The title says it all: I've managed to finish the newest version of my ToME 2.3.5 variant, ToME-SX 1.22! List of changes is way too big to show it all here, so I'll just give some highlights. Anyway, most important stuff comes first:
https://github.com/AmyBSOD/ToME-SX/r...s/tag/tsx-1.22 - Windows binary
https://raw.githubusercontent.com/Am...%20history.txt - Changelog
https://github.com/AmyBSOD/ToME-SX - Source code
https://forum.rpg.net/index.php?thre...#post-25390057 - Let's Play thread
Some highlights:
- Plenty of additional dungeons, some of which are accessed from the world map, others are within other dungeons.
- Many new items, artifacts, monsters and traps.
- Quests can no longer permanently fail, instead there's harsh penalties for failing them but the player can then try again. Exception: wearing the One Ring still permanently locks the player into the evil ending
- Random artifacts ("randarts") can be much more random now. The generation rules for other items are also more randomized to add variety.
- The player can now obtain additional properties, like resistances to the previously unresistable plasma or time elements, and armor pieces can be "lithe" which makes them more suitable for dodging.
- There's four new overworld towns (for a total of 9), and new shop types for dungeon towns, some of which also appear in certain overworld towns.
- New skills can be learned by certain character classes, and unlocked by completing random quests. The amount of skill choices when completing those quests has been increased to still have at least a 1 in 7 chance for a "desired" skill to be offered.
Playtesters welcome. Sadly I don't have binaries for Unix and also no real compile instructions, but there's a binary for Windows ready to play, as linked above There may also still be bugs, so if you find any, please report them to me either on the forum, or directly via Github issues.
Happy new year, and I hope the players will have as much fun playing ToME-SX 1.22 as I had developing it!
https://github.com/AmyBSOD/ToME-SX/r...s/tag/tsx-1.22 - Windows binary
https://raw.githubusercontent.com/Am...%20history.txt - Changelog
https://github.com/AmyBSOD/ToME-SX - Source code
https://forum.rpg.net/index.php?thre...#post-25390057 - Let's Play thread
Some highlights:
- Plenty of additional dungeons, some of which are accessed from the world map, others are within other dungeons.
- Many new items, artifacts, monsters and traps.
- Quests can no longer permanently fail, instead there's harsh penalties for failing them but the player can then try again. Exception: wearing the One Ring still permanently locks the player into the evil ending
- Random artifacts ("randarts") can be much more random now. The generation rules for other items are also more randomized to add variety.
- The player can now obtain additional properties, like resistances to the previously unresistable plasma or time elements, and armor pieces can be "lithe" which makes them more suitable for dodging.
- There's four new overworld towns (for a total of 9), and new shop types for dungeon towns, some of which also appear in certain overworld towns.
- New skills can be learned by certain character classes, and unlocked by completing random quests. The amount of skill choices when completing those quests has been increased to still have at least a 1 in 7 chance for a "desired" skill to be offered.
Playtesters welcome. Sadly I don't have binaries for Unix and also no real compile instructions, but there's a binary for Windows ready to play, as linked above There may also still be bugs, so if you find any, please report them to me either on the forum, or directly via Github issues.
Happy new year, and I hope the players will have as much fun playing ToME-SX 1.22 as I had developing it!
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