This is my first serious game of NPPAngband. All previous characters I've had were infant mortalities (I tend to take lots of crazy risks in the beginning when I've got nothing to lose) but I'd really like this character to make it as far as possible! I've never spent any time worth mentioning on Vanilla but I've actually won Quickband with my third serious character so I know I can get far if I just take it easy.
I think I'm doing pretty fine with this Dunadan Paladin as he's got lots of resistances (the basics, poison, confusion, blindness, dark, fear, paralyzation, see invisible, disintergration and hold life). I also raised my stats quite a bit and have a few weapons to choose from; right now I'm using a sword that gives me six swings! You can see the rest of my stats and stuff at the bottom of this very post.
What I wantet to know is simply which monsters that are capable of killing me? What do I have to look out for at my dungeon level and when do new serious threats show up?
Yes, I know I posted this in the Vanilla forum section but neither your variant forum nor the official NPP forum seems to be very active. Besides, there aren't that many new monsters in NPP.
However, IF someone who plays NPPAngband reads this, I have a couple of other questions?
1. I had to run for my life a couple of times while doing quests and now my reputation is ruined. As new quests always seems to be three or so levels below my max depth, it looks like the number of quests avalible is rather finite. Have I ruined my questing career permanently now?
2. My current quest is to clear out a "cave dweller stronghold". That's orcs, trolls and giants, right? Those I can stand, but things like Cyclops and Titans are all Greek to me. Do I have to face those guys too in this dungeon level 30 cave dweller stronghold?
The "quest difficulty is based on your max dungeon depth" is really doing a great job when it comes to discourage me from diving, btw!
I think I'm doing pretty fine with this Dunadan Paladin as he's got lots of resistances (the basics, poison, confusion, blindness, dark, fear, paralyzation, see invisible, disintergration and hold life). I also raised my stats quite a bit and have a few weapons to choose from; right now I'm using a sword that gives me six swings! You can see the rest of my stats and stuff at the bottom of this very post.
What I wantet to know is simply which monsters that are capable of killing me? What do I have to look out for at my dungeon level and when do new serious threats show up?
Yes, I know I posted this in the Vanilla forum section but neither your variant forum nor the official NPP forum seems to be very active. Besides, there aren't that many new monsters in NPP.
However, IF someone who plays NPPAngband reads this, I have a couple of other questions?
1. I had to run for my life a couple of times while doing quests and now my reputation is ruined. As new quests always seems to be three or so levels below my max depth, it looks like the number of quests avalible is rather finite. Have I ruined my questing career permanently now?
2. My current quest is to clear out a "cave dweller stronghold". That's orcs, trolls and giants, right? Those I can stand, but things like Cyclops and Titans are all Greek to me. Do I have to face those guys too in this dungeon level 30 cave dweller stronghold?
The "quest difficulty is based on your max dungeon depth" is really doing a great job when it comes to discourage me from diving, btw!
