Announce DaJAngband 1.2.1 bugfix update released

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  • will_asher
    DaJAngband Maintainer
    • Apr 2007
    • 1124

    Announce DaJAngband 1.2.1 bugfix update released

    The following bugs have been (hopefully) fixed since 1.2.0:

    monster generation messiness (including very few >L50 monsters, inappropriate escorts & pit monsters, etc)
    crash when recalling non-specific statue (like from knowledge menu)
    sometimes when monsters come back from the dead, the PC goes into limbo.
    pseudo and stacking for grenades doesn't work correctly
    possible to randomly teleport onto a trap door
    sleep monster wakes up sleeping monsters that resist

    I can't seem to get a direct download link from google sites, so just go to the homepage link in my sig to download.

    We should be able to start over with the competition now.
    Will_Asher
    aka LibraryAdventurer

    My old variant DaJAngband:
    http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)
  • getter77
    Adept
    • Dec 2009
    • 242

    #2
    Huzzah for bug killing, thanks for the hard work!

    Comment

    • will_asher
      DaJAngband Maintainer
      • Apr 2007
      • 1124

      #3
      DaJAngband site is updated with DJA v1.2.1b fixing one more bug having to do with the sleep monster spell not working properly.
      Will_Asher
      aka LibraryAdventurer

      My old variant DaJAngband:
      http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

      Comment

      • Matthias
        Adept
        • Apr 2007
        • 201

        #4
        Is this really fixed? My wands of wonder just sleeped a naga twice by stone to mud and hasting it. I copied over the ini and the save, also the wand was dropped before the fix if that matters.
        edit: Also works with spear of light and light room, but not with acid bolt or lightning bolt.
        Last edited by Matthias; April 22, 2010, 14:08.

        Comment

        • buzzkill
          Prophet
          • May 2008
          • 2939

          #5
          I know that monsters can appear in town, but should uniques. The problem isn't that they are too dangerous, but that they are too easy to kill (or avoid) there.
          www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
          My banding life on Buzzkill's ladder.

          Comment

          • buzzkill
            Prophet
            • May 2008
            • 2939

            #6
            Oddity... The Bugear - "A cross between an orc and bear..." - "This bug normally found on DL10..."

            Possible bug... When wielding a spear as my primary weapon, I can't throw it.

            Nother bug... Staff of Summoning (+8,+4) for sale in the Black Market for 0 gold.
            Last edited by buzzkill; April 25, 2010, 23:18.
            www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
            My banding life on Buzzkill's ladder.

            Comment

            • Matthias
              Adept
              • Apr 2007
              • 201

              #7
              Anyone intrested in items and not so much intrested in a fair game can open a chest infinite times by stacking two of them, disarming them from on top with trap/door destruction, opening the first from the top. Then the second one can be opened infinite times while standing next to it Just found that one out by accident when puddings dropped multiple chest in one of those checkerboard rooms

              Also static/physics/life drain hounds should be Z (I guess), but are % (elementals)

              Comment

              • will_asher
                DaJAngband Maintainer
                • Apr 2007
                • 1124

                #8
                That update only fixed one of the sleep-related bugs. I haven't found the cause of the more serious sleep-related bug yet (haven't had a chance to look at the code much).

                I've seen that bug with a bad type of staff with combat pluses on sale for 0 gold and haven't found the cause of it yet either.

                There are two dungeon uniques which may sometimes appear in town (Ted Sandyman and Bill Ferny). True, they are easier to kill there, but their XP reward is also reduced when they appear in town, and obviously their potential drops are better if you kill them in the dungeon.

                I haven't seen that chest bug yet. I'll look for it next time I get a chance to do bug-fixing in the code.

                The three types of dl100+ hounds are % because all of the colors for Z were already used and I wanted to make them stand out as something more dangerous than any earlier hounds. I thought I had that in the documentation somewhere that % = elementals OR endgame hounds, but I may have forgotten to do that.

                I haven't made a way to throw your primary weapon because I didn't think anyone would want to leave themselves unarmed by doing that.

                thanks for the bug-reporting. Having a job kindof stinks because it seems like I have so little time for anything else, but then not having an income stinks worse...
                Will_Asher
                aka LibraryAdventurer

                My old variant DaJAngband:
                http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                Comment

                • will_asher
                  DaJAngband Maintainer
                  • Apr 2007
                  • 1124

                  #9
                  DaJAngband 1.2.1c bugfix update

                  YA bugfix update:
                  This should fix that bug that makes all monsters narcoleptic.

