This is probably the final prerelease before the Unangband 0.6.4 release.
You can download the source code from http://prdownload.berlios.de/unangba...4-pre3-src.zip. You can download a precompiled Windows build from http://prdownload.berlios.de/unangband/unangband-064-pre2-win.zip or or a precompiled OS/X build from http://prdownload.berlios.de/unangba...4-pre3-osx.dmg. If someone could compile a Linux build for me would be much appreciated.
Changes follow:
### Game Play ###
- Allow the familiar to spy for the player if the player is blind.
- Add further tweaks to familiars and allies spying for you.
- Allies capable of detecting scents now track and chase nearby monsters even out of line of sight.
- Add more familiar types.
- Familiars now always get an attack when the player reaches 10th level, plus an additional ability depending on the type of familiar.
- Increase length of time allies, neutral monsters hang around.
- Try to make familiars without blows at least somewhat useful by improving spying and making them fetch objects for you.
- As mana and hp regeneration have been separated, they should only affect food consumption half as much each.
- Reduce time required to control an uncontrolled object.
- Allow player to notice when their equipment doesn't activate uncontrollably.
- Make resist blindness flag consistently allow monster to see invisible.
- Prevent allies walking into traps.
- Prevent allies evading your attacks if you target them directly (This allows you to use a Wand of Heal Monster on your familiar reliably).
- Sleeping using the 'Rest until Dusk / Rest until Dawn' service now recovers stats somewhat.
- Reorganise bard spell books so they have 4 basic books instead of 3.
- Provide additional documentation during character creation for
magic, prayer and song book specialisation and school choices.
- 'M'ap command in town reveals 'hand-drawn' map of Middle Earth.
- If a multiplying monster is poisoned, their spawn will be likewise
poisoned. This makes Stinking Cloud and Dust of Sneezing & Choking
much more effective against breeders.
- Make water created by Find Water more fountain like.
### User Interface ###
- Include depth of deepest unique in order to provide rankings for competition (Requested by pav).
- Add additional categories for new tip files in tip knowledge menu. Oops. Didn't realise these were visible - they might have to be somewhat
renamed.
- Ensure visible traps have visible trap regions.
- Skip allied monsters when looking to steal.
- Improve formatting of spoiler table for very long object names somewhat.
- Add tips for wizards, master and druid players.
- Add tips file for Find Familiar spell.
- Add game statistics option to knowledge menu and included in
character dump. At the moment, just statistics about monsters killed
are included.
### Bug fixes ###
- Fixed Call Lightning.
- Fix bug where monsters would take damage if a feature was created under them (reported by thorgot).
- Fix/workaround for duplicate tips appearing.
- Fix problem with familiar improvements being delayed by one or more levels.
- Fix assembly and body part descriptions.
- Fix shadow fairy mana regeneration.
- Fix bug preventing uncontrolled objects becoming controllable.
- Fix bug where equipment making the player hungry could incorrectly mark them as a dwarf.
- Fixed wasn't scaling distance by scale factor when checking whether allies could see invisible monsters.
- Fix conditional test to check whether 'Rest' services could be used at day/night.
- Fix bug in poly room generation code (Thanks to SaThaRiel).
- Fix crash bug when displaying object descriptions which included a range.
- Fix scattering bug that prevented scattering more than 1 square distance.
- Fix region projection bugs that prevented automatic regions having any effect.
- Clear targets for monsters you successfully ally through offering.
- Fix for Sting not working (Reported by thorgot).
- Fix to output of monster spoilers.
- Fix detection spells so that they update the display immediately.
### Build / Platform ###
- You can now add tip files for spells, if a player studies the individual spell. These are of the form spellnn.txt.
- Wasn't treating evasive as as powerful as it really should have been for monster power calculations.
You can download the source code from http://prdownload.berlios.de/unangba...4-pre3-src.zip. You can download a precompiled Windows build from http://prdownload.berlios.de/unangband/unangband-064-pre2-win.zip or or a precompiled OS/X build from http://prdownload.berlios.de/unangba...4-pre3-osx.dmg. If someone could compile a Linux build for me would be much appreciated.
Changes follow:
### Game Play ###
- Allow the familiar to spy for the player if the player is blind.
- Add further tweaks to familiars and allies spying for you.
- Allies capable of detecting scents now track and chase nearby monsters even out of line of sight.
- Add more familiar types.
- Familiars now always get an attack when the player reaches 10th level, plus an additional ability depending on the type of familiar.
- Increase length of time allies, neutral monsters hang around.
- Try to make familiars without blows at least somewhat useful by improving spying and making them fetch objects for you.
- As mana and hp regeneration have been separated, they should only affect food consumption half as much each.
- Reduce time required to control an uncontrolled object.
- Allow player to notice when their equipment doesn't activate uncontrollably.
- Make resist blindness flag consistently allow monster to see invisible.
- Prevent allies walking into traps.
- Prevent allies evading your attacks if you target them directly (This allows you to use a Wand of Heal Monster on your familiar reliably).
- Sleeping using the 'Rest until Dusk / Rest until Dawn' service now recovers stats somewhat.
- Reorganise bard spell books so they have 4 basic books instead of 3.
- Provide additional documentation during character creation for
magic, prayer and song book specialisation and school choices.
- 'M'ap command in town reveals 'hand-drawn' map of Middle Earth.
- If a multiplying monster is poisoned, their spawn will be likewise
poisoned. This makes Stinking Cloud and Dust of Sneezing & Choking
much more effective against breeders.
- Make water created by Find Water more fountain like.
### User Interface ###
- Include depth of deepest unique in order to provide rankings for competition (Requested by pav).
- Add additional categories for new tip files in tip knowledge menu. Oops. Didn't realise these were visible - they might have to be somewhat
renamed.
- Ensure visible traps have visible trap regions.
- Skip allied monsters when looking to steal.
- Improve formatting of spoiler table for very long object names somewhat.
- Add tips for wizards, master and druid players.
- Add tips file for Find Familiar spell.
- Add game statistics option to knowledge menu and included in
character dump. At the moment, just statistics about monsters killed
are included.
### Bug fixes ###
- Fixed Call Lightning.
- Fix bug where monsters would take damage if a feature was created under them (reported by thorgot).
- Fix/workaround for duplicate tips appearing.
- Fix problem with familiar improvements being delayed by one or more levels.
- Fix assembly and body part descriptions.
- Fix shadow fairy mana regeneration.
- Fix bug preventing uncontrolled objects becoming controllable.
- Fix bug where equipment making the player hungry could incorrectly mark them as a dwarf.
- Fixed wasn't scaling distance by scale factor when checking whether allies could see invisible monsters.
- Fix conditional test to check whether 'Rest' services could be used at day/night.
- Fix bug in poly room generation code (Thanks to SaThaRiel).
- Fix crash bug when displaying object descriptions which included a range.
- Fix scattering bug that prevented scattering more than 1 square distance.
- Fix region projection bugs that prevented automatic regions having any effect.
- Clear targets for monsters you successfully ally through offering.
- Fix for Sting not working (Reported by thorgot).
- Fix to output of monster spoilers.
- Fix detection spells so that they update the display immediately.
### Build / Platform ###
- You can now add tip files for spells, if a player studies the individual spell. These are of the form spellnn.txt.
- Wasn't treating evasive as as powerful as it really should have been for monster power calculations.
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