Code:
[NPPAngband 0.5.0-BETA6 Character Dump] Name Nemesis Self RB CB EB Best Sex Male Age 51 STR: 18/87 +1 +3 +6 18/187 Race Dunadan Height 82 INT: 14 +2 -3 +2 15 Class Paladin Weight 143 WIS: 15 +2 +1 +0 18 Title Guardian Status 34 DEX: 18/16 +2 +0 +0 18/36 HP 378/378 CON: 16 +3 +2 +0 18/30 SP 47/47 Level 31 CHR: 18/63 +2 +2 +0 18/103 GameTurn 1472562 Armor [28,+78] Saving Throw Superb PlayerTurn 143444 Fight (+15,+15) Stealth Excellent Cur Exp 291138 Melee (+23,+27) Fighting Legendary Max Exp 291138 Shoot (+26,+10) Shooting Legendary Adv Exp 322500 Blows 6/turn Disarming Very Good MaxDepth Lev 28 Shots 2/turn Magic Device Superb Gold 59749 Speed Normal Perception Very Good Burden 120 lbs Infra 0 ft Searching Very Good % Burden 40% You are one of several children of a Yeoman. You are a credit to the family. You have brown eyes, straight black hair, and a very dark complexion. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) + + + |}=="~[()]]] |}=="~[()]]] abcdefghijkl@ abcdefghijkl@ Str: ..4.......2.. Str: ..s.....s.... Int: ....2........ Int: ....s........ Wis: ............. Wis: ............. Dex: ............. Dex: ........s.... Con: ............. Con: ........s...s Chr: ............. Chr: ............. abcdefghijkl@ abcdefghijkl@ Acid:......++..... Blind:.........+... Elec:.......+..... Confu:....+........ Fire:.......+..... Sound:............. Cold:...+...+..... Shard:............. Pois:.......+..... Nexus:............. Fear:.....+....... Nethr:............. Lite:............. Chaos:............. Dark:........+.... Disen:........+.... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:...........+. Feath:............. Sear.:....+....+... PLite:............. Infra:............. Regen:............. Aggr.:............. Telep:............. Speed:............. Invis:....+....+... Blows:+............ FrAct:....+........ Shots:.+........... HLife:........+.... Might:............. abcdefghijkl@ abcdefghijkl@ |}=="~[()]]] |}=="~[()]]] [Character Equipment] a) a Small Sword of Extra Attacks (1d6) (+8,+12) (+2) It increases your attack speed by 2. It gives you 6 attacks per turn. It was bought in a store. b) a Long Bow of Extra Shots (x3) (+11,+10) (+1) It increases your shooting speed by 1. It was lying on the floor on dungeon level 18. c) a Marble Ring of Strength (+4) It increases your strength by 4. It sustains your strength. d) an Emerald Ring of Ice [+15] It provides resistance to cold. It activates for cold resistance (20+d20 turns) and cold ball (75) every 50+d50 turns. It was lying on the floor on dungeon level 20. e) an Amber Amulet of the Magi [+6] (+2) It increases your intelligence by 2. It increases your searching by 2. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. It was lying on the floor on dungeon level 21. f) a Brass Lantern of Bravery (with 14974 turns of light) It provides resistance to fear. It cannot be harmed by fire. g) Metal Brigandine Armour of Resist Elements (-3) [19,+13] {RAcid, 10% off} It provides resistance to acid. It cannot be harmed by acid. h) The Cloak 'Colluin' [1,+15] It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. It was lying on the floor on dungeon level 18. i) a Small Metal Shield of Preservation [3,+19] {RDark} It provides resistance to dark, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. It was bought in a store. j) a Hard Leather Cap of Seeing [2,+1] (+3 to searching) It increases your searching by 3. It provides resistance to blindness. It grants you the ability to see invisible things. k) a Set of Leather Gloves of Power (+2,+1) [1,+5] (+2) It increases your strength by 2. l) a Pair of Soft Leather Boots of Stealth [2,+2] (+3) It increases your stealth by 3. [Character Inventory] a) 3 Holy Books of Prayers [Beginners Handbook] b) 2 Holy Books of Prayers [Words of Wisdom] c) 2 Holy Books of Prayers [Chants and Blessings] d) 2 Holy Books of Prayers [Godly Insights] It cannot be harmed by the elements. e) 6 Brown Speckled Potions of Speed f) 9 Bubbling Potions of Cure Critical Wounds g) 2 Scrolls titled "mikox derban" of Teleportation h) 5 Scrolls titled "snehyd bit pot" of Teleport Level i) 8 Scrolls titled "i fidorn zun" of Word of Recall j) 20 Scrolls titled "vlypay usef" of Identify k) a Runed Rod of Magic Mapping It was lying on the floor on dungeon level 27. l) a Zinc Rod of Stone to Mud m) 2 Mithril Rods of Acid Balls n) 4 Zirconium Wands of Teleport Other (39 charges) o) 2 Zinc-Plated Wands of Disarming (9 charges) [Home Inventory Stat Modifiers, Sustains and Flags] (+/-) + ++ ++ + ?,!!???