Your Familiar (allied) (hidden) hides in the water.
Your Familiar (allied) emerges from the water.
Prevents you from resting next to water as this counts as a disturbance. ally_messages is off.
Unangband 0.6.4-pre4 released
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Zero mana cost spells?
I am playing an elf druid. I was attacking a fairy with sting and noticed it was not costing me any mana. This allowed me to *eventually* kill it. I cast 'Lightning spark' and it uses up mana, but sting appears to be free.Attached FilesLeave a comment:
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Worked like a charm - once !
Actually, I didn't delete the old .raw files, but moved them away, and did a CRC32 on the new vs the old, and they showed up as exactly the same.
Then I switched off ("unangband.ini.OFF") the .INI file that I had copied over from pre3, and things worked fine. Ran both .INI trough Winmerge, and the only differences that came up where
- the mouse settings, which didn't make a difference, and
- the term window settings, as I didn't set up windows 2-6 for the quick test
After setting up term 2-6 (roughly) like I had them before, character generation failed again!
I'm attaching the .INI file here ...
thanks
StefanAttached FilesLast edited by Arralen; January 27, 2010, 17:52.Leave a comment:
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Nope - let me guess. It'd be the same reason you don't learn it no matter how many times you cast it... I suspect I'm returning the wrong boolean value.Is the sting spell supposed to have an exploit? (It does, and I like it!) Even with 14 HP, killing the dunlending agent is pretty easy. (If you are lucky, you can do it with 0HP.)
I'm hoping King of the wood elves is as vulnerable, if I ever get that far. (My trouble is Hobbiton doesn't have enough !CLW, and I can't afford more than 2 Waybreads for an alternative.)
Not that I mind, however. Otherwise, that mage would never make it past cl 1...
AndrewLeave a comment:
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Is the sting spell supposed to have an exploit? (It does, and I like it!) Even with 14 HP, killing the dunlending agent is pretty easy. (If you are lucky, you can do it with 0HP.)
I'm hoping King of the wood elves is as vulnerable, if I ever get that far. (My trouble is Hobbiton doesn't have enough !CLW, and I can't afford more than 2 Waybreads for an alternative.)
Not that I mind, however. Otherwise, that mage would never make it past cl 1...Leave a comment:
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No. I'll sanity check. I've filed bugs for the bugs and quirks reported on this thread. You can track them at http://developer.berlios.de/bugs/?group_id=331
AndrewLeave a comment:
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Delete your .raw files as other people have recommended. The 'home' for the other races is just for aesthetics - you will always start in Hobbiton.Crash alert!
Choose "new char", "male", "goblin", "archer", "bows", "just roll", hit enter, enter, crash !!
Female Dunadan ranger with bows the same .. and vampire ... guess it's from trying to start somewhere else than Bree ...
Gnnnnmmmpppfff .. now I can't start any combination any more .. even a simple man of bree warrior ... but I'm sure at had at least on char in between which worked ok .. am I hallucinating again? ('shrooms always work, but doing more-than-enough software testing ain't bad at this either ...)
Btw., starting that goblin archer works in 064pre3, but it says it starts in Misty Mountains, but ends up in Hobbiton...
AndrewLeave a comment:
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'O'ffer rarely does anything useful in birth_gollum. I was playing a thief, so most monsters were asleep and stayed asleep. If I tried to wake them up, they immediately killed me, and I couldn't Offer while they were asleep. The rare occasions I did find an awake monster that hadn't killed me, giving it a gold piece either told me they weren't interested or made them go "Hmm" and then they immediately killed me. Once, I found a Book of Art. Offering that to a sorcerer had no effect.
's'tealing doesn't seem to work, either. Nobody was carrying gold. After stealing and choosing $ I was told the monster had more items to steal; examining the monster confirmed this. Stealing again gave the same itemless menu as before they were carrying anything. Hitting spacebar or ? adds "? to see" to the menu but doesn't offer a list.
Both are cool concepts. Am I doing either of these things wrong?
edit: Also, it wasn't appearing in the birth options (though there was a suspicious null option at the bottom) so I had to go into the preference file and manually change birth_gollum to be on)Last edited by thorgot; January 26, 2010, 02:04.Leave a comment:
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I can't reproduce the bug on linux - works without a problem. Maybe it has something to do with the .raw files? Just heard that they can cause troubles.
