Hello all,
Angband was one of the first computer games I got into, back in the 90's. For some time I have dreamed of recreating it in realtime 3D, and a week ago I actually started.
It is being developed with Blender's game engine and python.
So far I have a random BSP dungeon script, and a script that parses monster.txt
My aim is to have a 3D model for every monster and item ASCII symbol in the game.
Youtube videos:
Some random monsters, for now they all use the rodent mesh.
My first experiment with displaying the map.
Angband was one of the first computer games I got into, back in the 90's. For some time I have dreamed of recreating it in realtime 3D, and a week ago I actually started.
It is being developed with Blender's game engine and python.
So far I have a random BSP dungeon script, and a script that parses monster.txt
My aim is to have a 3D model for every monster and item ASCII symbol in the game.
Youtube videos:
Some random monsters, for now they all use the rodent mesh.
My first experiment with displaying the map.
Comment