more variant coding woes

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  • will_asher
    DaJAngband Maintainer
    • Apr 2007
    • 1124

    more variant coding woes

    Well I have a new computer now so I'll be developing and playing on the same computer unlike before. And I have both devC++ and VC++ set up on it.
    Now I'm having one bug which happens when working with DEV but not with VC, and another bug that happens in VC but not in DEV. What's more is that the bug that only happens (and is reliably reproducable) in DEV is a crash bug, and VC is great at finding crash bugs, but it doesn't happen in VC. The bug that happens in VC is not a crash bug and if it doesn't happen in DEV it seems like it means it's probably some nitpicky thing that VC has.

    EDIT: well I've fixed the bug that only happened in VC. The other one will be harder, cause DEV isn't very good at finding bugs.
    The bug that happens only in DEV makes it crash every time you click on open in the file menu when the game is first loaded.
    Last edited by will_asher; February 10, 2011, 01:11.
    Will_Asher
    aka LibraryAdventurer

    My old variant DaJAngband:
    http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)
  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    #2
    If you haven't changed the code in main-win.c, there's probably no bug: it would have been found by now in other variants. Could be a link error, aka dll-hell.

    Check out the tracing utilities at Sysinternals.
    http://technet.microsoft.com/en-us/s...rnals/bb896653 or
    Monitor file system, Registry, process, thread and DLL activity in real-time.

    may help.

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