Entroband Artifact Question

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  • Madoka
    Apprentice
    • Jul 2007
    • 64

    Entroband Artifact Question

    I just went to the Weapon Smith in Telmora, and he had an item that looked like an artifact (well, it was named): The Trident 'fimlach' (2d8) (+14,+12) [+7] (+3).

    If I don't buy this, is it gone forever as it was not generated in a dungeon and I guess it's identified?

    Thanks.
  • camlost
    Sangband 1.x Maintainer
    • Apr 2007
    • 523

    #2
    Heng/Entro is based off of Zangband, which generates random artifacts. Random artifacts in these variants are always available only once. Of course, it might still be in the shop when you come back. Or not.
    a chunk of Bronze {These look tastier than they are. !E}
    3 blank Parchments (Vellum) {No french novels please.}

    Comment

    • Madoka
      Apprentice
      • Jul 2007
      • 64

      #3
      Thanks for the reply. I didn't realize it generated random artifacts. Very nice.

      I have yet another question, not specifically artifact related.

      Do light radii stack? I mean, if I have a light source of radius 2, and wield a sword with permenant light of radius 1, will I get a light radius of 3? Or just the max of any one source? I've never gotten far enough in any *band to figure that one out.

      Thanks.

      Comment

      • pav
        Administrator
        • Apr 2007
        • 793

        #4
        I haven't played Entro, but I bet it does not stack.
        See the elves and everything! http://angband.oook.cz

        Comment

        • Atriel
          Apprentice
          • Aug 2007
          • 81

          #5
          In heng, entro and [O] (and maybe Z) they stack, and it is possible to get a HUGE light radius filling big rooms in the dungeon...
          In heng and entro this is easily reachable due to the ammount of items with +light, in O its harder...
          Dunno if there is a cap thou.

          Comment

          • Madoka
            Apprentice
            • Jul 2007
            • 64

            #6
            Thanks for the info.

            Another day, another question.

            So I'm at Dlvl 20 and I'm tapping away. A bit later I see that my Con had been reduced to 18/115 from 18/119. No big deal, I think. I later find a mushroom of restore con and (E)at it. My Con goes up to 18/117 and is now green.

            What happened there? Shouldn't it be 119? I realize it's not much, but did my Max stat go down by 2? Or can I get it back up to where it would have been if I hadn't had that encounter?

            Thanks again.

            Comment

            • Big Al
              Swordsman
              • Apr 2007
              • 327

              #7
              Assuming Entro stats work the same as vanilla, all the stats from 18/110 to 18/119 are treated exactly the same as far as bonuses and such work. So, I think there shouldn't be any gameplay differences between 18/115, 18/117, 18/119.

              I can't explain the difference between the max stats. Never seen that before. Only obvious thing that I can think of is that you remembered it wrong...

              (Have I ever mentioned that I think that the 18/xyz stats are yet another carryover from D&D that we could do without?)
              Come play Metroplexity!
              Un, V MX H- D c-- f- PV s- d+ P++ M+
              c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+

              Comment

              • andrewdoull
                Unangband maintainer
                • Apr 2007
                • 872

                #8
                Originally posted by Madoka
                Thanks for the info.

                Another day, another question.

                So I'm at Dlvl 20 and I'm tapping away. A bit later I see that my Con had been reduced to 18/115 from 18/119. No big deal, I think. I later find a mushroom of restore con and (E)at it. My Con goes up to 18/117 and is now green.

                What happened there? Shouldn't it be 119? I realize it's not much, but did my Max stat go down by 2? Or can I get it back up to where it would have been if I hadn't had that encounter?

                Thanks again.
                Um, that suggests your maximum stat has changed. Not good at all... you'll need to talk to an Entroband person about this. I suspect its variant specific...
                The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
                In UnAngband, the level dives you.
                ASCII Dreams: http://roguelikedeveloper.blogspot.com
                Unangband: http://unangband.blogspot.com

                Comment

                • Atriel
                  Apprentice
                  • Aug 2007
                  • 81

                  #9
                  This is not a bug. There are *MANY* things that can lower and mess your max stats in Heng and Entro, hits by any undead have a small chance to permanently decrease con if you dont have hold life/res nether, Nexus can trade and CHANGE max stats, and Chaos too (also nullified by resists);
                  Fire, Acid, Cold, Eletricity and Poison also can decrease max value of the stat if you take a big hit without the appropriate resistance. Also there is at least one trap that can lower max stat value.

                  In Heng and Entro, every resist you have covered do give logical, positive effects to help nullify effects of certain kinds of attacks, including certain kinds of melee attacks, and the lack of any resist can kill you later.

                  Just in case you dont know, in Entro/Heng, your stats do not max at 18/100. Drink a potion of Knowledge to know your char current max stats and a potion of new life to re-roll them.

