Just to keep track of a few idea i'd like to see implemented / things i'd like to see changed in Unangband :
-Shadow breeders. Those, i believe, are meant to be the most annoying monsters in the game, because they'll appear in that greater vault with a greater wyrm of power which you want to kill for fame. They're very good at that, because even with darkness resist, you cannot take 40 breaths/turn.
My complaint about them is their experience giving. When i met and killed one of those guys, i basicly fled not because i was afraid, but because i was feeling that i was gaining too much experience. This needs to be nerfed, especially since they're quite manageable in a corridor.
-Something at the end of Numenor. That was hard... for nothing? Meh. A unique which could live under water and swim and see and breathe through it would be themed enough, and make Numenor a bit more worth visiting, Especially if that unique is though.
-Same request for crystal castle, elemental evil temple.
-Statues giving more a depicture and less a = you're meeting the monster. And not inscribing them in monster memory.
-Nerf HE allies at the end. holiness is too powerful in their hands.
-give a way to get out of the army of the west other than maps. (or maybe precedent issue was the cause of me failing to notice that possibility?)
-I think you've forgotten a 1 in the Greater Wyrm of Power. Unless they're meant to have the armor rating of a mature dragon... which is what monster memory and beating one to death very quickly showed.
hope it helps.
-Shadow breeders. Those, i believe, are meant to be the most annoying monsters in the game, because they'll appear in that greater vault with a greater wyrm of power which you want to kill for fame. They're very good at that, because even with darkness resist, you cannot take 40 breaths/turn.
My complaint about them is their experience giving. When i met and killed one of those guys, i basicly fled not because i was afraid, but because i was feeling that i was gaining too much experience. This needs to be nerfed, especially since they're quite manageable in a corridor.
-Something at the end of Numenor. That was hard... for nothing? Meh. A unique which could live under water and swim and see and breathe through it would be themed enough, and make Numenor a bit more worth visiting, Especially if that unique is though.
-Same request for crystal castle, elemental evil temple.
-Statues giving more a depicture and less a = you're meeting the monster. And not inscribing them in monster memory.
-Nerf HE allies at the end. holiness is too powerful in their hands.
-give a way to get out of the army of the west other than maps. (or maybe precedent issue was the cause of me failing to notice that possibility?)
-I think you've forgotten a 1 in the Greater Wyrm of Power. Unless they're meant to have the armor rating of a mature dragon... which is what monster memory and beating one to death very quickly showed.
hope it helps.
Comment