I thought I'd make a wizard mode character dump with as much new features showing in the dump as I could get, just as a teaser for DaJAngband 1.0.98.
I'll have to get it so the whole object descriptions show in the character dump instead of only some parts. Weapon description shows average damage, chance of critical hit, and notes whether it will cause an edged weapon penalty.
I've separated the throwing and shooting skills and added throwing weapons (as you can see). I combined alertness with seaching frequency.
Only main gauches and certain (uncommon) defender weapons can be wielded in the shield slot. It is only for defence, I haven't put in duel-wielding.
Staffs being able to get weapon bonuses can cause problems with stacking, so I added a free command "&" which will remove combat bonuses from a magic staff to allow it to stack with others of its type. Also, ammo "of wounding" stacks with normal ammo with the same amount of bonuses now, since "of wounding" has no special powers.
Some monsters are not asleep before they notice the player. They walk around the dungeon, going about their business until they notice you.
There's been several spell changes (epecially in the prayer and alchemy magic realms), and a few new magic items and egos.
Of course, I'll include a full changelist with the release announcement, but I thought I'd rattle off a few things early caused I'm excited about it. I've done a lot with it in the past few months.
Complete Unnessesary Disclaimer: The following is not a real game. It is kindof an advertisement dump from a wizard mode game where I just created a bunch of new stuff to put on display in my inventory.
I'll have to get it so the whole object descriptions show in the character dump instead of only some parts. Weapon description shows average damage, chance of critical hit, and notes whether it will cause an edged weapon penalty.
I've separated the throwing and shooting skills and added throwing weapons (as you can see). I combined alertness with seaching frequency.
Only main gauches and certain (uncommon) defender weapons can be wielded in the shield slot. It is only for defence, I haven't put in duel-wielding.
Staffs being able to get weapon bonuses can cause problems with stacking, so I added a free command "&" which will remove combat bonuses from a magic staff to allow it to stack with others of its type. Also, ammo "of wounding" stacks with normal ammo with the same amount of bonuses now, since "of wounding" has no special powers.
Some monsters are not asleep before they notice the player. They walk around the dungeon, going about their business until they notice you.
There's been several spell changes (epecially in the prayer and alchemy magic realms), and a few new magic items and egos.
Of course, I'll include a full changelist with the release announcement, but I thought I'd rattle off a few things early caused I'm excited about it. I've done a lot with it in the past few months.
Complete Unnessesary Disclaimer: The following is not a real game. It is kindof an advertisement dump from a wizard mode game where I just created a bunch of new stuff to put on display in my inventory.
Code:
[DaJAngband v1.0.98 (pre 1.1.0) Character Dump] Name Ilbobay Self RB CB EB Best Sex Male Age 23 STR: 18/72 -2 +1 +0 18/62 Race Hobbit Height 38 INT: 15 +2 +2 +0 18/10 Class Thief Weight 57 WIS: 14 +1 -1 +0 14 Title Silent Menace Status 34 DEX: 17 +3 +3 +0 18/50 HP 194/324 Maximize Y CON: 17 +3 -1 +0 18/10 SP 65/69 CHR: 15 +1 +1 +0 17 Level 44 Armor [40,+80] Saving Throw 91 Cur Exp 2844471 Fight (+18,+8) Fighting 217 Max Exp 2844471 Melee (+27,+20) Shooting 331 Adv Exp 3192000 Shoot (+41,+12) Throwing 290 MaxDepth Lev 88 Blows 3/turn Disarming 118 Turns 3267 Shots 1/turn Magic Device 86 Gold 89036 Stealth 13 Alertness 49 Burden 148.7 lbs Energy 160% Searching 38 You are one of several children of a Hobbit Miller. You are a credit to the family. You have brown eyes, straight black hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:............. Blind:.......+..... Elec:..+.......... Confu:.+........... Fire:............. Sound:...........+. Cold:.......+..... Shard:............. Pois:............. Nexus:............. 1.2Po:............. Nethr:...+......... Fear:+............ Chaos:............. Lite:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.........+.+. Feath:......+...... Alert:.+..+........ PLite:............. Tunn.:............. Regen:.........+... Speed:...+....+.... Telep:............. Blows:............. Dkvis:.....+.