Hellband 0.8.8 Wish list

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  • konijn_
    replied
    Originally posted by Nick
    I am using Snow Leopard, and have had no such problems with FAangband (but it is the only *band I have run in SL) - moreover, that version was compiled on Leopard.

    FA uses the V build system and OS X port (slightly hacked); I would recommend dealing with the pain of moving to that now
    ;]

    I fear you are right.. I want to muddle a little more around and then do what you suggest.

    T.

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  • Nick
    replied
    Originally posted by half
    On a related note, on my own variant I am getting prompted for my admin password about half the time when I try to open a save file, and I was wondering if anyone else is having this problem on OS X with any Angband versions or variants. I imagine it is to do with compiling or running on Snow Leopard as it never used to happen to me.
    I am using Snow Leopard, and have had no such problems with FAangband (but it is the only *band I have run in SL) - moreover, that version was compiled on Leopard.

    FA uses the V build system and OS X port (slightly hacked); I would recommend dealing with the pain of moving to that now

    Leave a comment:


  • konijn_
    replied
    Originally posted by half
    As someone working on a variant, I was wondering what the current state of the art on the mac main file is. Do you still get 200 or so deprecation warnings on compilation like I do (with source derived from an older version of NPP)?

    On a related note, on my own variant I am getting prompted for my admin password about half the time when I try to open a save file, and I was wondering if anyone else is having this problem on OS X with any Angband versions or variants. I imagine it is to do with compiling or running on Snow Leopard as it never used to happen to me.

    Finally, I tried taking my work-in-progress to a friend's iMac and it would just crash on startup (before displaying a term), while it runs perfectly on my iMac and MacBook. Any ideas?
    Ahah! I made headway with Hellband and got into the exact same mess like you I did not compile with -DUSE_PRIVATE_PATHS, so I did not get into the same trouble like you, but now I am since I realized it does suck somewhat for people to see player dumps the way things are without -DUSE_PRIVATE_PATHS.

    Now, I see the password screen for Admin as well, if I refuse to enter password/username I see the following console error:

    ~/Library/angband/Hellband087/save
    2010-01-03 14:31:41.797 Hellband[43719:903] The application with bundle ID net.hellband is running setugid(), which is not allowed.

    And I googled for that, the only post I could remotely understand was this one :



    Which seems to say I'm pretty much screwed, so for now until cleverer people give feedback, I am just going to drop the whole gid thing and see if that works..

    T.

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  • konijn_
    replied
    Originally posted by half
    As someone working on a variant, I was wondering what the current state of the art on the mac main file is. Do you still get 200 or so deprecation warnings on compilation like I do (with source derived from an older version of NPP)?

    On a related note, on my own variant I am getting prompted for my admin password about half the time when I try to open a save file, and I was wondering if anyone else is having this problem on OS X with any Angband versions or variants. I imagine it is to do with compiling or running on Snow Leopard as it never used to happen to me.

    Finally, I tried taking my work-in-progress to a friend's iMac and it would just crash on startup (before displaying a term), while it runs perfectly on my iMac and MacBook. Any ideas?
    For the crash, are you sure you are reading /lib from within the app, maybe print the lib folder to console before you try to acces it.

    For the savegames, I've had issues for a short while with this, make sure the save folder and above are properly chmodded, dont build the binary with sudo/su ?

    Cheers,
    T.

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  • Pete Mack
    replied
    Originally posted by half
    As someone working on a variant, I was wondering what the current state of the art on the mac main file is. Do you still get 200 or so deprecation warnings on compilation like I do (with source derived from an older version of NPP)?
    No. You do get a few, but not hundreds. (The current model doesn't use quickdraw, but it does use some deprecated Carbon.)

    On a related note, on my own variant I am getting prompted for my admin password about half the time when I try to open a save file, and I was wondering if anyone else is having this problem on OS X with any Angband versions or variants. I imagine it is to do with compiling or running on Snow Leopard as it never used to happen to me.
    Never tried snow leopard. You are on your own.

