;]
I fear you are right.. I want to muddle a little more around and then do what you suggest.
T.
Hellband 0.8.8 Wish list
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I am using Snow Leopard, and have had no such problems with FAangband (but it is the only *band I have run in SL) - moreover, that version was compiled on Leopard.On a related note, on my own variant I am getting prompted for my admin password about half the time when I try to open a save file, and I was wondering if anyone else is having this problem on OS X with any Angband versions or variants. I imagine it is to do with compiling or running on Snow Leopard as it never used to happen to me.
FA uses the V build system and OS X port (slightly hacked); I would recommend dealing with the pain of moving to that now
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Ahah! I made headway with Hellband and got into the exact same mess like youAs someone working on a variant, I was wondering what the current state of the art on the mac main file is. Do you still get 200 or so deprecation warnings on compilation like I do (with source derived from an older version of NPP)?
On a related note, on my own variant I am getting prompted for my admin password about half the time when I try to open a save file, and I was wondering if anyone else is having this problem on OS X with any Angband versions or variants. I imagine it is to do with compiling or running on Snow Leopard as it never used to happen to me.
Finally, I tried taking my work-in-progress to a friend's iMac and it would just crash on startup (before displaying a term), while it runs perfectly on my iMac and MacBook. Any ideas?
I did not compile with -DUSE_PRIVATE_PATHS, so I did not get into the same trouble like you, but now I am since I realized it does suck somewhat for people to see player dumps the way things are without -DUSE_PRIVATE_PATHS.
Now, I see the password screen for Admin as well, if I refuse to enter password/username I see the following console error:
~/Library/angband/Hellband087/save
2010-01-03 14:31:41.797 Hellband[43719:903] The application with bundle ID net.hellband is running setugid(), which is not allowed.
And I googled for that, the only post I could remotely understand was this one :
Which seems to say I'm pretty much screwed, so for now until cleverer people give feedback, I am just going to drop the whole gid thing and see if that works..
T.Leave a comment:
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For the crash, are you sure you are reading /lib from within the app, maybe print the lib folder to console before you try to acces it.As someone working on a variant, I was wondering what the current state of the art on the mac main file is. Do you still get 200 or so deprecation warnings on compilation like I do (with source derived from an older version of NPP)?
On a related note, on my own variant I am getting prompted for my admin password about half the time when I try to open a save file, and I was wondering if anyone else is having this problem on OS X with any Angband versions or variants. I imagine it is to do with compiling or running on Snow Leopard as it never used to happen to me.
Finally, I tried taking my work-in-progress to a friend's iMac and it would just crash on startup (before displaying a term), while it runs perfectly on my iMac and MacBook. Any ideas?
For the savegames, I've had issues for a short while with this, make sure the save folder and above are properly chmodded, dont build the binary with sudo/su ?
Cheers,
T.Leave a comment:
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No. You do get a few, but not hundreds. (The current model doesn't use quickdraw, but it does use some deprecated Carbon.)
Never tried snow leopard. You are on your own.On a related note, on my own variant I am getting prompted for my admin password about half the time when I try to open a save file, and I was wondering if anyone else is having this problem on OS X with any Angband versions or variants. I imagine it is to do with compiling or running on Snow Leopard as it never used to happen to me.
Are you sure you've linked the right libraries? If it runs on a development machine, but not an ordinary machine, this is a likely bet. However, I have seen cases where an executable compiled for 10.3.7 didn't work on 10.3.9.Finally, I tried taking my work-in-progress to a friend's iMac and it would just crash on startup (before displaying a term), while it runs perfectly on my iMac and MacBook. Any ideas?
Otherwise, without gdb, you are out of luck.Leave a comment:
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As someone working on a variant, I was wondering what the current state of the art on the mac main file is. Do you still get 200 or so deprecation warnings on compilation like I do (with source derived from an older version of NPP)?
On a related note, on my own variant I am getting prompted for my admin password about half the time when I try to open a save file, and I was wondering if anyone else is having this problem on OS X with any Angband versions or variants. I imagine it is to do with compiling or running on Snow Leopard as it never used to happen to me.
Finally, I tried taking my work-in-progress to a friend's iMac and it would just crash on startup (before displaying a term), while it runs perfectly on my iMac and MacBook. Any ideas?Leave a comment:
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Mac version Hellband available, please test
Greetings, thanks to Pete Mack and some stealing from Angband, there is now a Mac version. See mac version onMac version?
OK, that was probably asking a bit much..
I'm not sure what you're going to be using essences for, but I would suggest a simpler system than Sangband; I can't remember exactly how many different types of essence there are, but it seems like enough to be unnecessarily complicated. I'm sure a streamlined system could be created with similar effects but less complexity.
T.Leave a comment:
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In the works, I downloaded your files, added support in the ini file for tilesize.
the prf is now
graf-win-32.prf for 32x32 and graf-win-16.prf for 16x16
images must be <size>x<size>.bmp and mask must be mask<size>.bmp
I also added transparent ascii symbols so that your work is usable already.
Just need to add 3 phases of ascii color so that monsters are always visible, which is not the case for green monsters now.
Blog : http://hellband.blogspot.com/2009/12...-new-life.html
Merry XMAS!!!!!
T.Leave a comment:
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Hmm, monster list exists I think, I remember coding that.
And yes, item descriptions might be good!
T.Leave a comment:
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Any chance of a more faangband, or tome like item screen? Possibly some description in their too? I generally think the flavor text adds to the game experience.
Item list and monster list for subwindows?Leave a comment:
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Once I rescue the mac or give up and buy a new one, I will sincerely try to get you a mac version.Mac version?
OK, that was probably asking a bit much..
I'm not sure what you're going to be using essences for, but I would suggest a simpler system than Sangband; I can't remember exactly how many different types of essence there are, but it seems like enough to be unnecessarily complicated. I'm sure a streamlined system could be created with similar effects but less complexity.
T.Leave a comment:
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