This is the second preview release of Unangband 0.6.4
You can download the source code from http://prdownload.berlios.de/unangba...4-pre2-src.zip. You can download a precompiled Windows build from http://prdownload.berlios.de/unangba...4-pre2-win.zip or a precompiled Linux build from http://prdownload.berlios.de/unangba...-linux.tar.bz2 (Thanks to Mike). I'll be updating the OS/X build in a couple of days - the code on it has diverged from the Windows box I've been playing on and I need to figure out how to reconcile the two.
### Game Play ###
- Allow cancellation of restricted teleports for free if you don't meet the criteria.
- Dust of Sneezing now Dust of Sneezing & Choking; with a poison effect as well.
- Discount Sting and Darkness so they only cost 1 mana.
- Make druid starting spells more interesting.
- Add a second wooden monster and made warp wood effective against them both.
- Prevent player allies killing themselves in regions.
- Prevent the player throwing or firing away cursed equipment.
- Add birth_gollum option which starts you deep in the dungeon, but with the snivelling, wretched ability to make any offer sound good to a hostile monster who would listen to you.
- Make cheat_lore and cheat_auto birth options.
### User Interface ###
- Add view_fogged_grids option. Switching this off, but leaving view_unsafe_grids on now duplicates the Angband detect trap behaviour. Adjust the invisible grid graphic as required if you want to match the appearance exactly.
- Display information about which stats determine spells learned, failure percentages and mana in birth screen.
- For safety, you now have to use @ to target yourself.
### Bug Fixes ###
- Fix detect mind not using a turn or mana.
- Fix to allow cancellation of some effects which were able to be held as songs.
- Fix for get_quantity not returning a value.
- Fix problem with targeting multi-blow spells when they weren't targetting a monster.
- Fix monster body descriptions.
- Fix problems with limited range beam spells skipping first grid.
- Fix starting homes for 2 races.
- Fix array access error when selecting a vault (Thanks to Tynan Fitzpatrick for finding this).
You can download the source code from http://prdownload.berlios.de/unangba...4-pre2-src.zip. You can download a precompiled Windows build from http://prdownload.berlios.de/unangba...4-pre2-win.zip or a precompiled Linux build from http://prdownload.berlios.de/unangba...-linux.tar.bz2 (Thanks to Mike). I'll be updating the OS/X build in a couple of days - the code on it has diverged from the Windows box I've been playing on and I need to figure out how to reconcile the two.
### Game Play ###
- Allow cancellation of restricted teleports for free if you don't meet the criteria.
- Dust of Sneezing now Dust of Sneezing & Choking; with a poison effect as well.
- Discount Sting and Darkness so they only cost 1 mana.
- Make druid starting spells more interesting.
- Add a second wooden monster and made warp wood effective against them both.
- Prevent player allies killing themselves in regions.
- Prevent the player throwing or firing away cursed equipment.
- Add birth_gollum option which starts you deep in the dungeon, but with the snivelling, wretched ability to make any offer sound good to a hostile monster who would listen to you.
- Make cheat_lore and cheat_auto birth options.
### User Interface ###
- Add view_fogged_grids option. Switching this off, but leaving view_unsafe_grids on now duplicates the Angband detect trap behaviour. Adjust the invisible grid graphic as required if you want to match the appearance exactly.
- Display information about which stats determine spells learned, failure percentages and mana in birth screen.
- For safety, you now have to use @ to target yourself.
### Bug Fixes ###
- Fix detect mind not using a turn or mana.
- Fix to allow cancellation of some effects which were able to be held as songs.
- Fix for get_quantity not returning a value.
- Fix problem with targeting multi-blow spells when they weren't targetting a monster.
- Fix monster body descriptions.
- Fix problems with limited range beam spells skipping first grid.
- Fix starting homes for 2 races.
- Fix array access error when selecting a vault (Thanks to Tynan Fitzpatrick for finding this).
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