Morgoth is down, and I owe most of it to this amazing weapon:
An Executioner's Sword of Frost (2d18) (+11,+10)
Sangband occasionally creates weapons with extra-large damage dice. The Executioner's Sword already has the largest damage dice in the game, and with an additional 50% boost (12 to 18) this thing is incredible. The only better weapon I can imagine would be a Bluesteel Blade with higher dice, since it's intrinsically vorpal.
The weapon was not originally branded. A lucky *Enchant Weapon* scroll gave it the frost brand.
So how much damage does it put out? My Oath of Iron character had maxed STR and DEX, dealt 5 blows per round, and scored an *average* of 90 damage per blow against Morgoth. Obviously not all blows were hits, but a damage potential of 450/turn ain't bad
This just goes to reinforce my opinion that clubs and polearms are tragically underpowered in Sangband. Nothing in those categories can come close to the damage output of this sword due to how critical hits are calculated. Small dice means smaller criticals. They're also heavier, meaning you get fewer blows. And the extra weight doesn't increase the quality of your criticals like in Vanilla.
An Executioner's Sword of Frost (2d18) (+11,+10)
Sangband occasionally creates weapons with extra-large damage dice. The Executioner's Sword already has the largest damage dice in the game, and with an additional 50% boost (12 to 18) this thing is incredible. The only better weapon I can imagine would be a Bluesteel Blade with higher dice, since it's intrinsically vorpal.
The weapon was not originally branded. A lucky *Enchant Weapon* scroll gave it the frost brand.
So how much damage does it put out? My Oath of Iron character had maxed STR and DEX, dealt 5 blows per round, and scored an *average* of 90 damage per blow against Morgoth. Obviously not all blows were hits, but a damage potential of 450/turn ain't bad
This just goes to reinforce my opinion that clubs and polearms are tragically underpowered in Sangband. Nothing in those categories can come close to the damage output of this sword due to how critical hits are calculated. Small dice means smaller criticals. They're also heavier, meaning you get fewer blows. And the extra weight doesn't increase the quality of your criticals like in Vanilla.
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