their depth.
        Bugfix: The help files gave the wrong command for rogues and brigands setting traps.
        Bugfix: During targeting, sometimes a nonsense path was being drawn.
        Bugfix: Fixed a memory leak with the temp_y and temp_x arrays.

        This should be pretty close to the final 0.5.3 version.
        NPPAngband current home page: http://nppangband.bitshepherd.net/
        Source code repository:
        https://github.com/nppangband/NPPAngband_QT
        Downloads:
        https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

        Comment

        • BlackFlame
          Rookie
          • Sep 2009
          • 17

          #34
          Just curious, is it normal behavior for scrolls/potions/wands/etc to be IDed just from having seen them for sale? Or have I accidentally turned on an option somewhere?

          EDIT: Never mind, a little poking around on the NPP forums seems to reveal that yes, that's how it works. Neat for quickly recognizing the basics, I guess. I usually end up doing a couple 1-2 floor trips in vanilla selling off potions and scrolls to ID them anyway.
          Last edited by BlackFlame; August 30, 2011, 08:33.

          Comment

          • nppangband
            NPPAngband Maintainer
            • Dec 2008
            • 926

            #35
            Originally posted by BlackFlame
            Just curious, is it normal behavior for scrolls/potions/wands/etc to be IDed just from having seen them for sale? Or have I accidentally turned on an option somewhere?

            EDIT: Never mind, a little poking around on the NPP forums seems to reveal that yes, that's how it works. Neat for quickly recognizing the basics, I guess. I usually end up doing a couple 1-2 floor trips in vanilla selling off potions and scrolls to ID them anyway.
            Yes, if you see flavored items (rods/wands/potions/staves, etc) in a shop, that counts as an ID for that item.

            I have a quick update coming out in a couple minutes (Same links as above). Something in the store_no_selling wasn't calculating correctly.
            NPPAngband current home page: http://nppangband.bitshepherd.net/
            Source code repository:
            https://github.com/nppangband/NPPAngband_QT
            Downloads:
            https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

            Comment

            • buzzkill
              Prophet
              • May 2008
              • 2939

              #36
              Originally posted by nppangband
              I do that for safety's sake, because there would be too many instadeaths if the player could sometimes start in the middle of a room.
              Summing traps are occasionally deadly, why not trap doors? They are traps after all. Trap detection is still cheap and infallible, isn't it?
              www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
              My banding life on Buzzkill's ladder.

              Comment

              • Antoine
                Ironband/Quickband Maintainer
                • Nov 2007
                • 1010

                #37
                Originally posted by nppangband
                I just uploaded the latest commit of NPP 0.5.3.
                I'll steal a lot of this for Quick

                A.
                Ironband - http://angband.oook.cz/ironband/

                Comment

                • BlackFlame
                  Rookie
                  • Sep 2009
                  • 17

                  #38
                  Suggestion: If it wouldn't be too difficult or time-consuming, I think adding in the use of direction keys for spell selection that vanilla allows would be a nice touch.

                  Comment

                  • nppangband
                    NPPAngband Maintainer
                    • Dec 2008
                    • 926

                    #39
                    Originally posted by BlackFlame
                    Suggestion: If it wouldn't be too difficult or time-consuming, I think adding in the use of direction keys for spell selection that vanilla allows would be a nice touch.
                    Do you mean when you choose to cast and the list of spells come up in an interactive menu? That's on the list of things I have been meaning to add.
                    NPPAngband current home page: http://nppangband.bitshepherd.net/
                    Source code repository:
                    https://github.com/nppangband/NPPAngband_QT
                    Downloads:
                    https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

                    Comment

                    • nppangband
                      NPPAngband Maintainer
                      • Dec 2008
                      • 926

                      #40
                      I just uploaded NPP 0.5.3 Beta-1. Barring any last minute bug reports, this is intended to be the final NPP 0.5.3.

                      Barring any bug reports, this should be the final NPP 0.5.3 in a couple days.

                      The changes added in the last week are:
                      Incorporated changes from current Angband that should get the extended characters working on MAC compiles.
                      Object weight is shown when an object is examined.
                      Vault quests are now available 1/3 of the time.
                      Bugfix: Vault quests were still not working. This should be fixed.
                      Casting mass identify now squelches the whole pile, instead of just items set for a quality squelch.
                      Items in a store marked to "keep in stock" now always have a quantity of 99, even when some are purchased.
                      In order to trigger a buyout of store inventory, items that are permanently kept in stock don't have to be purchased.
                      Fixed a typo in the no_player_ghosts option on the option screen.
                      When targeting, the list of floor items displays automatically with the auto_show_lists option on.
                      Wizard mode: Added a command "M" to create 15 random items.
                      Wizard mode: The 'i' command is now mass_identify instead of identify.

                      The links are:

                      The source code can be downloaded here:

                      GitHub is where people build software. More than 100 million people use GitHub to discover, fork, and contribute to over 420 million projects.


                      A windows binary can be downloaded here:

                      NPPAngband current home page: http://nppangband.bitshepherd.net/
                      Source code repository:
                      https://github.com/nppangband/NPPAngband_QT
                      Downloads:
                      https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

                      Comment

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