Unangband debug commands?

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  • Donald Jonker
    Knight
    • Jun 2008
    • 593

    Unangband debug commands?

    So I'm pretty stoked by the idea of creating a comp character based on Fellowship of the Ring characters in Unangband, and would like to go ahead and get started, if only for my personal amusement. But I can't figure out how to generate artifacts in debug mode (or ego items for that matter). Is there any way to do this? Also, does there exist a list of debug commands? They appear to be different from those in Vanilla.
    Bands, / Those funny little plans / That never work quite right.
    -Mercury Rev
  • Donald Jonker
    Knight
    • Jun 2008
    • 593

    #2
    Hrm.. I can't seem to get artifacts to generate in Vanilla either - using ctrl-a, C, 13 (or The Ring of Power 'The One Ring'). Has anyone ever gotten this to work?
    Bands, / Those funny little plans / That never work quite right.
    -Mercury Rev

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    • Big Al
      Swordsman
      • Apr 2007
      • 327

      #3
      Artifacts are the same as vanilla - press '0', enter the number of the artifact you want as listed in artifact.txt, press enter, press '^aC'.

      There's no help written for debug commands (maybe I should do that), but I grabbed this from the code:
      Code:
      		/* Hack -- Generate Spoilers */
      		case '"':
      
      		/* Hack -- Help */
      		case '?':
      
      		/* Cure all maladies */
      		case 'a':
      
      		/* Teleport to target */
      		case 'b':
      
      		/* Create any object */
      		case 'c':
      
      		/* Create an artifact */
      		case 'C':
      
      		/* Detect everything */
      		case 'd':
      
      		/* Wizard detect */
      		case 'D':
      
      		/* Edit character */
      		case 'e':
      
      		/* Show ecology */
      		case 'E':
      
      		/* View item info */
      		case 'f':
      
      		/* Good Objects */
      		case 'g':
      
      		/* Hitpoint rerating */
      		case 'h':
      
      		/* Identify */
      		case 'i':
      
      		/* Go up or down in the dungeon */
      		case 'j':
      
      		/* Self-Knowledge */
      		case 'k':
      
      		/* Learn about objects */
      		case 'l':
      
      		/* Magic Mapping */
      		case 'm':
      
      		/* Summon Named Monster */
      		case 'n':
      
      		/* Object playing routines */
      		case 'o':
      
      		/* Phase Door */
      		case 'p':
      
      		/* Query the dungeon */
      		case 'q':
      
      		/* Summon Random Monster(s) */
      		case 's':
      
      		/* Teleport */
      		case 't':
      
      		/* Un-hide all monsters */
      		case 'u':
      
      		/* Very Good Objects */
      		case 'v':
      
      		/* Wizard Light the Level */
      		case 'w':
      
      		/* Increase Experience */
      		case 'x':
      
      		/* Zap Monsters (Banishment) */
      		case 'z':
      Feel free to ask any specific questions about any of the above.

      EDIT: As far as egos go, I don't know of any way to create them specifically, but you can create a normal object with '^ac' and then reroll it until you get the one you want with '^ao'.
      Come play Metroplexity!
      Un, V MX H- D c-- f- PV s- d+ P++ M+
      c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+

      Comment

      • Donald Jonker
        Knight
        • Jun 2008
        • 593

        #4
        Awesome - that got it working. Thanks a bunch!
        Bands, / Those funny little plans / That never work quite right.
        -Mercury Rev

        Comment

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