                  Comment

                  • Madoka
                    Apprentice
                    • Jul 2007
                    • 64

                    #10
                    Thanks for the info. I have a Pattern Weapon that has Hold Life checked (with the +) on the third page of the (C)haracter screen. So shouldn't that have stopped the Con decrease?

                    Also, I realize that using multiple pieces of armor with Resist Acid will not be additive. I am playing a Draconian with Acid Resistance and am wearing 2 pieces of armor that also grant Acid Resistance. I don't take much damage, but what else do I need to do to prevent my equipped armors from being damaged?

                    Entro seems to be pretty generous with Ego items, especially as I don't see an auto-scum option. However, artifacts seem pretty scarce. I haven't seen the Phail yet and none of the cloaks yet.

                    Comment

                    • Atriel
                      Apprentice
                      • Aug 2007
                      • 81

                      #11
                      Hold Life seems to have an effect against disease type attacks (i always have hold life later and donĀ“t see my con lowering a lot fighting undead) but all the other con lowering are unafected by it...
                      The phial is a reward to a quest, and has res dark on it, making it much more useful. Rarely you can find it outside a quest, then the reward changes to a pot of *healing* or of life.
                      Resistance isnt aditive, you just have to cover all of them; it is *very* nice to have reflection(nulifies damage from all bolt spells), levitation (partially nulifies damage from gravity and inertia, inhibits teleportation by gravity and nulifies certain grapple type attacks, also makes you fly), and hold life (several small effects).
                      You need acid immunity to prevent armor from corroding by acid, like [V]. Res disen protects 100% from disenchantment thu. Artifacts and many egos are unaffected by acid. Anyways, you can always go to the blacksmith re-enchant everything.
                      hehehe it is generous and many egos do get extra high resist because you really need them all later to stay alive, opposite to [V]. I remember one time fighting against a hurt Great Wyrm of Balance, only missing res was res shards, then a vortex breathed shards into me, the wyrm saw it and breathed shards 4 times in a row, i quaffing healing nonstop 3 times, had to *destruct*....

                      Comment

                      • Madoka
                        Apprentice
                        • Jul 2007
                        • 64

                        #12
                        Thanks again for the info. Entroband is quite an interesting variant. So far, I've liked all of it's varied features. This is the first one I'm not thrilled about (stat reduction), but it does make for interesting gameplay.

                        I especially like the random stat gains upon even level leveling up, and the choice of a particular stat on every 10th. I find it better than the "no change" until you get to stat potion depth of [V], hang around till you're maxed out, then continue.

                        The varied monsters is also quite amusing. I was reading Harry Potter when I first ran into a Hippogriff. I laughed so hard, I sort of didn't want to kill it. I was wondering if later I would see:

                        Hermoine Granger ('p'/'p')

                        Usually found with her friends, Harry Potter and Ron Weasly.

                        This good natural creature is found on dungeon level 90, and moves very quickly. She is magical, casting spells intelligently which confuse, terrify, blind, teleport-self, teleport level, charm, disarm, create patronus, stun ....; 1 time in 2. She can cast Crucio, 1 time in 50; and Avada Kedavra, 1 time in 100. She can open doors and stop time. She regenerates quickly. She is smarter than you. She resists everything. She cannot be frightened, confused, teleported, or slept. She is ever vigilant for intruders, which she may notice from 1000 feet. She may carry up to 10 exceptional objects. She can hit to disenchant with damage 10d12, and hit to drain charges with damage 8d12.

                        Comment

                        • Big Al
                          Swordsman
                          • Apr 2007
                          • 327

                          #13
                          [ot]Hmm...I can just see it in a couple years...Potterband. Need to decend to 2000' in the Hogwarts castle and kill y.k.w.

                          Vanilla has Hippogriffs too. They're not a Harry Potter invention, but much older mythology (back to at least the 16th century). (There's just so many real life applications to taking mythology classes in university that I had to point it out.)[/ot]

                          If you want stat gains with leveling up and a huge variety of monsters, try unangband some day.
                          Come play Metroplexity!
                          Un, V MX H- D c-- f- PV s- d+ P++ M+
                          c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+

                          Comment

                          • pav
                            Administrator
                            • Apr 2007
                            • 793

                            #14
                            The minute you publish that variant, you're getting sued by JKR lawyers, I bet.
                            See the elves and everything! http://angband.oook.cz

                            Comment

                            • Madoka
                              Apprentice
                              • Jul 2007
                              • 64

                              #15
                              Ok, I got another one.

                              Can unidentified Ego items and Artifacts be destroyed by acid, etc, while on the ground? I was exploring a vault and some creature breathed acid and about 6 weapons on the ground disappeared. So I was wondeirng if I just got hosed.

                              Thanks again.

                              Comment

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