    Finally, I tried taking my work-in-progress to a friend's iMac and it would just crash on startup (before displaying a term), while it runs perfectly on my iMac and MacBook. Any ideas?
    Are you sure you've linked the right libraries? If it runs on a development machine, but not an ordinary machine, this is a likely bet. However, I have seen cases where an executable compiled for 10.3.7 didn't work on 10.3.9.

    Otherwise, without gdb, you are out of luck.

    Leave a comment:


  • half
    replied
    As someone working on a variant, I was wondering what the current state of the art on the mac main file is. Do you still get 200 or so deprecation warnings on compilation like I do (with source derived from an older version of NPP)?

    On a related note, on my own variant I am getting prompted for my admin password about half the time when I try to open a save file, and I was wondering if anyone else is having this problem on OS X with any Angband versions or variants. I imagine it is to do with compiling or running on Snow Leopard as it never used to happen to me.

    Finally, I tried taking my work-in-progress to a friend's iMac and it would just crash on startup (before displaying a term), while it runs perfectly on my iMac and MacBook. Any ideas?

    Leave a comment:


  • Pete Mack
    replied
    Originally posted by konijn_
    Greetings, thanks to Pete Mack and some stealing from Angband, there is now a Mac version. See mac version on
    T.
    Glad to hear it! There was a lot of effort (by Rowan and myself) put into getting OSX to (a) work well and (b) be easily portable.

    Leave a comment:


  • konijn_
    replied
    Mac version Hellband available, please test

    Originally posted by NotMorgoth
    Mac version?

    OK, that was probably asking a bit much..

    I'm not sure what you're going to be using essences for, but I would suggest a simpler system than Sangband; I can't remember exactly how many different types of essence there are, but it seems like enough to be unnecessarily complicated. I'm sure a streamlined system could be created with similar effects but less complexity.
    Greetings, thanks to Pete Mack and some stealing from Angband, there is now a Mac version. See mac version on



    T.

    Leave a comment:


  • buzzkill
    replied
    Originally posted by konijn_
    In the works, I downloaded your files, added support in the ini file for tilesize.

    Merry XMAS!!!!!
    Wow, thanks, and I didn't get you anything. It looks like I have yet another project to half-heartedly persue .

    Leave a comment:


  • konijn_
    replied
    Originally posted by buzzkill
    32x32 tile support .
    In the works, I downloaded your files, added support in the ini file for tilesize.
    the prf is now

    graf-win-32.prf for 32x32 and graf-win-16.prf for 16x16

    images must be <size>x<size>.bmp and mask must be mask<size>.bmp

    I also added transparent ascii symbols so that your work is usable already.

    Just need to add 3 phases of ascii color so that monsters are always visible, which is not the case for green monsters now.

    Blog : http://hellband.blogspot.com/2009/12...-new-life.html

    Merry XMAS!!!!!

    T.

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  • Tatami
    replied
    Oops ya monster list is there.

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  • konijn_
    replied
    Originally posted by Tatami
    Any chance of a more faangband, or tome like item screen? Possibly some description in their too? I generally think the flavor text adds to the game experience.

    Item list and monster list for subwindows?
    Hmm, monster list exists I think, I remember coding that.

    And yes, item descriptions might be good!

    T.

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  • Tatami
    replied
    Any chance of a more faangband, or tome like item screen? Possibly some description in their too? I generally think the flavor text adds to the game experience.

    Item list and monster list for subwindows?

    Leave a comment:


  • buzzkill
    replied
    32x32 tile support .

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  • konijn_
    replied
    Originally posted by NotMorgoth
    Mac version?

    OK, that was probably asking a bit much..

    I'm not sure what you're going to be using essences for, but I would suggest a simpler system than Sangband; I can't remember exactly how many different types of essence there are, but it seems like enough to be unnecessarily complicated. I'm sure a streamlined system could be created with similar effects but less complexity.
    Once I rescue the mac or give up and buy a new one, I will sincerely try to get you a mac version.

    T.

    Leave a comment:

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