will_asher: I was talking about the storylines of Angband and Nethack, and there I don't think Angband is any worse. The NetHack story remains the very same as Rogue, only you have to bring the amulet to the elemental planes as soon as you've ascended the dungeon. Ok, the quest levels perhaps have a wee bit of story too (but still it's "kill bad guy, bring back item" without a single twist). Not that I think Angband's story is any better, but it does perhaps have less random quirky stuff thrown into it. Sure it deviates from the Tolkien world quite a bit, but not quite as much as NetHack deviates from D&D (which could be the closest resemblance of any speciffic theme of the NetHack world).
Then of course, the mechanics of the NetHack world are much more complex, I won't disagree with you on that. It's a matter of preference, though, and I'd sum it up like this:
Angband has an infinite generation of stuff within a finite set of rules
NetHack has a finite generation of stuff within an infinite set of rules
I prefer Angband, but as I said it's a matter of taste!
Then of course, the mechanics of the NetHack world are much more complex, I won't disagree with you on that. It's a matter of preference, though, and I'd sum it up like this:
Angband has an infinite generation of stuff within a finite set of rules
NetHack has a finite generation of stuff within an infinite set of rules
I prefer Angband, but as I said it's a matter of taste!
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