So here's a character dump. I'm also posting to roguelike temple, but I really only have one guy responding. So please, if you have a few minutes, reply with tips or suggestions, that's what I'm looking for in this thread. I just noticed the minus on the shield. Have to fix that!
So basically at this point I don't have a lot of room to spare in my inventory. I only pick up items that I haven't gotten ID'd yet at the shop, or if an item turns out to be useful or better than what I'm currently hauling around.. (helmet, sword, shield).
I seem to run into stat draining monsters quite a bit now, and the ones that really hurt are the invisibles--because they always get a hit in before I can cast Sense Invisible. And if they hit, there goes a stat point. Since I'm mainly concerned with str dex con I carry backup restoration potions. It works out pretty well as I don't have to make a trip back to town just to see if they MIGHT have what I need in stock. So when I work up a decent amount of gold, I start enchanting my weapon and armor and stocking up on restoration potions until I get down to around 1,000 gold or so.
The 3d6 (plus enchantments) on the claymore really helps a lot. I'm taking out most heavy hitters with 2-3 swings. Once I realized what "disenchanter" monsters do to your equipment, I avoided them like the plague. I also had a nasty surprise when I tried "summon undead" scroll, thinking I would get some easy experience. No such luck, my friend. I got hit about four times from invisible undead, two of which were draining con and str respectively, before I was able to fight my way out of that little circle of death.
Oh, almost forgot. Currently down to 1250 feet.
Here's a dump...
So basically at this point I don't have a lot of room to spare in my inventory. I only pick up items that I haven't gotten ID'd yet at the shop, or if an item turns out to be useful or better than what I'm currently hauling around.. (helmet, sword, shield).
I seem to run into stat draining monsters quite a bit now, and the ones that really hurt are the invisibles--because they always get a hit in before I can cast Sense Invisible. And if they hit, there goes a stat point. Since I'm mainly concerned with str dex con I carry backup restoration potions. It works out pretty well as I don't have to make a trip back to town just to see if they MIGHT have what I need in stock. So when I work up a decent amount of gold, I start enchanting my weapon and armor and stocking up on restoration potions until I get down to around 1,000 gold or so.
The 3d6 (plus enchantments) on the claymore really helps a lot. I'm taking out most heavy hitters with 2-3 swings. Once I realized what "disenchanter" monsters do to your equipment, I avoided them like the plague. I also had a nasty surprise when I tried "summon undead" scroll, thinking I would get some easy experience. No such luck, my friend. I got hit about four times from invisible undead, two of which were draining con and str respectively, before I was able to fight my way out of that little circle of death.
Oh, almost forgot. Currently down to 1250 feet.
Here's a dump...
Code:
Name : Escanor Age : 18 STR : 18/18 Race : Human Height : 63 INT : 6 Sex : Male Weight : 196 WIS : 13 Class : Paladin Social Class : 16 DEX : 17 Title : Defender-7 CON : 18 CHR : 16 + To Hit : 11 Level : 25 Max Hit Points : 295 + To Damage : 13 Experience : 23205 Cur Hit Points : 295 + To AC : 12 Max Exp : 23205 Max Mana : 26 Total AC : 45 Exp to Adv : 23625 Cur Mana : 26 Gold : 1090 (Miscellaneous Abilities) Fighting : Superb Stealth : Poor Perception : Bad Bows/Throw : Superb Disarming : Good Searching : Poor Saving Throw: Excellent Magic Device: Excellent Infra-Vision: 0 feet [Character's Equipment List] a) You are wielding : a Two-Handed Sword (Claymore) (3d6) (+7,+10) {Krassian}. b) Worn on head : an Iron Helm [5,+2]. c) Worn around neck : an Amulet of Slow Digestion. d) Worn on body : Bar Chain Mail (-2) [18,+2]. e) Worn on shield arm : a Medium Metal Shield [4,-1]. f) Worn on hands : a Set of Gauntlets [2,+1]. g) Right ring finger : a Ring of Increase To-Hit (+3). h) Left ring finger : a Ring of Protection [+4]. i) Worn on feet : a Pair of Hard Leather Boots [3,+0]. j) Worn about body : a Cloak [1,+3]. k) Light source is : a Brass Lantern with 6153 turns of light. l) Secondary weapon : a Pick (1d3) (+0,+0) (+3). [General Inventory List] a) 3 Holy Books of Prayers [Beginners Handbook]. b) 3 Holy Books of Prayers [Words of Wisdom]. c) 3 Holy Books of Prayers [Chants and Blessings]. d) 2 Holy Books of Prayers [Exorcism and Dispelling]. e) 12 Rations of Food. f) 11 Flasks of Oil. g) 2 Potions of Super Heroism. h) 3 Potions of Heroism. i) a Potion of Cure Serious Wounds. j) 4 Potions of Healing. k) 3 Potions of Restore Strength. l) 2 Potions of Restore Dexterity. m) 2 Potions of Restore Constitution. n) a Potion of Cure Critical Wounds. o) 4 Scrolls of Word-of-Recall. p) 4 Scrolls of Identify. q) a Wand of Lightning Bolts {empty}.
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