--__===""~((]]||\ ?,!!???--__===""~((]]||\ abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx Str: ...................1..1. Str: ........................ Int: ..................1..... Int: ..................s..... Wis: ........................ Wis: ........................ Dex: ............3..1......1. Dex: ............s..s........ Con: ......................1. Con: ........................ Chr: ..............6......... Chr: ..............s......... abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx Acid: .................+...... Blind: ........................ Elec: .................+...... Confu: .......................+ Fire: .................+...+.+ Sound: ........................ Cold: .................+...... Shard: ........................ Pois: ...............+........ Nexus: ...............+........ Fear: ........................ Nethr: ........................ Lite: ........................ Chaos: ........................ Dark: .................+...... Disen: ........................ abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx S.Dig: ........................ Stea.: ...............+.++....+ Feath: ........................ Sear.: ...............+........ PLite: ..................+..... Infra: ...............+........ Regen: ........................ Aggr.: ........................ Telep: ........................ Speed: ...............+........ Invis: ......................+. Blows: ........................ FrAct: ...........+........+.+. Shots: ........................ HLife: ........................ Might: ........................ abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx ?,!!???--__===""~((]]||\ ?,!!???--__===""~((]]||\ [Home Inventory] a) a Holy Book of Prayers [Ethereal Openings] It cannot be harmed by the elements. b) a White Mushroom of Restoring c) 5 Oily Yellow Potions of Healing d) a Pungent Potion of *Healing* It was lying on the floor on dungeon level 24. e) 5 Scrolls titled "vlycre vommi" of *Identify* f) a Scroll titled "sun dannis" of Protection from Evil g) a Scroll titled "ablaa wex rok" of *Destruction* h) a Zinc-Plated Rod of Light i) a Brass Wand of Trap/Door Destruction (7 charges) j) a Walnut Staff of Holiness (4 charges) It was lying on the floor on dungeon level 16. k) a Birch Staff of Banishment (3 charges) It was lying on the floor on dungeon level 6. l) an Amethyst Ring of Free Action It grants you immunity to paralysis. m) a Silver Ring of Dexterity (+3) It increases your dexterity by 3. It sustains your dexterity. n) a Ruby Ring of Damage (+13) o) a Sea Shell Amulet of Charisma (+6) It increases your charisma by 6. It sustains your charisma. p) an Ivory Amulet of Trickery (+1) It increases your dexterity by 1. It increases your stealth, searching, infravision, and speed by 1. It provides resistance to poison and nexus. It sustains your dexterity. It was lying on the floor on dungeon level 26. q) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. It was lying on the floor on dungeon level 20. r) Hard Leather Armour of Elvenkind (-1) [6,+10] (+1 to stealth) {RDark} It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and dark. It cannot be harmed by the elements. It was a reward for your exploits on dungeon level 27. s) a Cloak of the Magi [1,+11] (+1) {PLite} It increases your intelligence by 1. It increases your stealth by 1. It sustains your intelligence. It lights the dungeon around you. It cannot be harmed by acid. t) a Set of Gauntlets of Power (+2,+3) [2,+4] (+1) It increases your strength by 1. u) a Pair of Soft Leather Boots of Free Action [2,+3] It grants you immunity to paralysis. v) The Well-balanced Dagger 'Narthanc' (2d4) (+4,+6) It is branded with fire. It provides resistance to fire. It can be thrown hard and fast. