This is a really interesting variant. My thoughts so far:
- I like the new terrain symbols. Can't say the same for the monster symbols though, ah well.
- Likewise the randomly generated rooms with interesting stuff in them. Very atmospheric.
- On a similar note, this variant is rather gruesome! This actually manages not to be in bad taste though. When you walk into a room, notice a bunch of heads lined up against the opposite wall, and get a message about footsteps somewhere behind you, it definitely contributes to atmosphere - something kind of rare in roguelikes. It feels almost like a survival-horror game at times.
- The creepy atmosphere is nicely complemented by the quirky humor of the occasional notes.
- Monsters using items = cool. Golems with whips are my new nemesis.
I have only one real criticism... Size as a changeable stat is kind of silly. Especially being able to raise it on level gain. It seems to have significant gameplay effects (mostly on hitpoints?) but piloting a ten-foot-tall dwarf is rather strange; IMO if size is going to be a stat, it should only be possible to increase or decrease through obviously magical means, e.g. Entish potions.
- I like the new terrain symbols. Can't say the same for the monster symbols though, ah well.
- Likewise the randomly generated rooms with interesting stuff in them. Very atmospheric.
- On a similar note, this variant is rather gruesome! This actually manages not to be in bad taste though. When you walk into a room, notice a bunch of heads lined up against the opposite wall, and get a message about footsteps somewhere behind you, it definitely contributes to atmosphere - something kind of rare in roguelikes. It feels almost like a survival-horror game at times.
- The creepy atmosphere is nicely complemented by the quirky humor of the occasional notes.
- Monsters using items = cool. Golems with whips are my new nemesis.
I have only one real criticism... Size as a changeable stat is kind of silly. Especially being able to raise it on level gain. It seems to have significant gameplay effects (mostly on hitpoints?) but piloting a ten-foot-tall dwarf is rather strange; IMO if size is going to be a stat, it should only be possible to increase or decrease through obviously magical means, e.g. Entish potions.
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