I've had a look at a bunch of variants (or at least description of same) and put together the following rough table of features that I find attractive.
Corrections / additions / suggestions welcome.
Some explanation.
An 'interesting' quest might be one that
- Has a good/evil choice or consequences
- Furthers the (or a) story
- Requires more thought than 'go to _____ and kill ____'.
Good example: Portralis
An interesting town might be one that
- Is pretty (and probably pre-designed)
- Contains 'flavour' locations (not just stores + home)
- Has hidden or unexpected locations
- You might think "why yes, I would walk across half the continent to see what's in that city".
Good example: Omega
An interesting NPC might be one that
- You can chat up ;-)
- Is a vital plot device
- Provides quests
Good example: Elona
Corrections / additions / suggestions welcome.
Code:
Quests Wilderness Interesting Friendly NPCs Japanese (Interesting) Town(s) (Interesting) Version Animeband Yes(Y) No No? No? EyAngband Yes(?) No No No? FAangband No? Yes No? No? FuryBand Yes(Y) Yes Yes Yes(Y) Hengband Yes(?) Yes No? No? Yes NPPAngband Yes(N?) No No No Portralis Yes(Y) Yes Yes Yes(Y) sCthangband ? Yes ? ? ToME Yes(Y) Yes Yes Yes(Y) Unangband Yes(Y?) Yes Yes Yes(Y?) Z+Angband Yes(?) Yes No? No
An 'interesting' quest might be one that
- Has a good/evil choice or consequences
- Furthers the (or a) story
- Requires more thought than 'go to _____ and kill ____'.
Good example: Portralis
An interesting town might be one that
- Is pretty (and probably pre-designed)
- Contains 'flavour' locations (not just stores + home)
- Has hidden or unexpected locations
- You might think "why yes, I would walk across half the continent to see what's in that city".
Good example: Omega
An interesting NPC might be one that
- You can chat up ;-)
- Is a vital plot device
- Provides quests
Good example: Elona
Comment