bugfixes since 1.1.1
declining to climb rubble no longer takes a turn.
fixed bug: sometimes an ego with a random power gets throwing might (which uses a pval) as a random power, but doesn't get a pval.
fixed bug: if a monster is immune to fire/cold, you learn that it is hurt by fire/cold
fixed bug: the game lets you chose the blank classes at birth
fixed bug: !temporary boost doesn't wear off when it boosts strength. It should work correctly now. It also appears in self knowledge now.
fixed bug: garnets are sometimes invisible in tiles mode (assigned to wrong tile -a blank one)
fixed bug: cannot do anything with squelched items in inventory with hide squelchable turned on
other changes since 1.1.1
quality squelch of jewelry. Also, squelch (non-splendid) ego staffs if blunt is set to squelch all but splendid.
added character history / notetaking from NPP (breaks savefiles, see below)
can now see any traps in the space when (l)ooking at a space with an object
PASS_WALL & KILL_WALL monsters should now be smart enough to go around permanent walls.
couple more minor improvements to necromancy magic realm
!super spellcasting now partially restores mana (up to 1/10 of max mana +1) as well as their usual effect
elven cloaks and elven leather caps only pseudo as splendid if they have something other than stealth (because they always have a stealth bonus).
significant tweaks on empty vault generation & puddle generation
always recognise egos on aware jewelry without ID (I thought this was already the case, but it seems I was wrong)
There is now an in-game help file DJA112 which gives more details about the differences between DaJAngband and vanilla.
some other tweaks as usual..
There are two download options:
For character history & notes turned on: (breaks savefiles)
For character history & notes turned off: (can still use savefiles from 1.1.1 and 1.1.0)
I have the character history & notes as a compile option so if you compile the game yourself, you can change this option in defines.h. The second zip file does not include the source and is meant for those who don't want to compile it themselves.
If anyone compiles DaJAngband for another platform, I would greatly appreciate it if you'd send it to me so I can release pre-compiled versions for other platforms. If you'd like to do this please send me a private message.
PS: I'll try not to have any more DJA releases for at least a couple months this time...
declining to climb rubble no longer takes a turn.
fixed bug: sometimes an ego with a random power gets throwing might (which uses a pval) as a random power, but doesn't get a pval.
fixed bug: if a monster is immune to fire/cold, you learn that it is hurt by fire/cold
fixed bug: the game lets you chose the blank classes at birth
fixed bug: !temporary boost doesn't wear off when it boosts strength. It should work correctly now. It also appears in self knowledge now.
fixed bug: garnets are sometimes invisible in tiles mode (assigned to wrong tile -a blank one)
fixed bug: cannot do anything with squelched items in inventory with hide squelchable turned on
other changes since 1.1.1
quality squelch of jewelry. Also, squelch (non-splendid) ego staffs if blunt is set to squelch all but splendid.
added character history / notetaking from NPP (breaks savefiles, see below)
can now see any traps in the space when (l)ooking at a space with an object
PASS_WALL & KILL_WALL monsters should now be smart enough to go around permanent walls.
couple more minor improvements to necromancy magic realm
!super spellcasting now partially restores mana (up to 1/10 of max mana +1) as well as their usual effect
elven cloaks and elven leather caps only pseudo as splendid if they have something other than stealth (because they always have a stealth bonus).
significant tweaks on empty vault generation & puddle generation
always recognise egos on aware jewelry without ID (I thought this was already the case, but it seems I was wrong)
There is now an in-game help file DJA112 which gives more details about the differences between DaJAngband and vanilla.
some other tweaks as usual..
There are two download options:
For character history & notes turned on: (breaks savefiles)
For character history & notes turned off: (can still use savefiles from 1.1.1 and 1.1.0)
I have the character history & notes as a compile option so if you compile the game yourself, you can change this option in defines.h. The second zip file does not include the source and is meant for those who don't want to compile it themselves.
If anyone compiles DaJAngband for another platform, I would greatly appreciate it if you'd send it to me so I can release pre-compiled versions for other platforms. If you'd like to do this please send me a private message.
PS: I'll try not to have any more DJA releases for at least a couple months this time...
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