;]
I fear you are right.. I want to muddle a little more around and then do what you suggest.
T.
Hellband 0.8.8 Wish list
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On a related note, on my own variant I am getting prompted for my admin password about half the time when I try to open a save file, and I was wondering if anyone else is having this problem on OS X with any Angband versions or variants. I imagine it is to do with compiling or running on Snow Leopard as it never used to happen to me.
FA uses the V build system and OS X port (slightly hacked); I would recommend dealing with the pain of moving to that nowLeave a comment:
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As someone working on a variant, I was wondering what the current state of the art on the mac main file is. Do you still get 200 or so deprecation warnings on compilation like I do (with source derived from an older version of NPP)?
On a related note, on my own variant I am getting prompted for my admin password about half the time when I try to open a save file, and I was wondering if anyone else is having this problem on OS X with any Angband versions or variants. I imagine it is to do with compiling or running on Snow Leopard as it never used to happen to me.
Finally, I tried taking my work-in-progress to a friend's iMac and it would just crash on startup (before displaying a term), while it runs perfectly on my iMac and MacBook. Any ideas?I did not compile with -DUSE_PRIVATE_PATHS, so I did not get into the same trouble like you, but now I am since I realized it does suck somewhat for people to see player dumps the way things are without -DUSE_PRIVATE_PATHS.
Now, I see the password screen for Admin as well, if I refuse to enter password/username I see the following console error:
~/Library/angband/Hellband087/save
2010-01-03 14:31:41.797 Hellband[43719:903] The application with bundle ID net.hellband is running setugid(), which is not allowed.
And I googled for that, the only post I could remotely understand was this one :
Which seems to say I'm pretty much screwed, so for now until cleverer people give feedback, I am just going to drop the whole gid thing and see if that works..
T.Leave a comment:
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As someone working on a variant, I was wondering what the current state of the art on the mac main file is. Do you still get 200 or so deprecation warnings on compilation like I do (with source derived from an older version of NPP)?
On a related note, on my own variant I am getting prompted for my admin password about half the time when I try to open a save file, and I was wondering if anyone else is having this problem on OS X with any Angband versions or variants. I imagine it is to do with compiling or running on Snow Leopard as it never used to happen to me.
Finally, I tried taking my work-in-progress to a friend's iMac and it would just crash on startup (before displaying a term), while it runs perfectly on my iMac and MacBook. Any ideas?
For the savegames, I've had issues for a short while with this, make sure the save folder and above are properly chmodded, dont build the binary with sudo/su ?
Cheers,
T.Leave a comment:
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On a related note, on my own variant I am getting prompted for my admin password about half the time when I try to open a save file, and I was wondering if anyone else is having this problem on OS X with any Angband versions or variants. I imagine it is to do with compiling or running on Snow Leopard as it never used to happen to me.
Finally, I tried taking my work-in-progress to a friend's iMac and it would just crash on startup (before displaying a term), while it runs perfectly on my iMac and MacBook. Any ideas?
Otherwise, without gdb, you are out of luck.Leave a comment:
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As someone working on a variant, I was wondering what the current state of the art on the mac main file is. Do you still get 200 or so deprecation warnings on compilation like I do (with source derived from an older version of NPP)?
On a related note, on my own variant I am getting prompted for my admin password about half the time when I try to open a save file, and I was wondering if anyone else is having this problem on OS X with any Angband versions or variants. I imagine it is to do with compiling or running on Snow Leopard as it never used to happen to me.
Finally, I tried taking my work-in-progress to a friend's iMac and it would just crash on startup (before displaying a term), while it runs perfectly on my iMac and MacBook. Any ideas?Leave a comment:
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Mac version Hellband available, please test
Mac version?
OK, that was probably asking a bit much..
I'm not sure what you're going to be using essences for, but I would suggest a simpler system than Sangband; I can't remember exactly how many different types of essence there are, but it seems like enough to be unnecessarily complicated. I'm sure a streamlined system could be created with similar effects but less complexity.
T.Leave a comment:
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In the works, I downloaded your files, added support in the ini file for tilesize.
the prf is now
graf-win-32.prf for 32x32 and graf-win-16.prf for 16x16
images must be <size>x<size>.bmp and mask must be mask<size>.bmp
I also added transparent ascii symbols so that your work is usable already.
Just need to add 3 phases of ascii color so that monsters are always visible, which is not the case for green monsters now.
Blog : http://hellband.blogspot.com/2009/12...-new-life.html
Merry XMAS!!!!!
T.Leave a comment:
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And yes, item descriptions might be good!
T.Leave a comment:
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Any chance of a more faangband, or tome like item screen? Possibly some description in their too? I generally think the flavor text adds to the game experience.
Item list and monster list for subwindows?Leave a comment:
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Mac version?
OK, that was probably asking a bit much..
I'm not sure what you're going to be using essences for, but I would suggest a simpler system than Sangband; I can't remember exactly how many different types of essence there are, but it seems like enough to be unnecessarily complicated. I'm sure a streamlined system could be created with similar effects but less complexity.
T.Leave a comment:
Leave a comment: