Variant comparison (by my personal taste ;-)

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  • PaulBlay
    Knight
    • Jan 2009
    • 657

    Variant comparison (by my personal taste ;-)

    I've had a look at a bunch of variants (or at least description of same) and put together the following rough table of features that I find attractive.

    Corrections / additions / suggestions welcome.

    Code:
                 Quests      Wilderness   Interesting   Friendly NPCs Japanese
              (Interesting)                 Town(s)     (Interesting) Version
    
    Animeband      Yes(Y)        No           No?         No?
    EyAngband      Yes(?)        No           No          No?
    FAangband      No?           Yes          No?         No?
    FuryBand       Yes(Y)        Yes          Yes         Yes(Y)
    Hengband       Yes(?)        Yes          No?         No?           Yes
    NPPAngband     Yes(N?)       No            No         No
    Portralis      Yes(Y)        Yes          Yes         Yes(Y)
    sCthangband    ?             Yes          ?           ?
    ToME           Yes(Y)        Yes          Yes         Yes(Y)
    Unangband      Yes(Y?)       Yes          Yes         Yes(Y?)
    Z+Angband      Yes(?)        Yes          No?         No
    Some explanation.
    An 'interesting' quest might be one that
    - Has a good/evil choice or consequences
    - Furthers the (or a) story
    - Requires more thought than 'go to _____ and kill ____'.
    Good example: Portralis

    An interesting town might be one that
    - Is pretty (and probably pre-designed)
    - Contains 'flavour' locations (not just stores + home)
    - Has hidden or unexpected locations
    - You might think "why yes, I would walk across half the continent to see what's in that city".
    Good example: Omega

    An interesting NPC might be one that
    - You can chat up ;-)
    - Is a vital plot device
    - Provides quests
    Good example: Elona
    Last edited by PaulBlay; February 15, 2009, 23:14.
    Currently turning (Angband) Japanese.
  • Narvius
    Knight
    • Dec 2007
    • 589

    #2
    Not to be rude, but with these preferences I think you picked the wrong genre =S
    If you can convincingly pretend you're crazy, you probably are.

    Comment

    • Arralen
      Swordsman
      • May 2007
      • 309

      #3
      Not the wrong genre, but the wrong flavour, and forum, therefore.
      Paul, check out JADE, the successor to ADOM .. looks like it will have what you're looking for .. when it gets into a playable state somewhen in the not-so-near future
      Don't let yourself be fooled by the "outdated" appearance of that website, as the development of JADE is still going on!
      No, I don't have a clue 'bout C, and I'm not starting my own variant.
      Never. Ever.

      Comment

      • Bandobras
        Knight
        • Apr 2007
        • 726

        #4
        Originally posted by Narvius
        Not to be rude, but with these preferences I think you picked the wrong genre =S
        Why, there are variants with all Yeses.

        I think it's an interesting, difficult and not so unimportant task: to put some rich, flavourful content into Angband (even Vanillia to some extent, e.g. some dynamic in-game documentation and hints) in a way that completely doesn't get in the way on the 100th replay.

        Even better, if on the 500th replay you may smile again on a randomly noticed old humorous line or once again feel the dramatic tension of a particular fight (with a unique or as part of a quest), you fought so many times before.

        Of course there is content that has to get old, like puzzles, hidden locations or surprises (though an expected, but well-written and randomly appearing surprise may be fun again on the 100th replay, e.g. the Lost Adventurer in O). Then it's important that 1) they don't get in the way 2) new players are not considerably at an disadvantage and tempted to use spoilers or quit altogether.

        Comment

        • PaulBlay
          Knight
          • Jan 2009
          • 657

          #5
          Originally posted by Narvius
          Not to be rude, but with these preferences I think you picked the wrong genre =S
          Are you talking about angband variants or about roguelike in general?
          In either case there are games that cover all of the aspects I favour among them.

          Originally posted by Arralen
          Not the wrong genre, but the wrong flavour, and forum, therefore.
          Paul, check out JADE, the successor to ADOM .. looks like it will have what you're looking for .. when it gets into a playable state somewhen in the not-so-near future
          Don't let yourself be fooled by the "outdated" appearance of that website, as the development of JADE is still going on!
          "will have" being the operative phrase. One of the major things I look for in games to play is that they actually be available to play :-P

          Originally posted by Bandobras
          Why, there are variants with all Yeses.

          I think it's an interesting, difficult and not so unimportant task: to put some rich, flavourful content into Angband (even Vanillia to some extent, e.g. some dynamic in-game documentation and hints) in a way that completely doesn't get in the way on the 100th replay.
          ToME is a good model for such an effort. Separating the module from the engine should make it easier to make variants. I have been looking through code in a number of angband variants with a view to introducing some 'flavour' but the difficulty level is too high for me.

          Unfortunately my efforts at experimenting with ToME development came to a halt when I ran into some limits in the engine :-(
          Last edited by PaulBlay; February 16, 2009, 10:28.
          Currently turning (Angband) Japanese.

          Comment

          • CJNyfalt
            Swordsman
            • May 2007
            • 289

            #6
            If you want "interesting" towns, you should try Kamband.

            Comment

            • PaulBlay
              Knight
              • Jan 2009
              • 657

              #7
              Originally posted by CJNyfalt
              If you want "interesting" towns, you should try Kamband.
              I'll see if I can get it compiled for Windows. (Actually I've had quite good luck with compiling angband variants)

              Right now I'm about to try to compile the Japanese version of Hengband (might be a bit tricky). There's an 'unofficial' 1.7.0 version. 1.6.2 is the latest with an English version available.
              Currently turning (Angband) Japanese.

              Comment

              • PaulBlay
                Knight
                • Jan 2009
                • 657

                #8
                Originally posted by PaulBlay
                I'll see if I can get it compiled for Windows. (Actually I've had quite good luck with compiling angband variants)
                My good luck has run out. After some fiddling with the makefile etc. I got stuck on the following error:

                Error: 外部シンボル '_init_lua' が未解決(C:\KAMBAND\SRC\INIT2.OBJ が参照)

                Approx translation:
                Error: Unresolved external symbol '_init_lua' (in C:\KAMBAND\SRC\INIT2.OBJ)
                Currently turning (Angband) Japanese.

                Comment

                • Donald Jonker
                  Knight
                  • Jun 2008
                  • 593

                  #9
                  Originally posted by PaulBlay
                  Right now I'm about to try to compile the Japanese version of Hengband (might be a bit tricky). There's an 'unofficial' 1.7.0 version. 1.6.2 is the latest with an English version available.
                  Actually, The Fury's infinitely useful Angband Mirror site has compiled English versions of Hengband 1.7.0 available here. You ought to check there first for precompiled versions of any variant version, really.
                  Bands, / Those funny little plans / That never work quite right.
                  -Mercury Rev

                  Comment

                  • PaulBlay
                    Knight
                    • Jan 2009
                    • 657

                    #10
                    Originally posted by Donald Jonker
                    Actually, The Fury's infinitely useful Angband Mirror site has compiled English versions of Hengband 1.7.0 available here. You ought to check there first for precompiled versions of any variant version, really.
                    Well the changelog file for Kamband sort of explains why I couldn't get the compile of 2.1 to go smoothly.

                    I'm using Lua, http://www.lua.org, a small, efficient and highly portable
                    scripting language. Lua is about 120K when compiled, pure ANSI C code.
                    It is said to compile on just about any platform that supports
                    ANSI C.

                    All necessary code is included with Kamband, but the Makefiles for
                    non-Unix platforms are not yet written. Sorry, I just don't want
                    to fiddle with something that I don't understand too well.
                    Currently turning (Angband) Japanese.

                    Comment

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