Unangband 0.6.2-wip6 has been released. This is a work in progress release: please save often.
I've worked hard on improving the documentation and experience for those new to Unangband, as well as fixed some major stability bugs on the Windows platform. If you've tried Unangband recently due to the discussions on angband.oook.cz and were dissatisfied, please download this release and see if I've addressed the issues you raised.
You can download a windows executable from http://prdownload.berlios.de/unangba...2-wip6-win.zip.
You can download the source files from
http://prdownload.berlios.de/unangba...2-wip6-src.zip.
### Game Play ###
- The unique elementals now get escorts of their ilk.
- Spores can now be stored in the quiver (Thanks to Mikolaj Konarski for the suggestion and
code for this).
- Reworked campaign mode so that you can almost always travel back and forward between two
locations. Added some additional locations. This is very much a work in progress and will need
balancing to ensure there are dungeons that can be accessed easily to cover all depths.
- Monsters in groups are now lead by a higher level leader. Add ability for monsters to vary by
age.
- Undead now live with undead animals. Animal summoners summon undead animals if they are undead.
- Added low level wands of Spark and re-organised wand depths and prices slightly.
- Blessing is now the first paladin spell to help low level paladins with combat.
- Made men of Bree observant and Haradrim warriors fearless.
- If a summoned minion of yours dies, you incure a mana debt equal to the monster level. If you
cannnot pay the debt from available mana, you'll pay it in blood instead.
- Monsters you summon now have a time limit to their existence.
- If the deepest monster on a level is powerful, litter the level with the remains of its victims.
- Morgoth is now an equal opportunity employer.
- Try to ensure monster drops 1 weapon, 1 body armour, 1 helmet etc. when calculating monster
drops to provide a better as well as more realistic set of drops.
### User Interface ###
- Added tips interface to allow context sensitive tips to be placed in the game. Have
created a few tips but there are many more to do. See info\readme.txt for what tips can be
put in the game.
- Added skill display for each class and race during character birth mode.
- Updates to documentation covering character creation.
- Added a 'difficulty' level at character birth mode. Be honest with your choices and you'll
get the best in-game experience.
- Display character height in feet.
- Reduce sensitivity in birth menus to mouse input.
### Bug fixes ###
- Fixed major bug with mouse interaction with looking on Windows platform.
- Fixed problem with strange wand effects when repeating wand activations (Reported
by redelsmansidi).
- Fixed bug where monsters would only breath when afraid (Reported by Matthias
Rudolf).
- Fixed numerous bugs with animate objects and summoned monsters (Reported by Matthias
Rudolf).
- Fixed bug where monsters would stop being generated on a level (Reported by Matthias
Rudolf).
- Fixed bug with repeat and shop services.
- Fixed bug with Throwing flag no longer being obvious (Thanks to Mikolaj Konarski for
the fix).
- Fix darkness so its useful as a spell.
- Fix logic problem with polymorphing a monster on terrain.
I've worked hard on improving the documentation and experience for those new to Unangband, as well as fixed some major stability bugs on the Windows platform. If you've tried Unangband recently due to the discussions on angband.oook.cz and were dissatisfied, please download this release and see if I've addressed the issues you raised.
You can download a windows executable from http://prdownload.berlios.de/unangba...2-wip6-win.zip.
You can download the source files from
http://prdownload.berlios.de/unangba...2-wip6-src.zip.
### Game Play ###
- The unique elementals now get escorts of their ilk.
- Spores can now be stored in the quiver (Thanks to Mikolaj Konarski for the suggestion and
code for this).
- Reworked campaign mode so that you can almost always travel back and forward between two
locations. Added some additional locations. This is very much a work in progress and will need
balancing to ensure there are dungeons that can be accessed easily to cover all depths.
- Monsters in groups are now lead by a higher level leader. Add ability for monsters to vary by
age.
- Undead now live with undead animals. Animal summoners summon undead animals if they are undead.
- Added low level wands of Spark and re-organised wand depths and prices slightly.
- Blessing is now the first paladin spell to help low level paladins with combat.
- Made men of Bree observant and Haradrim warriors fearless.
- If a summoned minion of yours dies, you incure a mana debt equal to the monster level. If you
cannnot pay the debt from available mana, you'll pay it in blood instead.
- Monsters you summon now have a time limit to their existence.
- If the deepest monster on a level is powerful, litter the level with the remains of its victims.
- Morgoth is now an equal opportunity employer.
- Try to ensure monster drops 1 weapon, 1 body armour, 1 helmet etc. when calculating monster
drops to provide a better as well as more realistic set of drops.
### User Interface ###
- Added tips interface to allow context sensitive tips to be placed in the game. Have
created a few tips but there are many more to do. See info\readme.txt for what tips can be
put in the game.
- Added skill display for each class and race during character birth mode.
- Updates to documentation covering character creation.
- Added a 'difficulty' level at character birth mode. Be honest with your choices and you'll
get the best in-game experience.
- Display character height in feet.
- Reduce sensitivity in birth menus to mouse input.
### Bug fixes ###
- Fixed major bug with mouse interaction with looking on Windows platform.
- Fixed problem with strange wand effects when repeating wand activations (Reported
by redelsmansidi).
- Fixed bug where monsters would only breath when afraid (Reported by Matthias
Rudolf).
- Fixed numerous bugs with animate objects and summoned monsters (Reported by Matthias
Rudolf).
- Fixed bug where monsters would stop being generated on a level (Reported by Matthias
Rudolf).
- Fixed bug with repeat and shop services.
- Fixed bug with Throwing flag no longer being obvious (Thanks to Mikolaj Konarski for
the fix).
- Fix darkness so its useful as a spell.
- Fix logic problem with polymorphing a monster on terrain.
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