Next Angband competition

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  • andrewdoull
    Unangband maintainer
    • Apr 2007
    • 872

    Next Angband competition

    I'd also really like to submit an Unangband character for the next competition: either a Druid, Master or a Sorcerer (all are mage subclasses). Firstly, I'd need people to hit on Unangband and identify any last minute bugs, before the current competition ends (31st October). Secondly, does anyone have a preference as to which class they'd prefer?

    From the help files:

    The school of Druidry contains a wide variety of different spells,
    include a good low level offense, but is hampered by difficult to
    use defensive spells and offensive magic that takes a while to get
    going and may leave the Druid in close proximity to harm should
    they fail to work. A Druid operates best when he is able to
    prepare the ground upon which he fights, and works best in open
    spaces: conjuring trees, calling forth lightning and fire and so
    on. This is also the Druid's weakness: he must operate in the
    open, and takes a while to prepare his magic, which means he can
    be overwhelmed before his magic can be used.

    The school of Mastery contains some useful low-level magics, but at
    higher levels is heavily reliant on the ability to summon and control
    minions for the great part of both offense and defense. This is
    a double-edged sword: while the minions are more than capable of
    providing the Master protection and dealing out damage, he has a
    heavy investment in them, and will have to pay a 'mana debt' or
    'blood debt' should they be destroyed. This reliance on minions
    means that the tables can turn very quickly on the Master and get
    out of control.

    The school of Sorcery is both deceptively weak and strong. A
    Sorcerer lacks the immediate damage dealing capacity of the Wizard
    and the long term damage capability of the Druid, and does not have
    the same range of minions as the Master. The Sorcerer's spells and
    minions are useful in preparing the ground like the Druid, in
    particular with a range of traps and mimics, and enraging and
    drawing in the enemy. But his abilities to ensorcle perhaps any
    enemy, will give him opportunities and gambits far greater than
    the Master is capable of.

    Andrew
    10
    Druid
    0%
    5
    Master
    0%
    2
    Sorcerer
    0%
    3

    The poll is expired.

    The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
    In UnAngband, the level dives you.
    ASCII Dreams: http://roguelikedeveloper.blogspot.com
    Unangband: http://unangband.blogspot.com
  • Daven_26d1
    Adept
    • Jun 2007
    • 211

    #2
    Druid would be a cool class for a competition. Haven't had the chance to play one yet, but they sound like fun.
    You sold a Broken Sword (1d2) (-2,-4) {average} (j) for 1 gold.
    The shopkeeper howls in agony!
    You say "Dude, the clue is in the name...".

    Comment

    • EricCamp
      Rookie
      • Oct 2007
      • 16

      #3
      Sounds like fun. Was wanting to get involved in these competitions.....
      -------------------------------------
      So there @ was, broken blade in hand, defiantly telling a D where he could stick it.

      Comment

      • Big Al
        Swordsman
        • Apr 2007
        • 327

        #4
        Never been a big fan of pets, therefore anything other than Master, judging by the descriptions.
        Come play Metroplexity!
        Un, V MX H- D c-- f- PV s- d+ P++ M+
        c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+

        Comment

        • Geofferic
          Scout
          • Oct 2007
          • 26

          #5
          Druid sounds interesting, or perhaps the Sorcerer. The Master is not interesting to me, as I am with Big Al in the not liking pets department.

          Comment

          • Magnate
            Angband Devteam member
            • May 2007
            • 5110

            #6
            Yay, an Unangband competition! I will definitely dig it out again. I voted for sorceror, but not because I don't like pets (more because I'm afraid of being eaten by them). I don't have the skill/patience to prepare properly, so druid is out.

            CC
            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

            Comment

            • Bandobras
              Knight
              • Apr 2007
              • 726

              #7
              Is the race decided yet? Or perhaps contestants will be free to choose a race, except Maia (High-Elf for everybody? but Shadow Fairy may easily be better, or perhaps a Goblin? any shapeshifter)? Highest unique and exp/turn? Which kind of turn? Connected stairs? Autoscum (I suggest not)? Small levels (do they even work?)?

              wip7a or wip7b? What about exploits (I propose that contestants are allowed to use them --- there are no known big exploits left so it will be fair for everybody)? I guess if a serious bug is found and corrected, switching to the corrected version should be voluntary.

              Comment

              • andrewdoull
                Unangband maintainer
                • Apr 2007
                • 872

                #8
                Originally posted by Bandobras
                Is the race decided yet?
                I was thinking Dwarven Druid...

                Or perhaps contestants will be free to choose a race, except Maia (High-Elf for everybody? but Shadow Fairy may easily be better, or perhaps a Goblin? any shapeshifter)? Highest unique and exp/turn? Which kind of turn? Connected stairs? Autoscum (I suggest not)? Small levels (do they even work?)?
                Connected stairs = yes. Autoscum = do we even need this anymore? Small levels = not yet implemented.
                wip7a or wip7b? What about exploits (I propose that contestants are allowed to use them --- there are no known big exploits left so it will be fair for everybody)? I guess if a serious bug is found and corrected, switching to the corrected version should be voluntary.
                There's one major bug that survived playtesting for 2-3 months in SVN without being picked it up. Its fixed now, but for any school based spell
                caster will have to upgrade to 7b (Will have to disable monster classes for that release).

                Andrew
                The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
                In UnAngband, the level dives you.
                ASCII Dreams: http://roguelikedeveloper.blogspot.com
                Unangband: http://unangband.blogspot.com

                Comment

                • Bandobras
                  Knight
                  • Apr 2007
                  • 726

                  #9
                  I can't wait for the competion.

                  Originally posted by andrewdoull
                  I was thinking Dwarven Druid...
                  Great. The one I've got by point-based creation has -1 speed and 15% fail, but it's OK --- mages are powerful and stats improve quickly.

                  [...]Autoscum = do we even need this anymore?
                  I think we don't. Levels are interesting enough. They have higher level feelings than V, most of the time, though often still lower than with auto_scum. If we also removed level feelings (except in exceptional cases) there would be absolutely no risk of manual level feeling scumming, so no point of auto_scum.

                  Small levels = not yet implemented.
                  A pity.

                  [...]caster will have to upgrade to 7b (Will have to disable monster classes for that release).
                  Sure, monster classes will require lots of fine-tuning, I'm sure. It seems removing the first occurence of RF9_LEVEL_CLASS in melee1.c and the second in defines.h should be enough.

                  Comment

                  • andrewdoull
                    Unangband maintainer
                    • Apr 2007
                    • 872

                    #10
                    Originally posted by Bandobras
                    I think we don't. Levels are interesting enough.
                    Not trying to blow my own trumpet here, but I'm really enjoying the level design... I had shivers going up my spine when, while fleeing a Giant grey termite, I had to cross a massive water filled room where I could see various dragon-flies sleeping amidst the pillars...

                    Sure, monster classes will require lots of fine-tuning, I'm sure. It seems removing the first occurence of RF9_LEVEL_CLASS in melee1.c and the second in defines.h should be enough.
                    Yep. Sounds like they'll be experimental for a little while from feedback I've had elsewhere.

                    I'll try to do another big round of bug-fixing this weekend and get 7b out...

                    Andrew
                    The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
                    In UnAngband, the level dives you.
                    ASCII Dreams: http://roguelikedeveloper.blogspot.com
                    Unangband: http://unangband.blogspot.com

                    Comment

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