There are some things about the {S} interface that are a bit frustrating for me and I figured there's no harm in mentioning them.
My opinion of what is/n't comfortable may be a bit unusual, as I use the game's options for queryless autopickup of all objects (shift-moving to avoid pickup if needed). I'm also a numpadder FWIW.
First off, here's my orgasmic I-have-a-developer-tied-to-a-chair fantasy of how the quiver mechanics could work:
But adding flags for things is quite possibly infeasible. In that case there are still some things that could save some nerves and are hopefully feasible:
</rant>
My opinion of what is/n't comfortable may be a bit unusual, as I use the game's options for queryless autopickup of all objects (shift-moving to avoid pickup if needed). I'm also a numpadder FWIW.
First off, here's my orgasmic I-have-a-developer-tied-to-a-chair fantasy of how the quiver mechanics could work:
- Quivering ammo flags it as having-been-quivered.
- Dropping flagged-as-quivered ammo flags it as no longer having been quivered.
- Since we know we want it quivered, picking it up - EVEN IF YOU'VE EMPTIED ALL AMMO OF THAT TYPE FROM THE QUIVER - autoquivers it if possible (i.e. if a quiver slot is free and backback space is available for the needed quiver size). The main backpack is skipped, just like when one is wielding from the floor straight to the quiver under the current system.
- Autoquivering finds a slot just like the current system - quivering to a number if inscribed (and auto-de-inscribing other ammo inscribed to the same number if any is quivered), otherwise algorithmically choosing the slot most likely to annoy the player. (I mean, I *guess* that's how it works at present.)
But adding flags for things is quite possibly infeasible. In that case there are still some things that could save some nerves and are hopefully feasible:
- Quivering could either always quivers the full stack of ammo (Unangband does this and it works just fine IMO) or at least default to the full stack so you can just hit Enter.
- Throwing weapons. I almost never want to wield a throwing weapon in my main-weapon slot, and I suspect it's a pretty rare need! I think the query on where to wield the weapon should default to the quiver, i.e. wield to the quiver upon <Enter>.
</rant>
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