[Un] Unangband 0.6.3 prerelease

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  • Bandobras
    Knight
    • Apr 2007
    • 676

    #16
    Originally posted by andrewdoull
    As for starting with cursed rings - blame Bandobras...
    Oh yes, always blaming us, my precioussss.

    Comment

    • Big Al
      Swordsman
      • Apr 2007
      • 311

      #17
      Originally posted by Lebannen
      Sadly I just get errors trying to download the Mac build - but then Berlios is very slow at the moment for me anyway, so maybe it's just that?
      I'm getting the same thing...
      Come play Metroplexity!
      Un, V MX H- D c-- f- PV s- d+ P++ M+
      c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+

      Comment

      • Arralen
        Swordsman
        • May 2007
        • 309

        #18
        Originally posted by andrewdoull
        Bards should always learn spells in order (similar to priests except the order of spells learned is fixed, not random).
        ... unless they're learing spells from mage books, and that's what got me confused.

        IMHO this does not makes sense, 'cause
        • it's inconsistent UI behaviour
        • bards learn songs at their whim, while priests get their spells granted from their deity (If there are dieties and priests in Middle Earth is questionable, but should be discussed elsewhere)
        • sometimes you don't want to learn the spells in the given order, or at all, unless the song(spell) list of the books has been heavily changed (again). Prerequisites seem to be still in place, putting some restiction on the player anyway.
        No, I don't have a clue 'bout C, and I'm not starting my own variant.
        Never. Ever.

        Comment

        • Arralen
          Swordsman
          • May 2007
          • 309

          #19
          Is it WAD ...
          • a torch/lantern is extinguished when passing over the stone bridge in Hobbiton ?
          • the small goods store in Hobbiton buys bolts and arrows, but not "Rounded Pebbles (1d2) {average}" ?
          • a random char is only drawn from the standard races (Man o' Bree, Wood-Elf, Hobbit, Dwarf, Dunadan etc.), even when all races are available ?
          • a deadfall trap ("appears on dunguon level 8") appears in Maggoths Cellar [3], giving enough XP on disarming for a lvl 4 Haradrim Thief to advance to Lvl 6 ?
          • 1 "large Yellow mushroom patch Spore" takes its own quiver slot when (w)ielded, next to "2 large Yellow mushroom patch Spores" - until I pick up "2 large Noxious mushroom patch Spores", at which point I get the message "You combine your quiver" ... and the yellow spores combine into 1 slot ?
          • self-knowledge list "Your race effects you. It provides resistance to fear. It marks you as a man. Your equipment effects you. It provides resistence to fear. It marks you as a man." ... for a Haradrim with non-magical starting equipment. Guess it's the same like the teleport ring above, and therefore already fixed in SVN ?!
          • thieves seem to have good disarming, but only bad searching?
          Last edited by Arralen; April 28, 2009, 22:39.
          No, I don't have a clue 'bout C, and I'm not starting my own variant.
          Never. Ever.

          Comment

          • Big Al
            Swordsman
            • Apr 2007
            • 311

            #20
            Originally posted by Arralen
            a torch/lantern is extinguished when passing over the stone bridge in Hobbiton ?
            Also in laketown (or at least it used to a couple weeks ago - I assume nothing's changed?)
            Come play Metroplexity!
            Un, V MX H- D c-- f- PV s- d+ P++ M+
            c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+

            Comment

            • andrewdoull
              Unangband maintainer
              • Apr 2007
              • 816

              #21
              Originally posted by Big Al
              Also in laketown (or at least it used to a couple weeks ago - I assume nothing's changed?)
              Fixed in SVN as of this morning...
              The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
              In UnAngband, the level dives you.
              ASCII Dreams: http://roguelikedeveloper.blogspot.com
              Unangband: http://unangband.blogspot.com

              Comment

              • Pete Mack
                Prophet
                • Apr 2007
                • 6697

                #22
                Note to arralen --

                I suspect that

                Possible Bugs:

                makes a friendlier introduction than

                Is it WAD:

                Comment

                • Arralen
                  Swordsman
                  • May 2007
                  • 309

                  #23
                  Acutally, I wouldn't dare to imply that anything is a bug, because I'm constantly confusing variants, and some things which appear odd to me are actually Working As Designed.
                  E.g.
                  # a random char is only drawn from the standard races (Man o' Bree, Wood-Elf, Hobbit, Dwarf, Dunadan etc.), even when all races are available ?
                  # a deadfall trap ("appears on dunguon level 8") appears in Maggoths Cellar [3], giving enough XP on disarming for a lvl 4 Haradrim Thief to advance to Lvl 6 ?
                  # thieves seem to have good disarming, but only bad searching?

                  So I don't really know what's so unfriendly 'bout asking if something is WAD , especially as I'm just continuing a list that I started some time ago in a post where I explained exactly what I just wrote (again).
                  Last edited by Arralen; May 2, 2009, 15:15.
                  No, I don't have a clue 'bout C, and I'm not starting my own variant.
                  Never. Ever.

                  Comment

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