Maybe try a different install location.Leave a comment:
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Crash alert!
Choose "new char", "male", "goblin", "archer", "bows", "just roll", hit enter, enter, crash !!
Female Dunadan ranger with bows the same .. and vampire ... guess it's from trying to start somewhere else than Bree ...
Gnnnnmmmpppfff .. now I can't start any combination any more .. even a simple man of bree warrior ... but I'm sure at had at least on char in between which worked ok .. am I hallucinating again? ('shrooms always work, but doing more-than-enough software testing ain't bad at this either ...)
Btw., starting that goblin archer works in 064pre3, but it says it starts in Misty Mountains, but ends up in Hobbiton...Last edited by Arralen; January 25, 2010, 16:45.Leave a comment:
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There's elven waybread available in rivendell, in the magic shop. Don't remove the black market, please--there's no reason to invite people to return to bree even more than they already do.Leave a comment:
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This is working as intended. Did you find a rather cryptic note explaining things?- dropping one, than the other of 2 bags of scrying seems to double their inventory - both bags retain their inventory upon "I"nspection - until one drops everything from the still carried bag to the ground before dropping it too, and pick up the first again, which appears empty all of a sudden then.
Code:=== A Manufacturer's Warranty === (You noticed this sewn in the lining of a magical bag) This olde and veritably useful bag is one of the wonders of our moderne age. It is guaranteed to never be damaged or stainede by the impediments or age or deleterious effectes and its contents are likewise protected from maleovolent entities which would draine magik or damage your valuables. Do not fret if you shoulde lose this bag, as you will discovere a truely wondrous thinge. Should you find another bage of the same nature, the contents of the two bags are twinned and identycal - what you put in one, you shalle take from the other. This is due to the miraculous propertyes of the 'publyk keye dna quantum entanglemynt pocket dymensional apertures' that the fabryk of the bagge is woven from and a patent is pending on this and other magiks. - The wizards of the magical bage company.
Starting at level 32, you gain stats at each level up. The -56542 shows that you have that much "more" experience pending once you're past level 32. Potions of experience should give you about half your current experience, or 100,000, whichever is smaller.
Fixed in SVN, thanks.- you can "light up a lantern", even though it is empty, but get no effect and no additional message, like "goes out".
I could agree with this - I've always found it odd that there's no one selling food in Rivendell.- [suggestion] replace black market in Rivendell with general store
I'll let someone else who knows things better deal with the rest.Last edited by Big Al; January 24, 2010, 19:24.Leave a comment:
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Unangband 064pre4 remarks
- "empty wooden furniture" shows up on "detect objects" ("wooden furniture" etc doesn't) ; add.: "empty metal framework" behaves similarly
- rods sometimes seem to act up: working 10 times in a row, another time having a failure rate of 50% or more.
- tunneling (or messages in general) could use a "x99" instead of writing 99 lines of the same text
- [suggestion] shorten the tower of weathertop; Top level 30 means leaving the tower at around Clvl 30 as well, what makes all the following overland and dungeon levels a walkover, and boring. Level 20 seems more appropiate ...
- self knowledge lists only additional damage from the 1st weapon (e.g. glaive of the sun - x3 damage from light), but not the 2nd (dual wield specialist; Harpoon of lightning; x3 from lightning)
- "Glaive of the Sun" seems to dig quite as good as a "Dwarven Shovel of Earthquakes (+1)", which seems unappropiate at least from the shovels desription. Btw.,
- I wasn't able to trigger the earthquake effect by bashing orcs over the head with it. Might only work very seldomly, or maybe not at all?!
- [suggestion] make diggin much harder, increase the digging bonus of tools. Make "Stone to Mud" more expensive, or maybe trigger small earthquake like effects (rock-/mudslide?!)
- [suggestion] add "map knowledge" for maps already found (and read?), to make it A) clear one doesn't have to store all those maps at home (right?!), and B) give the player an in-game overview over the maps he already found with that character
- [suggestion] check for chopkeepers race when rolling for distribution to shops. Have "Mauglin the Grumpy (Orc)" sell weapons in Rivendell is somewhat ... disturbing ;-)
- dropping one, than the other of 2 bags of scrying seems to double their inventory - both bags retain their inventory upon "I"nspection - until one drops everything from the still carried bag to the ground before dropping it too, and pick up the first again, which appears empty all of a sudden then.
