Z+Angband 0.3.0 beta released!
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The only problem the graphics omissions have created so far was in an Arctic Lair where some of the ground tiles displayed as black squares and any monster in them could not be seen. Other than that it just displays the underlying symbol for any missing tiles which is not a problem at all.Leave a comment:
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Here are some screenshots of the game with the 16x25b font file and the above settings: http://blog.elderlore.com/gallery/20...ZAngband-0.3.1
I just recently discovered TomeTik a few days ago, and it looks cool, esp the buildings and the world map.Leave a comment:
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The only problem the graphics omissions have created so far was in an Arctic Lair where some of the ground tiles displayed as black squares and any monster in them could not be seen. Other than that it just displays the underlying symbol for any missing tiles which is not a problem at all.Leave a comment:
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I play using the DG tiles and in bigtile mode with 16x32 tiles. I also copied the 16x25b font from my vanilla directory as I like that font. One thing I've noticed is that sometimes some of the menus have a wierd alignment and after pressing space they go back to normal. Some of the stores also seem to have a wierd alignment that does not fix in this manner.
Code:[Angband] Graphics=3 Bigtile=1 Sound=0 [Term-0] Visible=1 Font=16X25.FON TileWid=16 TileHgt=32 NumCols=80 NumRows=29 PositionX=0 PositionY=0 Maximized=0
I have the same graphic glitches than Jungle_Boy on my character screen; also, tiles are displayed halved on equipment, inventory and shops screens. I used to encounter the same behavior when I hacked Tometik a long time ago, maybe my notes can be of some help.Attached FilesLeave a comment:
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I don't have a problem with the occasional omission but it's nice to hear it's being worked on. and thanks for doing so.
The issue I was talking about may be related to the tile size which is why I mentioned it. Currently when I open my character screen the 'G' in Gold and the opening '(' in miscellaneous abilities are about 2-3 tabs to the left of where they should be and then when I hit space they go back to where they should be. This also happens with a few of the beginning letters on the next screen and also in the Warriors Hall the 'Q' 'E' 'R' and 'S' are misaligned until I hit space.
One more thing, what does a little red 'v' mean in my resist screen? Does that mean I'm vulnerable? Currently playing a Klackon Chaos-Warrior.
I've noticed that bug in DVG graphics mode too; it's a little odd-looking but since it only happens in shops it's not the highest priority. At some point I may look into trying to port over double-tile mode and other things ... but it's back burner right now.Leave a comment:
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The 32x32 DG graphics are a work in progress, at least as far as Z+ is concerned. A collaborative effort between MangoJuice and myself. Good call on the font. A larger font really does make a difference. In addition to the things you've mentioned, the further you progress in the game, the more graphic omissions you will notice. Progress is constantly being made, so if you would like the latest .prf and .bmp, contact me through the forum.
The issue I was talking about may be related to the tile size which is why I mentioned it. Currently when I open my character screen the 'G' in Gold and the opening '(' in miscellaneous abilities are about 2-3 tabs to the left of where they should be and then when I hit space they go back to where they should be. This also happens with a few of the beginning letters on the next screen and also in the Warriors Hall the 'Q' 'E' 'R' and 'S' are misaligned until I hit space.
One more thing, what does a little red 'v' mean in my resist screen? Does that mean I'm vulnerable? Currently playing a Klackon Chaos-Warrior.Leave a comment:
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A 'recent' version is included with the latest Z+ release (currently 3.1), and updates will be included in future releases. However, if you'd like the very latest files (most likely with many minor changes and additions) you need to contact me through the forum and I'll e-mail it to you.Leave a comment:
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Ok found the place, now quick question, When doing an artifact quest do I simply go down till I get to the lvl that the quest danger lvl is and search there? Or do I methodicly have to clear every level while going down till I find it?
Jungle-Boy: I too love playing chaos warriors, but regrettfully they don't last so long for me as of yet.Leave a comment:
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So far I really like it, I've been playing chaos-warriors which always makes things interesting. There are a couple things that may be bugs or may just have to do with my setup. I play using the DG tiles and in bigtile mode with 16x32 tiles. I also copied the 16x25b font from my vanilla directory as I like that font. One thing I've noticed is that sometimes some of the menus have a wierd alignment and after pressing space they go back to normal. Some of the stores also seem to have a wierd alignment that does not fix in this manner.Leave a comment:
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I also managed to crash the game a couple times, seems like it happens when I get a new mutation, possibly one that affects a stat that has already been mutated.
Also I got granted a pet radiation eye which kinda stunk cause he just stood there and disappeared when I left the level.Leave a comment:
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Up until recently I was almost exclusively a vanilla player but I noticed the competition on this site and got started playing O and really enjoyed it so I decided to give this one a try too.
So far I really like it, I've been playing chaos-warriors which always makes things interesting. There are a couple things that may be bugs or may just have to do with my setup. I play using the DG tiles and in bigtile mode with 16x32 tiles. I also copied the 16x25b font from my vanilla directory as I like that font. One thing I've noticed is that sometimes some of the menus have a wierd alignment and after pressing space they go back to normal. Some of the stores also seem to have a wierd alignment that does not fix in this manner.
A couple features I think would be neat is the automatically continue disarming thing from Vanilla where you only have to push the key once and it keeps trying until successful or interrupted. Another thing is that since these monsters are leaving corpses it might be fun if we were able to take trophies from them. Possible allowing us to display them in/on our home with a plaque with some details of the kill and maybe a user entered comment or bit of story.Leave a comment:
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Using that now. Problem is I'm attempting to cross such terrain in my so far unsuccessfull searches for two particular towns. I'm searching for them because I want the 'quest' artifacts that are supposed to be nearby. I have proven to be lucky and resourcefull so far, but who knows when my luck will run out.
I'm at that point now where I'm much further along then I have much experience at...
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In case you didn't know, by the way, you can use ^F to get a feeling for how dangerous the wilderness is where you are. That can help keep you from wandering into dangerous areas. Also, you can tell a bit from the terrain: jungle, desert, and swamp (and the middle of large water areas) tend to be the most dangerous.Leave a comment:
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