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. It gives you 4 attacks per turn. It was dropped by a Dark elven warrior on dungeon level 11. w) a Short Sword of Westernesse (1d7) (+6,+12) (+1) It increases your strength, dexterity, and constitution by 1. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. It gives you 4 attacks per turn. It was lying on the floor on dungeon level 17. x) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It increases your stealth by 2. It slays all evil creatures. It is branded with fire. It provides resistance to fire and confusion. It activates for confuse monster every 15 turns. It cannot be harmed by the elements. It gives you 3 attacks per turn. It was lying on the floor on dungeon level 25. [Current Quest] Clear out a cave dweller stronghold on dungeon level 30. Nemesis the Dunadan Paladin Began the quest to kill Morgoth on 09/23/2009 at 10:45 AM ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ | 105972| 1 | 5 | Reached level 5 | 137095| 2 | 6 | Killed Grip, Farmer Maggot's dog | 160845| 3 | 7 | Killed Fang, Farmer Maggot's dog | 162950| 3 | 7 | Killed Wolf, Farmer Maggot's dog | 198889| 3 | 10 | Reached level 10 | 336353| 6 | 14 | Quest: Killed 13 Ogres | 386382| 8 | 14 | Killed Lagduf, the Snaga | 386831| 7 | 15 | Reached level 15 | 393734| 6 | 15 | Killed Bullroarer the Hobbit | 398868| Town | 15 | Killed Lotho Pimple | 420815| 3 | 15 | Killed Smeagol | 562831| 9 | 19 | Quest: Cleared out a creeping coin nest. | 568864| 9 | 19 | Killed Brodda, the Easterling | 591238| 11 | 20 | Reached level 20 | 594983| 11 | 20 | Quest: Cleared out an orc pit. | 605339| 12 | 20 | Killed Mughash the Kobold Lord | 605869| 11 | 20 | Found The Well-balanced Dagger 'Narthanc' | 619769| 13 | 20 | Killed Wormtongue, Agent of Saruman | 646613| 15 | 22 | Quest: Failed to clear out a minor demon | continued... | | stronghold. | 648841| 16 | 22 | Killed Ulfast, Son of Ulfang | 719624| 19 | 24 | Killed Shagrat, the Orc Captain | 753755| 21 | 25 | Reached level 25 | 753755| 21 | 25 | Killed Gorbag, the Orc Captain | 754980| 21 | 25 | Quest: Failed to clear out a creeping coin nest. | 803004| 16 | 25 | Killed Orfax, Son of Boldor | 833321| 16 | 25 | Killed Ufthak of Cirith Ungol | 838515| 16 | 25 | Killed Grishnakh, the Hill Orc | 984579| 18 | 26 | Killed Boldor, King of the Yeeks | 987654| 18 | 26 | Found The Cloak 'Colluin' | 1014267| 23 | 27 | Quest: Killed 13 Bats of Gorgoroth | 1144983| 25 | 28 | Killed Lugdush, the Uruk | 1145678| 25 | 28 | Killed Golfimbul, the Hill Orc Chief | 1178052| 25 | 28 | Found The Flail 'Totila' | 1182627| 23 | 28 | Killed Bolg, Son of Azog | 1229607| 20 | 29 | Found The Phial of Galadriel | 1291975| 25 | 29 | Killed Khim, Son of Mim | 1301755| 25 | 29 | Killed Angamaite of Umbar | 1364626| 25 | 30 | Reached level 30 | 1399497| 27 | 31 | Killed Sangahyando of Umbar | 1406454| 27 | 31 | Quest: Killed 10 Fire giants ============================================================ [Options] GAME PLAY OPTIONS: Auto-haggle in stores : yes (auto_haggle) Auto-scum for good levels : yes (auto_scum) Allow the generation of themed levels : yes (allow_themed_levels) Expand the power of the look command : yes (expand_look) Expand the power of the list commands : yes (expand_list) Map remembers all perma-lit grids : yes (view_perma_grids) Map remembers all torch-lit grids : no (view_torch_grids) Generate dungeons with aligned rooms : yes (dungeon_align) Generate dungeons with connected stairs : yes (dungeon_stair) Monsters exploit players weaknesses : no (smart_cheat) BIRTH OPTIONS: Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts : no (adult_rand_artifacts) Adult: Never stack objects on the floor : no (adult_no_stacking) Adult: Have notes to written to a file : yes (adult_take_notes) Adult: All levels generated small : yes (adult_force_small_lev) Adult: Retain squelch settings : no (adult_retain_squelch) Adult: Disable quests : no (adult_no_quests) Adult: Disable player ghosts : no (adult_no_player ghosts) Adult: Disable store services : no (adult_no_store_services) Adult: Disable extra artifacts : no (adult_no_xtra_artifacts) CHEAT OPTIONS: Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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