- [suggestion] replace black market in Rivendell with general store
- "Giant silver ant" does " ; about 1 time in 5" => I got "It itensifies its aura" and "It itensifies your aura" several times when those ants where about, and one time "The Giant silver ant intensifies your aura, your light goes out!" - guess that could be their power, but what does it do, and is it supposed to work in both of us?
- monsters seem to be able to cast through bushes, which block sight (for the player at least)
- "Potion of Experience" .. description after "When quaffed, it increases your experience." doesn't make any sense. Guess there's "leftover" from weapon/armor/thrown potion description, but this does not have any entries for damage etc. ...
- quaffing of !oExp at Lvl 31 (18596 to next) results in attrib bonus screen and Lvl 31 -56542, and levelup 32 shown afterwards. Next levelup was then only 532XP away, though - it came with stat gain again ?! (so both 31->32 and 32->33 gave me stat gain!!)
- you can disarm "clockwork mechanism" traps standing next to them - but accidently setting them off does no damage. For being risk-free, they offer too high XP (seen something 'bout 70-100 per trap for lvl 31-33 player)
- you can "light up a lantern", even though it is empty, but get no effect and no additional message, like "goes out".
Hope this is helpful
Stefan
PS: HTML dumped works for me, too, with 064pre4 on WinXPProfSP3.Last edited by Arralen; January 24, 2010, 14:23.Leave a comment:
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Hm, the crash doesnt appear on linux - tried both keyset (original and roguelike). html dump gets generated normal.
Looking at the error message it seems that it maybe an apple lib problem
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It's crashing for me with the ']' command (html dump I think? I didn't actually try to press it, just a typo from trying to press '[' to see all the monsters on screen). On a macbook OS X 10.6.
it gives me this if that's helpful:
Also, my Earth Elemental summon is constantly hiding in the ground, so then I can't see it or control it anymore. Not sure if that's intentional.Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000062696c2f
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 libSystem.B.dylib 0x93ada70f strstr + 21
1 net.thangorodrim.Unangband 0x00065468 process_pref_file_command + 1784 (files.c:478)
2 net.thangorodrim.Unangband 0x00065df1 process_pref_file_aux + 337 (files.c:1121)
3 net.thangorodrim.Unangband 0x00065fa7 process_pref_file + 135 (files.c:1182)
4 net.thangorodrim.Unangband 0x000360b1 do_cmd_save_screen_html + 465 (cmd4.c:6360)
5 net.thangorodrim.Unangband 0x00053b6c process_command + 908 (dungeon.c:2818)
6 net.thangorodrim.Unangband 0x000576ca dungeon + 6138 (dungeon.c:3282)
7 net.thangorodrim.Unangband 0x000597e5 play_game + 821 (dungeon.c:4074)
8 net.thangorodrim.Unangband 0x00149b56 AngbandGame + 550 (main-crb.c:2904)
9 com.apple.HIToolbox 0x90cdbe29 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1567
10 com.apple.HIToolbox 0x90cdb0f0 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411
11 com.apple.HIToolbox 0x90cdaf4f SendEventToEventTargetWithOptions + 58
12 com.apple.HIToolbox 0x90d0fb2c ToolboxEventDispatcherHandler(OpaqueEventHandlerCa llRef*, OpaqueEventRef*, void*) + 3006
13 com.apple.HIToolbox 0x90cdc27a DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 2672
14 com.apple.HIToolbox 0x90cdb0f0 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411
15 com.apple.HIToolbox 0x90cfd981 SendEventToEventTarget + 52
16 com.apple.HIToolbox 0x90e8681b ToolboxEventDispatcher + 86
17 com.apple.HIToolbox 0x90e86953 RunApplicationEventLoop + 243
18 net.thangorodrim.Unangband 0x0014b07c main + 2956 (main-crb.c:3992)
19 net.thangorodrim.Unangband 0x00002379 _start + 208
20 net.thangorodrim.Unangband 0x000022a8 start + 40
Otherwise looking great! TIA!Leave a comment:
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