                  I also tweaked ESP so that the range is increased for monsters which are in line of sight. Haven't looked at the chest bug or the 0-gold staff for sale bug yet...

                  EDIT: Don't buy one of those (+x +x) staffs on sale for 0 gold. I tried it and it made the game crash.

                  Download link:
                  Will_Asher
                  aka LibraryAdventurer

                  My old variant DaJAngband:
                  http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                  Comment

                  • Matthias
                    Adept
                    • Apr 2007
                    • 201

                    #10
                    Thanks again for the quick fix.

                    I'm not sure if this is really an ESP problem. Maybe that's how it is intended but I feel that even without ESP I should be able to see a monster that is in the same (lit) room unless it is invisible or very steahlthy.

                    Comment

                    • buzzkill
                      Prophet
                      • May 2008
                      • 2939

                      #11
                      A couple of things...

                      The ranger spell 'slow poison' doesn't seem to do anything and it doesn't provide the "you are less poisoned" message.

                      Should re-animating undead leave a corpse behind (and possibly a way to destroy the corpse). Then the corpse could either regenerate or decay (disappear) after xx turns.
                      www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                      My banding life on Buzzkill's ladder.

                      Comment

                      • will_asher
                        DaJAngband Maintainer
                        • Apr 2007
                        • 1124

                        #12
                        The ranger's slow poison spell should work properly, the code is exactly the same as the priest's slow poison. There never was any message for slow poison, is that something added in new V? I noticed they added several extra messages ("you don't find anything", "you don't sense any traps", etc). I can see that they are to let the player know that the spell worked, but the message for searching "you don't find anything" is just annoying.

                        It has always been assumed that corpses are uninteresting and not worth showing as an item, but that assumption doesn't work when we have monsters that return from the dead. Then again, I really don't feel like adding corpses, especially when all you'd have to do to destroy it is press ^d. I don't think it's nessesary.
                        Will_Asher
                        aka LibraryAdventurer

                        My old variant DaJAngband:
                        http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                        Comment

                        • buzzkill
                          Prophet
                          • May 2008
                          • 2939

                          #13
                          Originally posted by will_asher
                          The ranger's slow poison spell should work properly, the code is exactly the same as the priest's slow poison. There never was any message for slow poison, is that something added in new V? I noticed they added several extra messages ("you don't find anything", "you don't sense any traps", etc). I can see that they are to let the player know that the spell worked, but the message for searching "you don't find anything" is just annoying.
                          I'm half with you that "nothing detected" messages are annoying. However, just as annoying is wondering if I hit the wrong key stroke sequence. In a game where on screen actions happen faster than the blink of an eye, I wouldn't discount the usefulness of possibly annoying notifications.

                          Casting slow poison and then *nothing* makes you wonder is anything at all happened, since you're still poisoned. In my case, I must have been quite heavily poisoned, as it persisted for a long time even after the spell had been cast. I'm assuming it's a 50% reduction as in V. I'll keep an eye on it.

                          It has always been assumed that corpses are uninteresting and not worth showing as an item, but that assumption doesn't work when we have monsters that return from the dead. Then again, I really don't feel like adding corpses, especially when all you'd have to do to destroy it is press ^d. I don't think it's necessary.
                          I was only suggesting corpses for things that have a chance of coming back to life, else you're kind of cheating the player. Destroying it needn't be so absolutely trivial. Just my 2 cents.

                          This is just my first impression upon coming across reanimation such as this. Maybe I'll be less offended by it once I get more used to it (as is so much in Angband).
                          www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                          My banding life on Buzzkill's ladder.

                          Comment

                          • buzzkill
                            Prophet
                            • May 2008
                            • 2939

                            #14
                            ... and as long as I'm nit-picking DaJ let me add that the rangers blink spell seems to come a too low of a mana cost. I'm hopping around (almost) like a freaking mage. As long as I'm using my mana primarily for blink, it regenerates almost as fast as I spend it (at CL25).
                            www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                            My banding life on Buzzkill's ladder.

                            Comment

                            • buzzkill
                              Prophet
                              • May 2008
                              • 2939

                              #15
                              I received the message "The trapper wakes up." which made it very easy to locate. I was otherwise unaware and would have walked right into it. Perhaps trappers should be always awake, or otherwise shielded from revealing themselves.
                              www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                              My banding life on Buzzkill's ladder.

                              Comment

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