+..... Shots:............. Invis:............. Might:............. FrAct:............. :............. [Last Messages] > You do 30 (out of 99) damage. > The baby orange dragon misses you. <3x> > Target Aborted. <2x> > Target Selected. <3x> > The skill boost wears off. > You have no alchemy books! > You have no rod to zap. > You sense the presence of monsters! <3x> > There is a pile of rubble blocking your way. > You're carrying too much to climb over the rubble. > There is a pile of rubble blocking your way. <2x> > You're carrying too much to climb over the rubble. > You can learn 40 more spells. > There is a pile of rubble blocking your way. > You climb over the rubble. [Character Equipment] a) an Elm Staff of Mana-free Spellcasting (Holy Avenger) (1d5) (+9,+12) [+1] (8 charges) It slays demons, undead, and all evil creatures. It provides resistance to fear and life draining. It sustains your wisdom and dexterity. It is good and hates evil. b) handheld catapult of Steady Aim (ML3) (+23,+12) (+1) It increases your alertness by 5. It provides resistance to dark, confusion, and charming. c) an Amethyst Ring of Lightning [+16] It brands your melee blows with lightning. It provides resistance to electricity. It activates for electricity resistance (20+d20 turns) and electricity ball (85) every 50+d50 turns. It cannot be harmed by lightning. d) an Opal Ring of Nether Resistance of Eregion (+1 to speed) It increases your speed by 1. It provides resistance to dark and nether. e) a Malachite Amulet of Alertness (+3) It increases your alertness by 15. f) a brass lantern of Darkvision (1969 turns) {@w4} It usually provides light of radius 1. It grants you darkvision. It cannot be harmed by fire. g) mithril chain mail of Lightness [28,+13] It is lighter than most armor of its type and makes you fall like a feather. It cannot be harmed by acid. h) a fur cloak of Dungeon Sight (+2) [2,+17] It provides resistance to cold and blindness. It grants you darkvision. It cannot be harmed by acid. i) a main gauche of Shielding (1d3) (+5,+3) [2,+4] (+1 to speed) It increases your speed by 1. It sustains your intelligence. It is blessed by the gods. It cannot be harmed by acid or fire. j) an elven leather cap of Regeneration [3,+12] (+1 to stealth) It increases your stealth by 1. It speeds your regeneration. k) a set of mail gauntlets of Magic Mastery [2,+6] It raises your magic device skill. l) a pair of hard leather boots of Elvenkind [3,+6] (+2) It increases your stealth by 2. It provides resistance to sound. It cannot be harmed by acid or fire. [Character Inventory] a) a Book of Alchemy [Beginner's Mixing] b) a Book of Alchemy [Commonly Used Potions] It cannot be harmed by acid. c) a Book of Alchemy [Chemical Detections & Tools] d) a Book of Alchemy [Quick Getaways: Thieves' edition] e) a Book of Alchemy [Advanced Thievery] It cannot be harmed by the elements. f) a Flat Mushroom of Idiocy g) 2 Moist Mushrooms of Clear Mind h) 3 Scrolls titled "epro ertino" of Object and Treasure Detection i) a Golem Clay Wand of Tunnel-digging (5 charges) j) a Kracken Fin Wand of Storms (2 charges) It cannot be harmed by the elements. k) a Poplar Staff of Charm Animals of Natural Light (1d5) (+21,+9) (4 charges) It slays demons. It provides resistance to dark and nether. It sustains your charisma. It usually provides light of radius 1. It is blessed by the gods. It grants you the ability to see invisible things. l) a Pearl Ring of Sustain Brawn of Warfare (+6,+2) It sustains your strength and constitution. m) The large metal shield of the Sun [6,+18] (+4 to speed) It increases your speed by 4. It provides resistance to fire and fear. It usually provides light of radius 4. It grants you immunity to paralysis. It activates for daylight and berserk rage every 250+d50 turns. It cannot be harmed by the elements. n) a knight shield of Dragonbreath Blocking [11,+8] It provides damages reduction against monster breath. It cannot be harmed by the elements. o) a barbut of Beauty [4,+9] (+3) It increases your charisma by 3. It sustains your charisma. p) The broken sword 'Narsil' (3d3) (+6,+10) (+2) It increases your strength and dexterity by 2. It increases your speed and attack speed by 2. It slays orcs and trolls. It provides resistance to fire. It is blessed by the gods and corrupts those who wield it for too long. It cannot be harmed by the elements. q) The throwing axe 'Dancer' (1d5) (+5,+5) (+2 attacks) {@v1=g} It slays bugs, silver monsters, and demons. It is balanced for throwing and can't be used for melee and (usually) returns to your hand when thrown. It cannot be harmed by the elements. r) a javelin of Returning (1d7) (+14,+6) {@v2=g} It is balanced for throwing and can't be used for melee and (usually) returns to your hand when thrown. s) a walking staff of Natural Instincts (1d5) (+12,+8) (+1 to stealth) It increases your stealth by 1. It increases your alertness by 5. It slays animals. It provides resistance to confusion and sound. It sustains your dexterity. It slows your metabolism. t) 44 mithril shots of Holy Might (3d4) (+12,+14) {@f1=g} It slays demons, undead, and all evil creatures. It is good and hates evil. It cannot be harmed by acid or fire. u) a Treasure map v) 4 manticore tail spikes of Wounding (1d7) (+12,+13) {@v3=g} It is balanced for throwing and can't be used for melee. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : no (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : yes (score_live)
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