In the wake of my giving up on TFork (again ) I've decided to start my own roguelike project. The working name is Olympus. Right now it's very much in the planning stages; my main goal for now is to learn something about programming from the project, though I do intend to try to make it fun.
Currently I am planning out the way the game will actually work. Actual programming won't start until I have a reasonable idea of what I want. If anyone has suggestions, I'm listening.
Meanwhile, I can say that it will have:
- No town, no stores, only one way to go (up) until the end of the game
- 4 stats, which can be raised with skill points (STR, WIL, AGL, and SPD)
- 3 classes (Warrior, Archer, and Thief)
- Mostly defensive/augmentative magic for the player
- Powerful offensive magic for monsters
- Skills for various types of usable items
As for the programming language I haven't yet decided. There are two main contendors.
Python with a Tk interface. Good because I like it better; bad because interpreted probably means more runtime errors.
Java with a Swing interface. Good because I know it better; bad because the JVM is total overkill for a text-based game.
I'm pretty ambivalent on the language right now; Python is quite enticing and IMO easier to code in, but Java might make my debugging work a lot easier, so I'm undecided.
I don't expect this thing to reach a playable state for a while, so don't hold your breath... And again, if anyone has suggestions I'd be glad to hear them.
Currently I am planning out the way the game will actually work. Actual programming won't start until I have a reasonable idea of what I want. If anyone has suggestions, I'm listening.
Meanwhile, I can say that it will have:
- No town, no stores, only one way to go (up) until the end of the game
- 4 stats, which can be raised with skill points (STR, WIL, AGL, and SPD)
- 3 classes (Warrior, Archer, and Thief)
- Mostly defensive/augmentative magic for the player
- Powerful offensive magic for monsters
- Skills for various types of usable items
As for the programming language I haven't yet decided. There are two main contendors.
Python with a Tk interface. Good because I like it better; bad because interpreted probably means more runtime errors.
Java with a Swing interface. Good because I know it better; bad because the JVM is total overkill for a text-based game.
I'm pretty ambivalent on the language right now; Python is quite enticing and IMO easier to code in, but Java might make my debugging work a lot easier, so I'm undecided.
I don't expect this thing to reach a playable state for a while, so don't hold your breath... And again, if anyone has suggestions I'd be glad to hear them.
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